Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #41  
Old 03-30-2011, 02:27 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Has anyone actually found any errors with rivet placement or pannel lines?

If so they should back up their find with evidence and submit it as a bug to 1C, Then everyone gets the benfit of the change.

Cheers!
Reply With Quote
  #42  
Old 03-30-2011, 02:58 AM
*Buzzsaw* *Buzzsaw* is offline
Approved Member
 
Join Date: Oct 2007
Location: Vancouver Canada
Posts: 467
Default

Salute

From my perspective, both sides in this thread have valid points.

I think those who want to see accurate panel lines and rivets have a right to applaud Oleg's decision.

On the other hand, those who want to be able to do the aircraft from scratch, I appreciate their artistry. Some wonderful skins have come out of IL-2.

Personally I think there is probably room for a compromise.

I think the rivet and panel markings should stay as they are.

But the weathering layer should be open to the artists in this community.

And I'll bet, if you ask nicely, Oleg and Luthier give you that option.

Remember one thing:

Oleg has already said the game's engine is going to be opened up for those who want to create their own FM's, aircraft, etc. I am sure the possibility of skins from scratch is going to be included in those options.

If what has been said by Oleg is to be believed, and I don't see any reason to doubt him, it may be that one of the community will be able to do a custom version of rivets and panels, submit it to Oleg, and have it incorporated into the game as an option to the standard version.

Oleg has said he wants to make the community input even stronger than before.

Have some patience guys, the game has just had its bum slapped and is just opening its mouth for its first yell at the world... If it lasts anywhere as long as IL-2, you will have a LOT of fun customizing all aspects CLIFFS OF DOVER...

Last edited by *Buzzsaw*; 03-30-2011 at 03:00 AM.
Reply With Quote
  #43  
Old 03-30-2011, 03:33 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Yep. Actually I cannot agree more. I think they wanted to limit the wild schemes people used.
Reply With Quote
  #44  
Old 03-30-2011, 03:58 AM
Cap'n Crunch Cap'n Crunch is offline
Approved Member
 
Join Date: Feb 2009
Posts: 27
Default

There's other considerations, we don't know exactly how all the modeling is tied into the skins yet, no one ever objected to damage model textures being locked in IL-2.

You have far greater latitude in creating a textured and detail based paint jobs. Hammered was a master at paint texture, even between the panels his overall paint technique was most impressive.

It's a fallacy to claim historical accuracy on rivet patterns and lines on even a 2000+ pixel map. You can only simulate or interpolate the feel, no way you can realistically recreate a full set of riveting or precise lines, there aren't enough pixels or sufficient detail on the models provided.

Lets see what can be done artistically first before throwing in the towel, some will find whole new opportunities to exploit their much larger canvas in a far brighter world.
Reply With Quote
  #45  
Old 03-30-2011, 04:05 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

I for one will not mourn the death of the over sized rivets that were visible on 90%+ of all custom skins in IL2.

It will also be nice not to have 20.5 gigs of skins (current size of my IL2 skins folder) taking up space on my drive. Honestly, there is no way you can possibly use all of them. I have a few favorites and the rest just take up space.

Not knocking the work of the fine folks that do quality work, but I have skin overload. Just don't need 'em anymore.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #46  
Old 03-30-2011, 04:16 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Understand this is way way back and things have changed but Ilya starts to explain the skins at 2:00 minutes. I'm not sure if it's the same now. I know there are still multi files to deal with though....No more black blobby rivets on 109s by some of those skinners


http://vodpod.com/watch/49899-oleg-i...a-about-sowbob

Last edited by Richie; 03-30-2011 at 04:20 AM.
Reply With Quote
  #47  
Old 03-30-2011, 04:30 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Is this skin in COD still??
Attached Images
File Type: jpg bf1090001.jpg (201.6 KB, 38 views)
Reply With Quote
  #48  
Old 03-30-2011, 06:26 AM
Pierre@ Pierre@ is offline
Approved Member
 
Join Date: Oct 2007
Location: Biarritz, France
Posts: 68
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Has anyone actually found any errors with rivet placement or pannel lines?

If so they should back up their find with evidence and submit it as a bug to 1C, Then everyone gets the benfit of the change.

Cheers!
- The Bf 109 E lacks a small rectangular panel on the starboard side of the fuselage, under the cockpit.
- On the Bf 110 C engine cowling, the hatch outlined in green located just behind the propeller is only on the port side.
Reply With Quote
  #49  
Old 03-30-2011, 07:19 AM
Winger Winger is offline
Approved Member
 
Join Date: Jul 2010
Posts: 543
Default

You guys are talking of skinning. I am skinning too. Made quite some skins for ROF and now would love to make some for COD.

Could any of you tell me IF and if yes, where i can download the templates?
If not, has there yet been a statement from developerside as of when we will be given templates to make skins?

Thanks

Winger
Reply With Quote
  #50  
Old 03-30-2011, 07:47 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

I use this IL-2 109 E skin a lot.
Attached Images
File Type: jpg GF-Bf-109E1-I.JG26-(W1+)-Homung-Belgium-1939-V06.jpg (135.4 KB, 52 views)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.