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#1
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Fantastic work on the 129!!!!!
Hope you'll keep updating the loadouts options (B-17, Fw 190D, ...) Thanks DT for your work! Last edited by anikollag; 02-15-2010 at 09:46 AM. |
#2
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![]() Quote:
Can I ask a question though? I appreciate that the number could be limited, as putting too many aircraft up, may cause issues for some players, however some of us do have the ability to have a lot of aircraft (128 nice and smooth in FMB) in the air at one time. I'm wondering if it would be possible to have 64 v 64 as a maximum? Currently I enjoy escorting large bomber groups (50+ aircraft) with 16 Fighter escorts into battle, but this is a pain to set up min FMB. With the new Maps allowed in QMB, and the ability to have 64 on one side v 64 on the other, at-least you'd be able to have 52 bombers with 14 fighter escort, over Flak fields with oncoming enemy? 32, is still a great start, but doesn't lend itself to large Bomber formation escort. Is there any chance of 64 v 64, even if it's only an option for those with more powerful machines? Cheers, MP |
#3
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Hmm... One of the problems with the default QMB waypoint groups is that they spread out the flights a lot.
I think the new copy and paste functionality in the FMB should make it much easier to set up such large missions. Anyone thought of contacting UberDemon? UDQMG has a lot of features that could be used for inspiration or further developed/improved upon. |
#4
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I just don't get on with FMB ![]() Cheers, MP |
#5
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You've got me thinking:
One thing that would be neat is if we could eventually make templates in the FMB and export them to the QMB... would this not be the optimal approach? Last edited by Avimimus; 02-25-2010 at 12:12 PM. |
#6
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Team Daidlos,
Thank you for your continuing support of il2, really looking forward to 4.10. One thing i would like to ask, is that with the release of the blind approach system and radio beacons for navigation in the upcoming 4.10 patch. Do you plan in the future at all to expand the gameplay of il2 in to the NightBomber/NightFighter war? I remember there was talk of a radar at one stage, is this still capable of being implemented? or do you have any further ideas to make night battles more realistic? some ideas such as H2S,Oboe,Window and jamming equipment for the bombers would be great. Radar, Homing recievers, running commentary for the fighters. maybe extra weapons such as incendaries, flares, TI's, blockbusters. This is an area i have a great interest in and as yet have not seen implemented in any sim, would really add a new dimension to this already great game. many thanks for any replies regards slipper |
#7
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I like the new night.
Apologies for my stupidity. I originally read about this feature, but I was apparently too excited to remember it. |
#8
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Sorry if this has already been asked/answered, but with the new night effects, how will aerodrome lighting be dealt with? Will we be able to request the 'flare path' lights are turned on from the air? Will the touch down floodlight area come on automatically?
Cheers PPanPan |
#9
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They passed each other
Interesting... What was their up and down, and side to side separation? Just curious, I know it's an improvement. We are all tired of an AI (enemy or friendly) that always attacks it seems regardless of altitude or distance. Thanks |
#10
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![]() Quote:
Stop at 6:20 and look at the orders (esp. order #6)! ![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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