![]() |
#501
|
|||
|
|||
![]() Quote:
Indeed, there a little hints of IL2 "homage" in ROF (eg. F2 for external views, F1 for internal, etc.) Perhaps Oleg, as far as cockpit views are concerned (even, for example, ROF's continuous zoom) might repay the complement!... Last edited by No601_Swallow; 10-05-2010 at 08:47 AM. |
#502
|
||||
|
||||
![]()
I think it could be useful, but I don't like the idea of seeing planes below you.
One feature I like in BoB2 is that the player can press a button (F5 off the top of my head) which draws a triangle on the screen and you can put this over any A/C and padlock it. For (non)TIR users, it can be extremely useful. The triangle disappears unless you have icons on, so doesn't detract from the realism. Also, in BoB2, if a plane goes under your wing or your plane when padlocked you never lose sight of it. Whether this is real is debateable, but I have always preferred this feature. Last edited by philip.ed; 10-05-2010 at 10:50 AM. |
#503
|
|||
|
|||
![]()
You mean for non-Tir users?
|
#504
|
||||
|
||||
![]()
Ah, I see what you mean
![]() Yes. I was trying to demonstrate the point that it's easy to move the triangle with ones head, but then TIR itself kind-of negates the need to do this (unless one get's a sore neck...) Sorry, my mistake. It's easier to do this with the HAT switch (I think it's called) if you have one on your stick ![]() So you're right. |
#505
|
|||
|
|||
![]() Quote:
Many servers seem to limit the bandwidth. And those planes are invisible while downloading the skin, and they are deadly. Try disable it. |
#506
|
|||
|
|||
![]() Quote:
Quote:
Thank you Baron... Artfully said. Gentlemen... It is noted that most of you view wonderview with utter disstain. And thats totally fine. No one is prescribing to you how you should fly the sim, everyone finds their own comfort zone after some time. And it is not our prerogative to prescribe to others how they 'should' play... What is important though, as IL2 lifers and experienced flyers, is to grow a new generation of flyers and try and make it as 'easy' to get hooked on the Maddox drug as possible... There will always be a purists way to fly as well as a casual way ... Just remember the first time you tried to fly IL2 ... Do you remember the pain and suffering you had to endure before some benevolent pilot started giving you a few tips here and a few tips there... Now with that in mind... Can you tell me how you see my suggestion... I have to say that XNOMAD's solution is massively simple and probably an excellent way to do it. It keeps the integrity of the cockpit view while providing some additional targeting information... Hmmm Nice one... I'll try and mock it up for you guys to see if it doesn't look too disruptive... Please lets keep this going I want to collect the best solution for the next friday's update and hopefully present a very well thought out case to Oleg and Team. Thanks for all the productive input, I feel we are really starting to get somewhere. |
#507
|
|||
|
|||
![]()
I'm so happy to see some Italian planes finally and not the usual single presence of a single one just for background reasons.
I hope some of them will be flyable ![]() |
#508
|
|||
|
|||
![]() Quote:
I always used to fly full switch, except from single player where i like playing with externals on for enjoying the visuals and snapping screenshots. I have been flying full switch since i was 12, now i'm 30. During these 18 years however, there's a whole lot of difficulty and complexity added to what "full switch" means. Flying full switch in Red Baron or Secret Weapons of the Luftwaffe which i used to fly on my first 286 PC is probably like flying -20% difficulty in IL2. I had the fortune to come into the flight sim hobby relatively early, almost from the ground floor. As PCs got stronger the simulators were able to model more complexities and evolve, the main thing being that i could gradually adjust to the changes and learn over the course of months or years...from S.W.O.T.L and Red Baron, to Aces of the Pacific and Aces over Europe, to 1942: the pacific air war, to Red Baron II/3D, European Air War and B17:the mighty 8th to IL2. It didn't happen overnight and the reason i stuck with it is that initially, as a 12 year old kid, i could fly my Albatross or P47 over finely rendered pixelated and blocky fields and actually win in many occasions, but even if i didn't win it managed to be balanced, encouraging and alluding to what i had read in the history books. This is what draws people in initially. Today, as a jaded veteran of the sim hobby all i think about is technical accuracy and fidelity. It's ok, we evolve in the course of pursuing a hobby. However, you can't make a convert out of a 12 year old by teaching him about the proper operation of the internal combustion engine. The way you can entice him is by suspending disbelief and making it easy for him to step into the shoes of someone else from the safety of his small, dark room that glows with the flicker of the screen and resonates with the humming of case fans at 3am, sneaking in one more sortie with the headphones on because it's Sunday night, tomorrow is a school day and mom will throw a fit if she finds out you're "playing those pretend-pilot games again". For me, i want a SoW that is as realistic as possible. I don't want it to default to the lowest common denominator, difficulty-wise. I want to be surprised, frustrated, overwhelmed and scared the first time i fire it up, set everything to 100% and go on my first QMB sortie to sample the goods. For the survival of flight sims however, i want an options panel that can dumb it down as far as it goes to attract that new generation of the 12 year olds of today's world...the "new blood" will take it upon themselves to start enabling the options as time goes by, learn the proper way to do things and come shoot us down in a few years ![]() |
#509
|
|||
|
|||
![]() Quote:
Mkay... So here are a couple of mock-ups of Xnomad's solution - it's pretty simple and eloquent ... It also negates the argument about lessening FPS with the transparent cockpit having to render more 'sky'... I have also added some direction and lead markers... Notice how the direction and lead markers fade the further distance away the target gets... Tell me what you guys reckon... |
#510
|
||||
|
||||
![]()
Brilliant post Blackdog! Great style
![]() |
![]() |
|
|