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  #581  
Old 01-12-2011, 02:03 AM
The_Jester The_Jester is offline
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Default I-152 (I-15bis)

1. The Tube sight is not centered, the shots stray left, even while shooting with chocks in.
2. How do you use the Iron sights?
  #582  
Old 01-12-2011, 06:48 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by bigbossmalone View Post
Aviar, it's not just a specific mission, mate - i've tried it in several scenarios with the same result - in one of my tests, the second Fulmar actually did manage to take off, but the third not. for all other tests, the results were as my first post.
i thought it might have something to do with altitude above sea level, but i had the same result at sea level, as well as at a higher level.
nevertheless, i have been informed by TD member that the problem has already been addressed, and fixed for the upcoming patch fix.
That's strange. I just placed 4 Fulmars with 100% fuel and bombs on the HMS Illustrious and they all took off just fine. That's why I was wondering just exactly what mission you were having problems with.

Aviar
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  #583  
Old 01-12-2011, 10:07 AM
JoeA JoeA is offline
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Tried searching and think I know the answer but wondering what happens to campaigns started prior to installing 4.10 concerning difficulty options? Would really like to fly them with the new options like aircraft stress and realistic pilots etc.
  #584  
Old 01-12-2011, 11:36 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Romanator21 View Post
Hi DT,

The engines of the Hs-129 cannot match these parameters from the engine handbook:



In Il-2 the max RPMs possible are about 2700. Setting pressure to 1.1 ATA give RPMs of only 2000 max.
You need to set the pitch control from 'automatic' to 'manual' to recieve exactly these numbers. At 'automatic', the controller keeps the revolutions at max 2750 RPM.


EDIT: Here you can test the fine engine reliability feature. Let it run for more than a minute at 3030RPM and see what happens.
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For modelers - The IL-2 standard modeling specifications:
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Last edited by EJGr.Ost_Caspar; 01-12-2011 at 11:41 AM.
  #585  
Old 01-12-2011, 11:44 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by JoeA View Post
Tried searching and think I know the answer but wondering what happens to campaigns started prior to installing 4.10 concerning difficulty options? Would really like to fly them with the new options like aircraft stress and realistic pilots etc.
Generally there is no issue with campaigns and missions (for stock game). They still should work flawlessly, but the outcomes may be different due to the new influences.

EDIT: ah I understand, you mean, if the new settings are disabled for earlier started missions. This I don't know at the moment.
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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #586  
Old 01-12-2011, 02:35 PM
KG26_Alpha KG26_Alpha is offline
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Edit:
See post below

Last edited by KG26_Alpha; 01-12-2011 at 04:46 PM.
  #587  
Old 01-12-2011, 03:51 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Hi TD

Is there any chance we can have back the old gear up/down from years ago, instead of the gear going full cycle, the ability to deploy or retract without it going fully up or down would be a bit more realistic.

Thanks
This depends on the plane, most were a switch/lever that cycled either full up or full down. The exception is earlier planes like the i-16 or wildcat which needed to be manually cranked up. Not sure if this is what you where referring to though.
  #588  
Old 01-12-2011, 04:45 PM
KG26_Alpha KG26_Alpha is offline
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Woops

Yes my bad certainly on most ac the gear was non returnable during cycle.
  #589  
Old 01-12-2011, 06:34 PM
lordish2001 lordish2001 is offline
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I installed 4.10 but when I start the game it stops loading at 60% The screen while loading is the one with the titles of all the IL-2 add ons on it.

How can I get the game to load properly?

lordish
  #590  
Old 01-12-2011, 10:06 PM
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Fenice_1965 Fenice_1965 is offline
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Quote:
Originally Posted by Takeoffer View Post
I confirm. This bug with "Test Runways" has appeared with a patch 4.10m
(in the version 4.09m all work fine).

With the version 4.10m now there is no possibility to take off from the ground. All connected players throws up in air if under the centre of "Test Runway" there is no water.

This is network bug. I can start from the ground only in offline (start the map by myself creating a server). But all players, that connected to 4.10m server, will start from air (for all "Test Runways" placed on ground, on ice, on road, but not water). Only one way to pass this bug is to place center of "Test Runways" over water.

This is also true for dedicated server. Probably there are a incompatibility between client side 4.10m and server side 4.10m (unworked "CheckRunTime=2" also allows to speak about incompatibility beetween 4.10m client and 4.10m server).


Does anybody know how to create worked airfields placed on the ground with 4.10m?
How to forbid start in air? Any option does not help. Only rollback to 4.09m...
It seems none is taking care of this problem apart me and you. None has an ipothesis about how to solve this ???
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