Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #41  
Old 12-13-2012, 12:33 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by FS~Phat View Post
I know this is a bit naughty cross posting but this is important.

DX11 and 64bit is on the horizon.. will it make it to BoS? Probably, but maybe not on release. We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF (or maybe another project?) before the sequel for refinement and testing.

Bottom line. Dont dis 777 just because today they are DX9, they are already looking beyond that.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"
Interesting thanks for posting Phat, I think that given a chance 777 could make the ww2 game that we all want, hopefully COD will have given them some good ideas on things like the FMB which is awesome just look at the scripts that members of ACG and ATAG have made truly jaw dropping stuff but requires knowkedge of C++ to truly make.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #42  
Old 12-14-2012, 09:09 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

The way I see the Rise Of Flight aeroplanes is they apear like they are in an old 1930's era movie where an object such as an aeroplane is put in front of a flat screen panel. The aeroplanes just have a starkness to them. Too harsh.
Reply With Quote
  #43  
Old 12-14-2012, 09:52 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Quote:
Originally Posted by Richie View Post
The way I see the Rise Of Flight aeroplanes is they apear like they are in an old 1930's era movie where an object such as an aeroplane is put in front of a flat screen panel. The aeroplanes just have a starkness to them. Too harsh.
RoF have lots of settings which greatly affect final image: 4 different settings for HDR, high contrast post effect, desaturation, bloom effect, sharpening post effect, light and color reflection. Manipulating them you can get image ranging from dull and washed out to something "explosive". Turning everything on does not guarantee the most natural look.

http://simhq.com/forum/files/usergal...5_56_24_83.jpg

http://simhq.com/forum/files/usergal...833-escort.jpg

http://simhq.com/forum/files/usergal...5__18_33_0.jpg
Reply With Quote
  #44  
Old 12-14-2012, 11:33 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Quote:
Originally Posted by ZaltysZ View Post
RoF have lots of settings which greatly affect final image: 4 different settings for HDR, high contrast post effect, desaturation, bloom effect, sharpening post effect, light and color reflection. Manipulating them you can get image ranging from dull and washed out to something "explosive". Turning everything on does not guarantee the most natural look.

http://simhq.com/forum/files/usergal...5_56_24_83.jpg

http://simhq.com/forum/files/usergal...833-escort.jpg

http://simhq.com/forum/files/usergal...5__18_33_0.jpg
Now that's better. Those screenshots are nicer ZattysZ. Thanks for posting them.
Reply With Quote
  #45  
Old 12-14-2012, 11:38 AM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

Quote:
Originally Posted by ZaltysZ View Post
RoF have lots of settings which greatly affect final image: 4 different settings for HDR, high contrast post effect, desaturation, bloom effect, sharpening post effect, light and color reflection. Manipulating them you can get image ranging from dull and washed out to something "explosive". Turning everything on does not guarantee the most natural look.

http://simhq.com/forum/files/usergal...5_56_24_83.jpg

http://simhq.com/forum/files/usergal...833-escort.jpg

http://simhq.com/forum/files/usergal...5__18_33_0.jpg
I think it's time I gave RoF another go, heh. If anything, it can be the salve for my uncomplicated-aircraft-combat itch for the time being. When you spend a lot of time flying in DCS, flying something that doesn't require a 800+ page manual is nice.
Reply With Quote
  #46  
Old 12-14-2012, 03:59 PM
Taxman Taxman is offline
Approved Member
 
Join Date: Jul 2010
Posts: 25
Default

Quote:
Originally Posted by Fjordmonkey View Post
I think it's time I gave RoF another go, heh. If anything, it can be the salve for my uncomplicated-aircraft-combat itch for the time being. When you spend a lot of time flying in DCS, flying something that doesn't require a 800+ page manual is nice.
I bought ROF when the Iron Cross edition came up just to support flight sims as well as WOP. I never loaded them, but like you I think ROF is now worth a look.

Also a thank you to ZaltysZ for posting a link to those great ROF pictures
Reply With Quote
  #47  
Old 12-14-2012, 06:24 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Both are good engines. The problem is Clod was very badly managed for the money it chewed up. If 777 team had access to all those funds clod chewed up, they could have made a game much better than what clod is. that's fact.

Oleg got lost in small details. That's what killed the game. That and firing the guys that made most of the engine, a year before release. It's no surprise it was a mess. I also can't blame 1c (even if i want to) for not wanting to spend more money on the engine. First of all, they wanted new management. There's no way Jasson would have abandoned the ROF community and take his team to start fixing CLOD.
I hope that down the road they can get something better.

What pisses me off is that I had a taste of a more advanced ww2 combat flight sim and now we'll have to go back to 2008-2009 level.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit
Reply With Quote
  #48  
Old 12-14-2012, 07:59 PM
4H_V-man 4H_V-man is offline
Approved Member
 
Join Date: Oct 2007
Location: Voca, Texas
Posts: 40
Default

Some of you 'old-timers' here will remember me from the pre-hacked Il-2 days. I haven't been around this forum in well over a year. Reading some of the posts here made me want to weigh in, though.

I was a rabid Il-2 flyer. I helped beta-test RoF and was really looking forward to CloD until Ubi screwed it with the Steam requirement and premature release. In regard to the graphics of CloD, I have nothing to go on but screenshots and You Tube videos. From my experience with RoF, though, with the proper graphics settings RoF seems to appear much more realistic than CloD does. Plus, trees have a collision model, which is absent in CloD.

I've got hundreds of hours flying in RoF, and the sensation of flight that I get in RoF still amazes me. The different weather settings can really add to the immersion. The ground textures I've seen in CloD seem very 'cartoonish' to me. I have never experienced problems with textures popping in and out as some of you have talked about. I believe that goes back to how much you have tweaked settings to get the most out of your system. The damage modeling in RoF is fantastic. Seeing torn fabric and internal structure, and the effect the damage has on handling seems to be done extremely well in RoF.

Those of you here who aren't regular RoF flyers really should give it a try. WWI isn't my first choice of interest either, but 777 has done a wonderful job with this sim. Give Jason and his guys your support and I think we will all have a great sim to enjoy. They have really proven themselves with RoF. It was a dog in beta, but they have continually tweaked and improved on it. RoF just gets better and better.

I think we have the 'dream-team' of simulation artists working for us now. Both have proven track records. Here's hoping for a bright future for all of us hard-core simmers!
__________________
4H_V-man
The 2nd Horseman
Reply With Quote
  #49  
Old 12-14-2012, 08:17 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Dude, Many of us fly ROF for a long time. you obviously don't play Clod, so you don't know how they stack up. I have most stuf released for ROF and play it since release.
I'll tell you straight up, they are not in the same league. Not even close. The last few patches actually messed up Clod quite a bit, but at release it looked light years ahead of everything.

























__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit
Reply With Quote
  #50  
Old 12-14-2012, 08:36 PM
il_corleone's Avatar
il_corleone il_corleone is offline
Approved Member
 
Join Date: Jan 2011
Posts: 204
Default

Quote:
Originally Posted by Jaws2002 View Post
Dude, Many of us fly ROF for a long time. you obviously don't play Clod, so you don't know how they stack up. I have most stuf released for ROF and play it since release.
I'll tell you straight up, they are not in the same league. Not even close. The last few patches actually messed up Clod quite a bit, but at release it looked light years ahead of everything.

























hell yeah! i think your screenshots closed up some mouths







__________________
GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits

[IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:01 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.