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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses. |
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#41
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I think the baby is placed into random free slot. So, leave one free slot (which you like) and start reproduction process.
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#42
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For me Units went frenzy the moment they are over the cap. Maybe it depends on game difficulty aswell.
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#43
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You get a baby by talking to the wife, tell her you want a baby, then fight 10 battles in order for it to be born. And no, the baby is not placed in a random free slot, the baby is placed in slot 11, that is, the one on the upper right. If you have something equipped there, it will be moved to inventory. I've never gotten to baby #2 but it's placed either in slot 9 (upper left), or slot 12 (bottom right). Since the babies are weak in vanilla game, I suggest you either don't have any, or try my TNG mod (found in mods section, obviously). For the latter I suggest waiting until I release the next version, the current one is still somewhat imbalanced.
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#44
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Are you saying that it is better to get 4 good artifacts than 4 good babies? (well, getting both involves having tons of luck i guess)
![]() Last edited by YENKO; 11-22-2008 at 09:58 PM. Reason: Sorry, Gatts answered to my question in the previous page, which i did not read before posting my post :) |
#45
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There's no such thing as 4 good babies, you might get 1 if you're lucky, whereas you get a boatload of good items along the way.
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#46
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![]() Quote:
I tried to find it in the manual - but failed (I am sure it is there somewhere, but well - the google-translation is not the best one)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#47
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Thanks for hijacking my thread guys, talking about babies, there is another thread for that.
Imagine being some of these guys who meticulously go from one fight to the next, maintaining full mana and rage, and get to Demonis before you reach level six. ![]() Briliant |
#48
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I wouldn't do that, but to each his own, eh?
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#49
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Single-player games: anything goes
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#50
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![]() Quote:
Last edited by ywhtptgt; 11-26-2008 at 07:16 AM. |
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