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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 05-22-2011, 12:11 PM
biltongbru biltongbru is offline
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Originally Posted by Derinahon View Post
Are you saying that anyone who disagrees with you is BS'ing themselves?
No not at all! Please read again carefully what I have said and then you would see that your comment is out of context


"It is however very interesting to see so many forum members who act in denial with some of the issues of Clod and actually BS themselves to such an extent that they believe there is no problem Some of them even become ill mannered with their replies...."
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  #42  
Old 05-22-2011, 12:25 PM
Derinahon Derinahon is offline
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'some of the issues' ...including the current discussion obviously, no? Anyway I accept that you don't think anyone with a differing opinion is deluded, I just felt it was a bit of a harsh statement to make
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  #43  
Old 05-22-2011, 12:34 PM
biltongbru biltongbru is offline
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Originally Posted by Derinahon View Post
'some of the issues' ...including the current discussion obviously, no? Anyway I accept that you don't think anyone with a differing opinion is deluded, I just felt it was a bit of a harsh statement to make


Okay I apologise if it came over too harsh to you, I am just as great a fan as you are on this sim and I will stick with it because there is no substitute. I just had to make the point. With my initial question I got some good answers and I thanked them...

Last edited by biltongbru; 05-22-2011 at 02:31 PM.
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  #44  
Old 05-22-2011, 03:03 PM
jt_medina jt_medina is offline
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View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen.

Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated.

For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing.

Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD.





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  #45  
Old 05-22-2011, 04:02 PM
jg27_mc jg27_mc is offline
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Taking only the jpegs in consideration, it seems that there's 10 year gap between both.

I am always freak out every time I look to the CloD landscape at daylight. It just seem so wrong and ugly.
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  #46  
Old 05-22-2011, 04:04 PM
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proton45 proton45 is offline
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Who knows...but,

This thread is basically about "eye candy"...eye candy is fixable (at some point_lol). If I where them, I'd be focusing my efforts on the frame-rate, as well as the other "behind the scenes" (less glamorous) game-play issues involved in making this an exceptional flight-combat sim. After all, what good is a "polished-nurd"?

The "look" of the game is an "immersion" issue...important (yes), but is ultimately fixable...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come...
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  #47  
Old 05-22-2011, 04:11 PM
RocketDog RocketDog is offline
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The difference between the way Dover is represented in the top two shots is pretty remarkable.
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  #48  
Old 05-22-2011, 04:14 PM
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Mad G Mad G is offline
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Quote:
Originally Posted by jt_medina View Post
View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen.

Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated.

For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing.

Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD.







OMG! WOP map now!!! Is so much superior comparing to CloD! It´s almost real. 1C could grab this WOP terrain as 777 grabed IL2 1946 engine.
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  #49  
Old 05-22-2011, 04:17 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by proton45 View Post
...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come...
I am fond of this vision as well.
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  #50  
Old 05-22-2011, 04:37 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by jt_medina View Post
View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen.

Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated.

For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing.

Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD.





wop is not perfect, but in certain aspects it just puts CoD groud depiction in an inferior league... i of all people don't like to say this and hope CoD gets tunned in the future... the type of trees was a wrong choice IMO, too much processing power and they don't look so good in distance. there are other issues.. look how the rivers blend with the land in WoP because they actually draw the shores instead of an abrupt transition between land and water... etc anyway whoever takes a look at these SC and doesn't do justice to WoP ground colour grading, tree clusters, general lightning well, are in dire need of an eye check
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