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  #1  
Old 04-23-2014, 08:53 PM
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Janosch Janosch is offline
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There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet
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Old 04-23-2014, 11:07 PM
sniperton sniperton is offline
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Could also be used to calibrate the colours of the display...
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  #3  
Old 04-24-2014, 08:33 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Janosch View Post
There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet
That would be very nice bit of eye candy, but getting the physics right would be a bit tricky.

The weather effect I'd like to see is more cloud options.

1) Ability for mission builders to set percentage of cloud cover (e.g., 1 to 10 10ths).

2) Ability for mission builders to set multiple layers of clouds.

3) Ability for mission builders to place clouds in a particular sector of the map and/or in a particular location.

4) Dynamic clouds - which move, appear or disappear as set by the mission builder.

5) Different colors of clouds to represent layers of smog/coal smoke (a yellowish brown haze), fire (black or grayish smoke) and thunderheads (grayish).

6) Ability for mission builders to set transparency of clouds to represent mist or fog and control exact visibility range (in visibility out to X km/miles).

7) Larger and smaller clouds.

Different shapes of clouds to represent different cloud types.

9) Ability to set altitude at which contrails form.

10) Option to have contrails persist for shorter or longer amount of time.


Comparatively, a rainbow effect would be easy!
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  #4  
Old 04-24-2014, 11:45 PM
jameson jameson is offline
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We could have wind and clouds that move, and rain. Anyone recall the bonus disc with 4.07?
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  #5  
Old 04-28-2014, 05:01 PM
FlyingRustBucket FlyingRustBucket is offline
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How about more filters while searching planes, like heavy bombers, jets, attackers and so on and so forth. It would also be very usefull especially in full mission builder on all the objects.
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  #6  
Old 04-28-2014, 11:09 PM
greybeard307 greybeard307 is offline
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One thing I would like to see is are changes to the damage models and reporting. I have never seen "coolant leak" or 'hydraulic faliure" or had a burst tyre or brake failure or seen my windscreen covered by an oil leak, and in all the literature I have read over the years these were the things that were reported to have happened, or how about radio failure or oxygen system failed, or am I being too picky ?
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  #7  
Old 04-29-2014, 01:44 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by greybeard307 View Post
One thing I would like to see is are changes to the damage models and reporting. I have never seen "coolant leak" or 'hydraulic faliure" or had a burst tyre or brake failure or seen my windscreen covered by an oil leak, and in all the literature I have read over the years these were the things that were reported to have happened, or how about radio failure or oxygen system failed, or am I being too picky ?
Random failures due to factors other than combat aren't currently modeled in the game. I think they could be, but they'd mostly apply to hard-core online simmers, since just about everyone else would just reload the mission when a random failure occurs.

Hydraulic failure on landing gear due to combat damage is modeled in the game as of the 4.12 patch, but I don't believe that it's modeled for other systems. It's a nice effect - at least when you're the shooter .

Oxygen and radio systems currently aren't modeled in the game. Like fuel transfer or electrical systems, it would take a LOT of work to implement them, since new damage models and damage effects would be needed for just about all the planes in the game.

Realistically, it would be difficult to model night fighter operations without better modeling of radio and radar systems. And, to a lesser extent, electrical systems.
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  #8  
Old 04-29-2014, 02:11 AM
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ElAurens ElAurens is offline
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In the original release of IL2, it was possible to foul spark plugs on a cold engine. It was kind of pointless as all you had to do was hit "refly" to get a fresh plane.
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  #9  
Old 04-29-2014, 11:40 AM
greybeard307 greybeard307 is offline
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Thanks for your replies gents. I was thinking more in terms of combat damage to coolant systems on water cooled aircraft rather than random reliability issues, though the valve equipped radios of the day were known to be of limited use even when working, hence Sakai ditching his and sawing off the aerial. I have encountered times when combat damage has caused an engine to over rev but the types of damage seem to be confined to control surface and weapon damage although fuel leak reports cover fuel lines as well as fuel tank damage.
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  #10  
Old 04-29-2014, 09:50 AM
sniperton sniperton is offline
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Quote:
Originally Posted by greybeard307 View Post
I have never seen ... my windscreen covered by an oil leak...
Try the Bf 109. The oil on the windsreen obstructs your view so much that even a crash landing is hardly possible. Maybe the effect is realistic that way, but I have the impression that the chance to have it is a bit too high: a single LMG hit into the engine cowling can make you a flying blind pig.

Anyway, has anyone ever encountered this 'oil on the windsreen' effect on planes other than the 109 (or, possibly, the 190)?
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