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#41
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![]() "It is however very interesting to see so many forum members who act in denial with some of the issues of Clod and actually BS themselves to such an extent that they believe there is no problem Some of them even become ill mannered with their replies...." |
#42
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'some of the issues' ...including the current discussion obviously, no? Anyway I accept that you don't think anyone with a differing opinion is deluded, I just felt it was a bit of a harsh statement to make
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#43
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Okay I apologise if it came over too harsh to you, I am just as great a fan as you are on this sim and I will stick with it because there is no substitute. I just had to make the point. With my initial question I got some good answers and I thanked them... Last edited by biltongbru; 05-22-2011 at 02:31 PM. |
#44
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View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen. Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated. For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing. Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD. ![]() ![]() ![]() ![]() |
#45
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Taking only the jpegs in consideration, it seems that there's 10 year gap between both.
I am always freak out every time I look to the CloD landscape at daylight. It just seem so wrong and ugly. |
#46
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Who knows...but,
This thread is basically about "eye candy"...eye candy is fixable (at some point_lol). If I where them, I'd be focusing my efforts on the frame-rate, as well as the other "behind the scenes" (less glamorous) game-play issues involved in making this an exceptional flight-combat sim. After all, what good is a "polished-nurd"? The "look" of the game is an "immersion" issue...important (yes), but is ultimately fixable...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come... |
#47
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The difference between the way Dover is represented in the top two shots is pretty remarkable.
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#48
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OMG! WOP map now!!! Is so much superior comparing to CloD! It´s almost real. 1C could grab this WOP terrain as 777 grabed IL2 1946 engine.
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#49
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#50
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