#501
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So I was wondering if they've found a way to make it stand out a bit better ( not asking for a glowing target, just want the object 200m away to stand out somewhat better from the ground 1000m away... ) - or is it just my eyes and monitor and no one else has noticed this ? |
#502
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Thats true, but you can blend dot color with background on low res and left it black on high res. This will make dots less visible on lower resulotions.
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#503
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Why isn’t it respectful to say that the dev team is very (several years) late with the making of the whether effect ?
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#504
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Quite possibly it is your monitor. I had a CRT monitor once that made seeing enemies against the ground impossible. With LCD monitors it's better, for me.
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#505
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Ok, it get ~6.5km at 1680*1050
-4.10 -Forgot to note alt, I think it was 8km, clouds off. |
#506
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Because you are implying that you have a better idea of how they should allocate their time then they have.
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#507
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Actually, we do have to have better visibility than in IL-2.
Those who have flown and took a seat in a real cockpit know that visibility and awareness is much better in real life than what we've experienced in IL-2. I hope that we never experience again those invisible green planes that could just fly over a forest and never be seen and other similar cases. |
#508
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I still remember one of my online kills with a Fw190A from a few years back on my 17" CRT monitor at 1280x1024, where i spotted a lone dot against the fog almost an entire map grid away (about 7-8km) at my 10 o'clock low. I set into a pursuit curve and a shallow dive, adjusted my course by observing the dot's movement and just waited to get close enough for identification before pulling the trigger. As it turned out i had flown an almost perfect curve and doing close to 700km/h by the point he was about to cross from left to right across my windscreen, i looked closer and identified it as a Pony and let him have it. It was very satisfying because it was a kill based solely on SA, speed and surprise done in a single firing pass. I can't replicate that in my 22" LCD at 1680x1050 however. I tried some QMB missions with icons on to judge the difference and it seems the dots can be spotted a little while before the icons kick in, at a little more than 5.5 km, and that's against the sky. Against the ground they could be sneaking up on me just fine and making it to within 3km or less. In any case, much will depend on how CoD will deal with making camouflage useful at long range while not having planes blend into the background at point blank like it used to happen with IL2 (the problem described by Sturm Williger). Who knows, maybe we'll have sun glinting off the canopies and other reflections, or the LOD scaling will be so good and the aircraft standing out from the backgrounds that it won't be an issue at close range but the camo will still be effective at long range. Anyway, i trust they'll do their best to do a good job on this so i'm not terribly worried. Just the fact it will support widescreen resolutions right off the bat will improve things considerably, since it's built for them from the ground up and not "forced" to used them on an engine build for 1024x768 resolutions like IL2 is. Finally in response to Royraiden, a monitor has a much smaller resolution than the human eye. There was in fact a challenge of spotting planes in real life too and yes, sometimes it's hard even for white or brightly painted airliners to spot each other. However, the superior resolution of the human eye will pick up on movement and can distinguish silhouettes at a much higher distance. Since we can't have that with a monitor, in order to simulate how it works in real life there must be a way to offset the disadvantage. So, in reality it's hard to spot a single dot with no apparent motion but it's far easier to make out the plane's outline and identify it once you pick him up visually and at longer ranges. On our PCs it's the opposite due to hardware limitations, they give us long range spotting of the dots because they can't give us long range silhouette on a PC monitor. Apart from spotting issues now, Quote:
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Or if we can't have that on release, maybe a possibility to include a scripting language in the SDK for the community to implement similar functions on their own would be even better. |
#509
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If a system can be interrogated to ascertain the physical dimensions of the display along with the resolution or just the dot-pitch then a universal transparency/size could possibly be implemented, this would however be almost impossible for any users with projection displays as there is no way that I am aware of for the computer to know exactly how big the projection ends up. |
#510
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