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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 03-16-2011, 01:49 AM
nearmiss nearmiss is offline
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Originally Posted by Oldschool61 View Post
Fly low to the ground so your view is only a couple hundred meters and you wont see any pop up buildings!!!
And there is that!
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  #42  
Old 03-16-2011, 02:03 AM
Skoshi Tiger Skoshi Tiger is offline
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Are there any flight simulations out there that popup building don't happen in?

At least the trees aren't turning towards you as you fly past them like in ROF! (Of cource the Developers might like Hurons out of LOTR!)

Cheers!
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  #43  
Old 03-16-2011, 03:17 AM
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Robert Robert is offline
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Originally Posted by Skoshi Tiger View Post
Are there any flight simulations out there that popup building don't happen in?

At least the trees aren't turning towards you as you fly past them like in ROF! (Of cource the Developers might like Hurons out of LOTR!)

Cheers!
that's a feature. The Ents are joining the battle
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  #44  
Old 03-16-2011, 12:02 PM
=XIII=Shea =XIII=Shea is offline
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Pop up is very annoying when bombing from high alt
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  #45  
Old 03-16-2011, 12:10 PM
B25Mitch B25Mitch is offline
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IN DCS: Black Shark, there were some objects that faded in as well as some that popped up.

BUT

What that meant is that if you used the Shkval targeting screen to zoom in really far, you'd see a mess of half-faded buildings and other objects, which is terrible when you're trying to spot camourflaged units in the midst of them.
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  #46  
Old 03-16-2011, 12:26 PM
kendo65 kendo65 is offline
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Originally Posted by Feuerfalke View Post
I absolutely agree on the part of Tree's question.

However:

... is not an neutral question. And it's not hypocritical. It's just a fully unjustified implication based on a personal opinion, neatly posted in a side-sentence to give the provocation an extra-weight. Sure, his goal was a reaction. And this is exactly what he got.

I bet once Tree learns to post questions instead of provocative statements, Oleg or Luthier would even start answering his requests.

But until that: What goes around comes around. Especially if you literally ask for it.
I have to agree with what Feuerfalke says. Tree's question is totally justified and understandable.

It's the deliberate barbed comment at the end that has no purpose other than trying to get a reaction out of people.
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  #47  
Old 03-16-2011, 12:44 PM
CharveL CharveL is offline
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Pop-up objects are a byproduct of the compromise between performance and visual quality for game programmers.

From what I understand objects are generally very cpu intensive for keeping track of where they are in the virtual space and because flight sims offer such a vast, visible area at times, drawing objects out to the end of visibility could encompass tens of kilometers. Fly over a city and you can see how things get out of hand, yet we don't want to limit view distance over countryside where a few buildings here and there may be well within available processing power.

Back in the day the only feasible way around this was to have less objects and as many objects "baked" into ground textures as you could get away with. The vertex and pixel shaders in newer video cards helps out and allows more or better quality objects but CloD really pushes the limit to make a believable cityscape so we are still butting our heads up against the limits of technology from what I see in the videos and screenshots.

With that said I also get the impression that Oleg and team have added quite a bit of personal control over video options including viewing distance for objects so it is also likely we will also have the "fade-in" objects at that perimeter as well like some other games have incorporated. I have no idea what the hit on resources is for that but I'm also hoping Oleg has tuned the LOD's to strike a good balance between performance and visual quality.

Bottom line is most of us will have to make some compromises even on newer systems. For me a minimum framerate over 40fps is the least I can handle so I may consider dropping the resolution below my native 1920x1080 and making up for the jaggies with AA since I will likely have more spare video card headroom than CPU (i5-750 overclocked to 3.8ghz which ain't too bad) then tweak the other video settings accordingly, but we'll have to wait and see.

I suspect CloD will run half-decently on even lower spec systems with enough concessions on effects and video quality, especially over the channel. Mark my words it will be flying at 1000m over cities that will kill you.
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  #48  
Old 03-16-2011, 12:45 PM
rakinroll rakinroll is offline
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Keep going Tree, hope you can have an answer from developers.
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  #49  
Old 03-16-2011, 01:02 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by CharveL View Post
I suspect CloD will run half-decently on even lower spec systems with enough concessions on effects and video quality, especially over the channel. Mark my words it will be flying at 1000m over cities that will kill you.
Luckly most of air combat over smoggy old London will be at 20,000 feet (roughly 5300 odd Metres). Hopefully enough of the buildings will have popped out to give us a good frame rate!

Cheers!
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  #50  
Old 03-16-2011, 01:14 PM
CharveL CharveL is offline
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As for the real topic in this thread, you know, the one about Tree not his valid topic, he's simply figured out the same thing that RayBanJockey and a few others figured out here years and years ago.

You don't catch flies or get noticed by Oleg with honey.

Mixing in a bit of crap goes much farther around here.
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