#491
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#492
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IIRC not compatible with anything normally flown online either. If it was to go that way the old system specs would have to be disregarded, a new game made with completely new specs under 1C's supervision for possible legal matters. However.......if HSFX were to include it as a switchable option in the JSGME I see a more easily approachable solution. . Last edited by KG26_Alpha; 04-15-2014 at 05:07 PM. |
#493
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I though about map design that need to be re-done with accurate custom cities everywhere with realistic roads locations. |
#494
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#495
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i hope to see more german planes someday
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#496
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I'd like to see more flyable German and Japanese multiple engine heavy's, bombers and transports. The more engines, the more weight, the better!!
If I had the skill's I'd put the effort into making it happen, as I do have some amount of free time. |
#497
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The main German heavy bomber, the He-177 Grief, will be available as a non-flyable plane in the 4.13 patch. For the Germans, I'd be more interested in seeing more of the vast number of Ju-88 and He-111 medium bomber variants, since they were most important in terms of numbers and tactical usefulness. For the Japanese, the G3M Nell would be a useful early WW II/Sino-Japanese war IJN type, while the Yokosuka P1Y Ginga/Frances would be a nice late war IJN type. The Ki-49 Donru/Helen would be a good choice for a IJA mid- to late-WW2 type. Having any flyable IJA bomber type would also be welcome. As for transports, a flyable Ju-52 would be welcome choice for the Axis, since they were used in a variety of combat roles throughout WW2 and were used in limited numbers by Germany's allies, as well as the Luftwaffe. For the Japanese and the Allies, a flyable DC-3/C-47 would be the best choice. The Japanese never had a really successful Japanese-designed purpose-built transport. Instead, they used bombers or converted bombers (like the G3M, G4M or Ki-21). But, in terms of numbers, the most successful Japanese transport was the Showa/Nakajima L2D "Tabby" which was just a license-built DC-3. |
#498
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There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet
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#499
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Could also be used to calibrate the colours of the display...
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#500
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The weather effect I'd like to see is more cloud options. 1) Ability for mission builders to set percentage of cloud cover (e.g., 1 to 10 10ths). 2) Ability for mission builders to set multiple layers of clouds. 3) Ability for mission builders to place clouds in a particular sector of the map and/or in a particular location. 4) Dynamic clouds - which move, appear or disappear as set by the mission builder. 5) Different colors of clouds to represent layers of smog/coal smoke (a yellowish brown haze), fire (black or grayish smoke) and thunderheads (grayish). 6) Ability for mission builders to set transparency of clouds to represent mist or fog and control exact visibility range (in visibility out to X km/miles). 7) Larger and smaller clouds. Different shapes of clouds to represent different cloud types. 9) Ability to set altitude at which contrails form. 10) Option to have contrails persist for shorter or longer amount of time. Comparatively, a rainbow effect would be easy! |
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