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#551
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Guys of Team Daydalos, I would to ask: if you could fix the gunner snipers like american planes, b-17, b-24 are to hard to destroy becouse the gunners shoot you at 1000 meters and he all the time impact in your engine or kill your pilot, I know how the gunners kill pilots in the reality but in this game is to much far away
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#552
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Some static ships respawn right after they are destroyed, in single player mode or coops (haven't tested Dogfight since i don't make missions for that mode). It has happened particularly with landing crafts and pilots.
The same missions work fine in 4.09. What's destroyed remains destroyed, as it should. I attached a mission where this is happening. Please have a look at this for it's a major bug for us missionbuilders. |
#553
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Confirmed. It's not all Stationary ship types (obviously I did not check them all) but some respawn right away...like the two US Landing Craft. It may just be the 'small' ship types, but TD needs to look into it to find out for sure. The two large supply ships and the Japanese DD's seemed ok. (These are considered 'big' ships.) Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#554
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S!
Flew on Spits vs 109 and map changed. After choosing side again, the previous map planes were shown in the arming screen. Just clicked Apply with the selection I had, went back and the list was updated. |
#555
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Have 4.10. Using Track IR 3 Pro with Track IR 4 software. Win 7 home 64 bit. Despite the software working well when not in game, testing using view heads etc, when in game I press the hotkey to centre, nothing happens. Can look around but not centre. Have changed hotkeys but to no avail. Anyone else with this issue. Note that it all worked fine with 409.
Thanks |
#556
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S!
I mapped the centering to a unused stick button and that seems to work. |
#557
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![]() ![]() ![]() http://img16.imageshack.us/img16/6683/grab0001z.jpg online playing_that's a red runaway, good as a tennis court ![]() |
#558
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I exeprienced the know problem of red lines on the map using runways from 4 up.
Also I have the same problem others had about airports http://forum.1cpublishing.eu/showthr...=17766&page=45. If I put airports in other positions other than sea or built in places I'm no more able to use that, since the dedicated server sees them as airstarts. No way to take off from ground. Strange is that if I start the map by myself creating a server on the stock game (not dedicated server) I can start from the ground (don't know what happens. Also I put a test Runway from 4 up over the sea and this is not seen by the server. I'm attaching the map so u can see it. Everything stock 4.10 from game to server no mods. Thx for your work anyway. Can't wait Do 217 and g55 flyable. S |
#559
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New bug report:
When using the standard Lorenz and the Messer G-14 I get the outer and inner beacon tones but no red light on the AFN. |
#560
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(in the version 4.09m all work fine). With the version 4.10m now there is no possibility to take off from the ground. All connected players throws up in air if under the centre of "Test Runway" there is no water. This is network bug. I can start from the ground only in offline (start the map by myself creating a server). But all players, that connected to 4.10m server, will start from air (for all "Test Runways" placed on ground, on ice, on road, but not water). Only one way to pass this bug is to place center of "Test Runways" over water. This is also true for dedicated server. Probably there are a incompatibility between client side 4.10m and server side 4.10m (unworked "CheckRunTime=2" also allows to speak about incompatibility beetween 4.10m client and 4.10m server). Does anybody know how to create worked airfields placed on the ground with 4.10m? ![]() How to forbid start in air? Any option does not help. Only rollback to 4.09m... |
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