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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #41  
Old 01-07-2012, 05:22 AM
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ElAurens ElAurens is offline
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Gents, gents, gents...

This isn't about Mods, it's about hacks, or more appropriately, cheating.

Devolving the conversation into a mods discussion will only serve to deflect from the real issue here.

The online aspect of the sim is at risk, not from mods, but from blatant hacking.

There needs to be a system implemented to stop it. Currently there isn't one.

That's all this is about.

We all have the right to lose to a non hacked aircraft, not to serve as cannon fodder for some idiot who thinks he's cool because he can manipulate the code and get away with it.
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  #42  
Old 01-07-2012, 05:25 AM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by ElAurens View Post
Gents, gents, gents...

This isn't about Mods, it's about hacks, or more appropriately, cheating.

Devolving the conversation into a mods discussion will only serve to deflect from the real issue here.

The online aspect of the sim is at risk, not from mods, but from blatant hacking.

There needs to be a system implemented to stop it. Currently there isn't one.

That's all this is about.

We all have the right to lose to a non hacked aircraft, not to serve as cannon fodder for some idiot who thinks he's cool because he can manipulate the code and get away with it.
I agree 100%, VAC should be enabled.
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  #43  
Old 01-07-2012, 07:08 AM
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But where is the proof that this has happened? Have you fought someone who was cheating?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #44  
Old 01-07-2012, 07:36 AM
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Why would someone need proof to ask for or have VAC enabled? The Idea of VAC is (hopefully) to maintain the integrity of the game, isn’t that a good enough reason in and of itself, why would one need to prove anything?


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  #45  
Old 01-07-2012, 07:39 AM
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On a similar topic, what's the white rubbish that streams from some 109s when you get on their six? I'd say it was fire extinguisher but I didn't think they had one. I was told yesterday that it was a 'graphics bug' - is that right?
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  #46  
Old 01-07-2012, 08:30 AM
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Quote:
Originally Posted by Jugdriver View Post
Why would someone need proof to ask for or have VAC enabled? The Idea of VAC is (hopefully) to maintain the integrity of the game, isn’t that a good enough reason in and of itself, why would one need to prove anything?


JD
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Exactly, its about the integrity of the game.

CWMV you strike me as someone who is keen to explore the boundaries but in a fair way. Infortunately not everyone is like that.

The simple fact is that if you leave the door open to responsible modders you leave it open to hackers too. It only takes one idiot hacker to wreck an entire evening for everyone else. Its bad enough with the PrtScrn'ers.

Guys like kwiatek did some excellent work on the IL-2 '46 FMs but they aren't all like that. As for the devs not having time to vet and formally incorporate community work, I would not be expecting them to incorporate additional aircraft, only things like improved FMs for existing aircraft or other issues with objects etc., i.e. things assist in the correction of existing problems and takes some of the load off their shoulders so that we get the benefit more quickly. They certainly aren't going to formally incorporate anything that represents their bread and butter for tomorrow.

Combat Simulators are not like Flight Simulator where it doesn't really matter what kind of UFO you like to build and fly for your pleasure. It's a competitive game. People play on-line to pit their skills and like any other game or sport, it needs a level playing field. If a server wants to offer LooneyUberVille (and I can see that could be fun for experimenters and those not interested in historical environments) then they can turn the verification process off.
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  #47  
Old 01-07-2012, 09:48 AM
Ze-Jamz Ze-Jamz is offline
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Lol.

Did I see someone asking for proof of cheaters to justify activating VAC?

Please!

On that note I bet it's not even been written or added by the Devs yet and until now no one has even mentioned it do don't expect that to jump up the to do list anytime soon..

It is needed and IMO should of been in from day1, it's there for a reason after all.

They wether it's Steam or the Devs need to get this sorted ASAP
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  #48  
Old 01-07-2012, 10:52 AM
Ataros Ataros is offline
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Quote:
Originally Posted by ElAurens View Post
There needs to be a system implemented to stop it. Currently there isn't one.
Do you have data showing that VAC is not working if it is switched on in server confs.ini?

ATAG team, do you have it on?
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  #49  
Old 01-07-2012, 10:59 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Ze-Jamz View Post
It is needed and IMO should of been in from day1, it's there for a reason after all.

They wether it's Steam or the Devs need to get this sorted ASAP
Why do you think it is not included in the game yet?
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  #50  
Old 01-07-2012, 11:18 AM
jimbop jimbop is offline
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From a while ago (April 2011) but still relevant:

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Originally Posted by luthier View Post
Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.

Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.


So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.


After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.

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