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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-15-2012, 04:44 PM
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Quote:
Originally Posted by buddye View Post

If my understanding is correct, why did the developer permitted us to go one year without getting the AI message sorted?

I can only believe that the developers did not understand or believe the problem/complaints about the AI.

Very probably Buddye. The language and maybe other factors could be the cause, but I reckon that this forum is not a source of information for them. Luthier's comments a few days ago confirms that he is totally unaware.

Maybe you want to check the IL2 Bugtracker and, if you find it good; you could apport a wealth of valuable information directly to where they read/search. I cannot think of anyone better entitled than you for reporting AI issues, and I for one would be glad to have you collaborating there, and I am sure that many others share my opinion.
S!
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  #42  
Old 04-15-2012, 04:55 PM
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The thing that I wonder is why they didn't do a better job of testing the QM's and SM's. It seems like they would have clearly seen the absurd AI flight characteristics and determined that they need to turn down the Advanced Flying slider. A very simple way to fix an immersion killer.
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  #43  
Old 04-15-2012, 05:19 PM
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Well, they are 15 guys. Probably they tested the FMB and thought all is ok.
We are hundreds, tested the QM and thought: all is porked.

They surely are wondering the same questions about us .
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  #44  
Old 04-15-2012, 05:25 PM
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Originally Posted by smink1701 View Post
The thing that I wonder is why they didn't do a better job of testing the QM's and SM's. It seems like they would have clearly seen the absurd AI flight characteristics and determined that they need to turn down the Advanced Flying slider. A very simple way to fix an immersion killer.


As a side note, you can open the canned missions and adjust the AI properties and save
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  #45  
Old 04-15-2012, 06:30 PM
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Originally Posted by smink1701 View Post
The thing that I wonder is why they didn't do a better job of testing the QM's and SM's. It seems like they would have clearly seen the absurd AI flight characteristics and determined that they need to turn down the Advanced Flying slider. A very simple way to fix an immersion killer.
My theory, the QMB (quick mission builder) is heavily intertwined with the GUI (graphical user interface) of CloD just as it was in il-2 46. Problem is, the GUI of CloD was a rush job, first pics of the GUI was shortly before release plus luthier is now saying they will totally re-do the GUI for BoM. The GUI in CloD is basically a placeholder and offers very little flexibility in handling different components of the game. I hope and I actually feel quite confident that the new GUI for BoM will be much better now that they have a set schedule they are working on and don't have to rush anything out, until then I guess we have to make our own quick missions I guess.
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  #46  
Old 04-15-2012, 07:29 PM
smink1701 smink1701 is offline
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OK…a few questions from the FMB cement head…

-In FMB I load a mission I see…Bomber Intercept, Free Hunt, London Attack, etc. All from Single Missions. I don’t see anything from QM’s like Dogfight Even, Dogfight Lower Level, Advantage Axis, etc. Where are the SM’s and can you edit and save?

-Also, when you go into FMB and see File, Edit View, what is the thread to the Aircraft Flight so you can access Properties and the AI sliders?

-If you save a SM or QM, how do you delete? I tried to right click but no dice.

-Finally, is there a way to toggle icons like in IL-2?

My thanks to anyone willing to weigh in.
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  #47  
Old 04-15-2012, 08:25 PM
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I just want the AI to follow you on takeoff. Thats all.
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  #48  
Old 04-15-2012, 09:16 PM
Ataros Ataros is offline
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QMB missions are stored here
Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick

Copy them into any folder under
Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\

You can delete files from the folder as any other files in Windows.

To access airgraoup properties right-click airgroup and select properties.

For icons please search for mp_dotrange command on the forums. You can enter it into the rcu file in IL-2 folder. Sorry, do not remember the syntax now. Alternatively you can make aliases to different icon settings and store them in the rcu file if you want to change settings in flight. Search for "rcu alias" for details please.
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  #49  
Old 04-15-2012, 09:37 PM
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Originally Posted by CWMV View Post
I just want the AI to follow you on takeoff. Thats all.

You will need to adjust their properties as seen in this thread, such things as discipline, eyesight etc
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  #50  
Old 04-15-2012, 09:58 PM
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Quote:
Originally Posted by smink1701 View Post
OK…a few questions from the FMB cement head…

-In FMB I load a mission I see…Bomber Intercept, Free Hunt, London Attack, etc. All from Single Missions. I don’t see anything from QM’s like Dogfight Even, Dogfight Lower Level, Advantage Axis, etc. Where are the SM’s and can you edit and save?

-Also, when you go into FMB and see File, Edit View, what is the thread to the Aircraft Flight so you can access Properties and the AI sliders?

-If you save a SM or QM, how do you delete? I tried to right click but no dice.

-Finally, is there a way to toggle icons like in IL-2?

My thanks to anyone willing to weigh in.

Re-read my instruction post for the object viewer...with the object viewer open, left click the aircraft on the map that you want to change the AI, when you are done, right click and select "un- select"
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Last edited by SlipBall; 04-15-2012 at 10:09 PM.
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