Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #491  
Old 04-15-2014, 10:40 AM
Asheshouse Asheshouse is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 271
Default

Quote:
Originally Posted by nic727 View Post
just by making new texture for everything
Not a big job then
Reply With Quote
  #492  
Old 04-15-2014, 05:03 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Pursuivant View Post
2048 pixel skins and ground textures are already available as mods. They really improve the game's look.
How many hoops are jumped through to get there though.

IIRC not compatible with anything normally flown online either.

If it was to go that way the old system specs would have to be disregarded,
a new game made with completely new specs under 1C's supervision for possible legal matters.
However.......if HSFX were to include it as a switchable option in the JSGME I see a more easily
approachable solution.













.

Last edited by KG26_Alpha; 04-15-2014 at 05:07 PM.
Reply With Quote
  #493  
Old 04-16-2014, 01:39 AM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

Quote:
Originally Posted by KG26_Alpha View Post
If it was to go that way the old system specs would have to be disregarded,
a new game made with completely new specs under 1C's supervision for possible legal matters.
.
You can forget me with my poor Intel HD Graphic 1st gen lol. I think everyone in 2014 have a correct specs to upgrade a little bit Il2 1946.

I though about map design that need to be re-done with accurate custom cities everywhere with realistic roads locations.
Reply With Quote
  #494  
Old 04-18-2014, 04:33 PM
Tempest123's Avatar
Tempest123 Tempest123 is offline
Approved Member
 
Join Date: Dec 2009
Posts: 389
Default

Quote:
Originally Posted by _1SMV_Gitano View Post
Hello everyone,

just to let you know that 4.13 is still in the pipeline. Most of the content is ready but some things need to be integrated and polished. Our wish is to go on with a beta soon. We all hope you will like the patch once it is released. About lack of communications, we are sorry about that but real life can be quite demanding, and IL-2 may fall well below in the priority list for undetermined periods of time.

Cheers
Thanks for update, I was worried TD had drifted off into oblivion. Now back to IL2
Reply With Quote
  #495  
Old 04-18-2014, 06:39 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

i hope to see more german planes someday
Reply With Quote
  #496  
Old 04-19-2014, 09:38 AM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default

I'd like to see more flyable German and Japanese multiple engine heavy's, bombers and transports. The more engines, the more weight, the better!!
If I had the skill's I'd put the effort into making it happen, as I do have some amount of free time.
Reply With Quote
  #497  
Old 04-20-2014, 05:11 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by TexasJG View Post
I'd like to see more flyable German and Japanese multiple engine heavy's, bombers and transports. The more engines, the more weight, the better!!
They'd be interesting to have, but neither the Germans or the Japanese had that many heavy bombers or transport types.

The main German heavy bomber, the He-177 Grief, will be available as a non-flyable plane in the 4.13 patch.

For the Germans, I'd be more interested in seeing more of the vast number of Ju-88 and He-111 medium bomber variants, since they were most important in terms of numbers and tactical usefulness.

For the Japanese, the G3M Nell would be a useful early WW II/Sino-Japanese war IJN type, while the Yokosuka P1Y Ginga/Frances would be a nice late war IJN type. The Ki-49 Donru/Helen would be a good choice for a IJA mid- to late-WW2 type. Having any flyable IJA bomber type would also be welcome.

As for transports, a flyable Ju-52 would be welcome choice for the Axis, since they were used in a variety of combat roles throughout WW2 and were used in limited numbers by Germany's allies, as well as the Luftwaffe. For the Japanese and the Allies, a flyable DC-3/C-47 would be the best choice.

The Japanese never had a really successful Japanese-designed purpose-built transport. Instead, they used bombers or converted bombers (like the G3M, G4M or Ki-21). But, in terms of numbers, the most successful Japanese transport was the Showa/Nakajima L2D "Tabby" which was just a license-built DC-3.
Reply With Quote
  #498  
Old 04-23-2014, 09:53 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet
Reply With Quote
  #499  
Old 04-24-2014, 12:07 AM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Could also be used to calibrate the colours of the display...
Reply With Quote
  #500  
Old 04-24-2014, 09:33 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Janosch View Post
There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet
That would be very nice bit of eye candy, but getting the physics right would be a bit tricky.

The weather effect I'd like to see is more cloud options.

1) Ability for mission builders to set percentage of cloud cover (e.g., 1 to 10 10ths).

2) Ability for mission builders to set multiple layers of clouds.

3) Ability for mission builders to place clouds in a particular sector of the map and/or in a particular location.

4) Dynamic clouds - which move, appear or disappear as set by the mission builder.

5) Different colors of clouds to represent layers of smog/coal smoke (a yellowish brown haze), fire (black or grayish smoke) and thunderheads (grayish).

6) Ability for mission builders to set transparency of clouds to represent mist or fog and control exact visibility range (in visibility out to X km/miles).

7) Larger and smaller clouds.

Different shapes of clouds to represent different cloud types.

9) Ability to set altitude at which contrails form.

10) Option to have contrails persist for shorter or longer amount of time.


Comparatively, a rainbow effect would be easy!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.