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IL-2 Sturmovik The famous combat flight simulator.

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  #501  
Old 10-05-2010, 08:44 AM
No601_Swallow No601_Swallow is offline
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Quote:
Originally Posted by xnomad View Post
Rather than a see through cockpit, if you want continuous target tracking, then a simpler option would be to allow the target icons to continue tracking inside the cockpit. This way you would know where the targets are.
This is pretty much what ROF does (great boon when you're frustrated by having to peer through a letterbox). In fact ROF allows for assignable camera positions and views in-cockpit (important when the sodding compass is on the floor behind where your left buttock should be). ROF has done this all very well (in my humble). All rather spiffing.

Indeed, there a little hints of IL2 "homage" in ROF (eg. F2 for external views, F1 for internal, etc.) Perhaps Oleg, as far as cockpit views are concerned (even, for example, ROF's continuous zoom) might repay the complement!...

Last edited by No601_Swallow; 10-05-2010 at 08:47 AM.
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  #502  
Old 10-05-2010, 08:45 AM
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philip.ed philip.ed is offline
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I think it could be useful, but I don't like the idea of seeing planes below you.
One feature I like in BoB2 is that the player can press a button (F5 off the top of my head) which draws a triangle on the screen and you can put this over any A/C and padlock it. For (non)TIR users, it can be extremely useful. The triangle disappears unless you have icons on, so doesn't detract from the realism.
Also, in BoB2, if a plane goes under your wing or your plane when padlocked you never lose sight of it. Whether this is real is debateable, but I have always preferred this feature.

Last edited by philip.ed; 10-05-2010 at 10:50 AM.
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  #503  
Old 10-05-2010, 10:47 AM
swiss swiss is offline
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Quote:
Originally Posted by philip.ed View Post
For TIR users, it can be extremely useful.
You mean for non-Tir users?
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  #504  
Old 10-05-2010, 10:49 AM
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philip.ed philip.ed is offline
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Ah, I see what you mean

Yes. I was trying to demonstrate the point that it's easy to move the triangle with ones head, but then TIR itself kind-of negates the need to do this (unless one get's a sore neck...)

Sorry, my mistake. It's easier to do this with the HAT switch (I think it's called) if you have one on your stick
So you're right.
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  #505  
Old 10-05-2010, 01:19 PM
Buzpilot Buzpilot is offline
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Quote:
Quote:
Originally Posted by Dutch_851
Yeah, I know you to be right. Most of the closed cockpit stuff on HL seem to need a variety of erm, well, mods though. I have standard v4.09 and the old AAA 1.2.
All seem to be having problems with invisible planes and other anomalies.
I'm not sure I can be bothered getting UP, just to get shot down by an invisible plane whether cockpit is on or off.

Any suggestions for which 'room' to go for?

But all of that is another reason to look forward to SoW.
I promise I'll always fly full real when that comes along.
Anything else would be a waste!


1. Get UP 2.01
2. Get IL serverlibrary - enables mods automatically

3. invisible planes: happens(on some servers) if ppl decide to pick a different country than default.
Good thing: invisible planes can't cause any damage. You'll hear the noise but no damage.

4. SoV, KV13, BoB(currently down), Warclouds, Spitvs109Mod
It can also be Skin download, in Network options, that cause invisible planes.
Many servers seem to limit the bandwidth. And those planes are invisible while downloading the skin, and they are deadly.
Try disable it.
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  #506  
Old 10-05-2010, 04:30 PM
matsher matsher is offline
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Quote:
Originally Posted by Baron View Post
On the transparent cockpit issue.

Its not everyones job here to make sure new players play the game the "right" way, it is however Olegs job to make sure as many "newbies" as possible buys SoW and more importantly, sticks with it.
Quote:
Originally Posted by xnomad View Post
Rather than a see through cockpit, if you want continuous target tracking, then a simpler option would be to allow the target icons to continue tracking inside the cockpit. This way you would know where the targets are. Perhaps have a target dot with the icon as well so you can line up your deflection shot.

I don't know why people fly Wonder Woman view but I'm guessing if they had the above they might stick to cockpit on settings?

Thank you Baron... Artfully said.
Gentlemen... It is noted that most of you view wonderview with utter disstain.
And thats totally fine. No one is prescribing to you how you should fly the sim,
everyone finds their own comfort zone after some time. And it is not our prerogative to prescribe to others how they 'should' play...

What is important though, as IL2 lifers and experienced flyers, is to grow a new
generation of flyers and try and make it as 'easy' to get hooked on the Maddox
drug as possible... There will always be a purists way to fly as well as a casual way ... Just remember the first time you tried to fly IL2 ... Do you remember the pain and suffering you had to endure before some benevolent pilot started giving you a few tips here and a few tips there...

Now with that in mind... Can you tell me how you see my suggestion...

I have to say that XNOMAD's solution is massively simple and probably an excellent way to do it. It keeps the integrity of the cockpit view while providing some additional targeting information... Hmmm Nice one... I'll try and mock it up for you guys to see if it doesn't look too disruptive...

Please lets keep this going I want to collect the best solution for the next friday's update and hopefully present a very well thought out case to Oleg and Team.

Thanks for all the productive input, I feel we are really starting to get somewhere.
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  #507  
Old 10-05-2010, 04:56 PM
caprera caprera is offline
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I'm so happy to see some Italian planes finally and not the usual single presence of a single one just for background reasons.
I hope some of them will be flyable
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  #508  
Old 10-05-2010, 05:43 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Baron View Post
On the transparent cockpit issue.

Its not everyones job here to make sure new players play the game the "right" way, it is however Olegs job to make sure as many "newbies" as possible buys SoW and more importantly, sticks with it.
Exactly. I like fliying full switch, but in order for "new blood" to come in and stick with flight simming, we need to entice them with relaxed difficulty settings and a way to gradually transition to the higher ones, trying to smooth out the learning curve so to speak.

I always used to fly full switch, except from single player where i like playing with externals on for enjoying the visuals and snapping screenshots. I have been flying full switch since i was 12, now i'm 30. During these 18 years however, there's a whole lot of difficulty and complexity added to what "full switch" means. Flying full switch in Red Baron or Secret Weapons of the Luftwaffe which i used to fly on my first 286 PC is probably like flying -20% difficulty in IL2.

I had the fortune to come into the flight sim hobby relatively early, almost from the ground floor. As PCs got stronger the simulators were able to model more complexities and evolve, the main thing being that i could gradually adjust to the changes and learn over the course of months or years...from S.W.O.T.L and Red Baron, to Aces of the Pacific and Aces over Europe, to 1942: the pacific air war, to Red Baron II/3D, European Air War and B17:the mighty 8th to IL2.

It didn't happen overnight and the reason i stuck with it is that initially, as a 12 year old kid, i could fly my Albatross or P47 over finely rendered pixelated and blocky fields and actually win in many occasions, but even if i didn't win it managed to be balanced, encouraging and alluding to what i had read in the history books. This is what draws people in initially.

Today, as a jaded veteran of the sim hobby all i think about is technical accuracy and fidelity. It's ok, we evolve in the course of pursuing a hobby. However, you can't make a convert out of a 12 year old by teaching him about the proper operation of the internal combustion engine. The way you can entice him is by suspending disbelief and making it easy for him to step into the shoes of someone else from the safety of his small, dark room that glows with the flicker of the screen and resonates with the humming of case fans at 3am, sneaking in one more sortie with the headphones on because it's Sunday night, tomorrow is a school day and mom will throw a fit if she finds out you're "playing those pretend-pilot games again".

For me, i want a SoW that is as realistic as possible. I don't want it to default to the lowest common denominator, difficulty-wise. I want to be surprised, frustrated, overwhelmed and scared the first time i fire it up, set everything to 100% and go on my first QMB sortie to sample the goods.

For the survival of flight sims however, i want an options panel that can dumb it down as far as it goes to attract that new generation of the 12 year olds of today's world...the "new blood" will take it upon themselves to start enabling the options as time goes by, learn the proper way to do things and come shoot us down in a few years
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  #509  
Old 10-05-2010, 05:49 PM
matsher matsher is offline
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Quote:
Originally Posted by matsher View Post
Thank you Baron... Artfully said.
Gentlemen... It is noted that most of you view wonderview with utter disstain.
And thats totally fine. No one is prescribing to you how you should fly the sim,
everyone finds their own comfort zone after some time. And it is not our prerogative to prescribe to others how they 'should' play...

What is important though, as IL2 lifers and experienced flyers, is to grow a new
generation of flyers and try and make it as 'easy' to get hooked on the Maddox
drug as possible... There will always be a purists way to fly as well as a casual way ... Just remember the first time you tried to fly IL2 ... Do you remember the pain and suffering you had to endure before some benevolent pilot started giving you a few tips here and a few tips there...

Now with that in mind... Can you tell me how you see my suggestion...

I have to say that XNOMAD's solution is massively simple and probably an excellent way to do it. It keeps the integrity of the cockpit view while providing some additional targeting information... Hmmm Nice one... I'll try and mock it up for you guys to see if it doesn't look too disruptive...

Please lets keep this going I want to collect the best solution for the next friday's update and hopefully present a very well thought out case to Oleg and Team.

Thanks for all the productive input, I feel we are really starting to get somewhere.

Mkay... So here are a couple of mock-ups of Xnomad's solution - it's
pretty simple and eloquent ... It also negates the argument about lessening
FPS with the transparent cockpit having to render more 'sky'...

I have also added some direction and lead markers...
Notice how the direction and lead markers fade the further distance
away the target gets...

Tell me what you guys reckon...
Attached Images
File Type: jpg SOW 100% Cockpit With Silhouette2.jpg (397.9 KB, 164 views)
File Type: jpg SOW 100% Cockpit With Silhouette.jpg (402.3 KB, 149 views)
File Type: jpg SOW 65% Cockpit.jpg (191.7 KB, 160 views)
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  #510  
Old 10-05-2010, 09:04 PM
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Azimech Azimech is offline
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Brilliant post Blackdog! Great style
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