#51
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Someone mentioned the use of a RAMdisk, like on the Amiga. If someone has 12 gigs of memory, he'd probably be able to copy the entire folder to that drive and still have memory left for playing. If the activation status is a problem, probably changing the drive letter solves that. It's cheaper than an SSD. |
#52
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In a year or two I will up it to 24gb = win Considering the fact that ram prices are falling fast, and will be falling even faster for the next few months as people move to 64bit os this would be great to have. Another reason why we need 64bit exe. |
#53
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so .. no rush to buy my new rig? i can install it on my old computer and play it now!? although reiinstalling it on my new computer mightn't work?
aaarrgghh ?? He111. |
#54
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http://simhq.com/forum/ubbthreads.ph...ml#Post3248693 |
#55
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Perfect!
Thanks!
__________________
Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
#56
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And the game does run, perhaps not to your anal requirements, but its potential is obvious, and it can only get better. Look at the poll I posted, people here don't want your negative, destructive criticism, they want positive input to improve the game and solve its problems. Last edited by *Buzzsaw*; 03-28-2011 at 03:05 AM. |
#57
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No one is stalking you. They are laughing at you.
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#58
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#59
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I just want to say that this is the most ridiculous conspiracy theory yet.
1. The game engine is built from scratch. This... I don't even... I mean... Are you guys insane? Why the HELL would we hide the fact that we're using an old engine if we were? It wouldn't cost us any lost sales, that's for sure. Most conspiracy theories fall apart very quickly because they're pointless, and because of Occam's razor. I have no idea what else to say about this, or how to actually prove that the game is new from scratch, except to release the source code. 2. We are using multiple cores. Details have been published previously. First core is used consistently, other cores have stuff delegated to them when needed. Performance monitoring will give you spikes depending on what's going on in the game. 3. The game is using 2.6 Gigs of RAM because that's how much stuff it needs to keep in the memory? What? Why are we even discussing this? If you really like, we can easily dump another couple of gigs of stuff into memory and keep it there while you play. Would that make Cliffs of Dover a better flight sim? In short, why is this even a topic? Why is there a certain segment of the community who is hell-bent on finding something that we lied to you about? This is becoming extremely tiresome, I have to say. Please just judge the game on its merits as a flight sim, and not on the amount of RAM it takes up. |
#60
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S!
Just one thing Luthier..IL-2 source code is not publicly available nor will be, so releasing CoD source code would prove nothing actually as we could not compare them Getting the sim this week so can begin testing. I bet there is a lot of tweaking to be done by dev team. Same applied with IL-2..it needed some patches to really begin to shine. So hopefully CoD will be updated on a regular basis to iron out the bugs. Then more content... |
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