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#41
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#42
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The way I see the Rise Of Flight aeroplanes is they apear like they are in an old 1930's era movie where an object such as an aeroplane is put in front of a flat screen panel. The aeroplanes just have a starkness to them. Too harsh.
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#43
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![]() http://simhq.com/forum/files/usergal...5_56_24_83.jpg http://simhq.com/forum/files/usergal...833-escort.jpg http://simhq.com/forum/files/usergal...5__18_33_0.jpg |
#44
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#45
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#46
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![]() Also a thank you to ZaltysZ for posting a link to those great ROF pictures ![]() |
#47
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Both are good engines. The problem is Clod was very badly managed for the money it chewed up. If 777 team had access to all those funds clod chewed up, they could have made a game much better than what clod is. that's fact.
Oleg got lost in small details. That's what killed the game. That and firing the guys that made most of the engine, a year before release. It's no surprise it was a mess. I also can't blame 1c (even if i want to) for not wanting to spend more money on the engine. First of all, they wanted new management. There's no way Jasson would have abandoned the ROF community and take his team to start fixing CLOD. I hope that down the road they can get something better. What pisses me off is that I had a taste of a more advanced ww2 combat flight sim and now we'll have to go back to 2008-2009 level. ![]()
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#48
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Some of you 'old-timers' here will remember me from the pre-hacked Il-2 days. I haven't been around this forum in well over a year. Reading some of the posts here made me want to weigh in, though.
I was a rabid Il-2 flyer. I helped beta-test RoF and was really looking forward to CloD until Ubi screwed it with the Steam requirement and premature release. In regard to the graphics of CloD, I have nothing to go on but screenshots and You Tube videos. From my experience with RoF, though, with the proper graphics settings RoF seems to appear much more realistic than CloD does. Plus, trees have a collision model, which is absent in CloD. I've got hundreds of hours flying in RoF, and the sensation of flight that I get in RoF still amazes me. The different weather settings can really add to the immersion. The ground textures I've seen in CloD seem very 'cartoonish' to me. I have never experienced problems with textures popping in and out as some of you have talked about. I believe that goes back to how much you have tweaked settings to get the most out of your system. The damage modeling in RoF is fantastic. Seeing torn fabric and internal structure, and the effect the damage has on handling seems to be done extremely well in RoF. Those of you here who aren't regular RoF flyers really should give it a try. WWI isn't my first choice of interest either, but 777 has done a wonderful job with this sim. Give Jason and his guys your support and I think we will all have a great sim to enjoy. They have really proven themselves with RoF. It was a dog in beta, but they have continually tweaked and improved on it. RoF just gets better and better. I think we have the 'dream-team' of simulation artists working for us now. Both have proven track records. Here's hoping for a bright future for all of us hard-core simmers!
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#49
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Dude, Many of us fly ROF for a long time. you obviously don't play Clod, so you don't know how they stack up. I have most stuf released for ROF and play it since release.
I'll tell you straight up, they are not in the same league. Not even close. The last few patches actually messed up Clod quite a bit, but at release it looked light years ahead of everything. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#50
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