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#471
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(quote)Flutter
Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors. I'm not sure why you think a field with wide rows indicate a tractor passed over the field. Some crops demand a greater distance from one another, and so "wide"could have been made using a horse back then. One thing though, is that most farm field rows are plowed running north/south to allow for maximum sunlight exposure, east/west at times to control erosion. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-18-2010 at 07:36 PM. |
#472
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#473
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I'm thinking of a selectable option (i.ex.: red, blue, yellow, orange, white, etc. rudders), like choosing a squadron (or nose art) in iL2. This would be nice as most of our flights are arranged in colors (white flight, orange flight, etc.). Anyway thanks again, and keep up the good work!!! |
#474
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I totally agree.
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#475
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![]() Other people have already said it, but I just can't believe you're being serious here. They look like archetypal cotton wool, fluffy cliches! il2 is 50 times better already! Last edited by kendo65; 10-18-2010 at 08:52 PM. |
#476
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Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys? I know some games that have it, some RC games (radio controled sim.) Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity... I enjoy all your team work, and tank you for the updates. |
#477
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I didn't mean to say that the progress is completely illusory. Of course stuff is happening. However most here do not have any knowledge of 3D modeling pipelines and misjudge the shots or make wrong interpretations. They see progress were there isn't any (machine was just more powerful, or AA was just switched on) and don't see the progress which actually happened. Me, for example: I don't know how it will look in the end, but I know how incredibly different something can look by simply, say, pushing the button of some lighting features in Max. People underestimate that the shots can change dramatically by a series of simple features we are not seeing yet.
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#478
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Yes, I was attempting to say something similar in a previous post.
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#479
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Not talking about plowed fields here SlipBall. Please look again at the image linked here. http://forum.1cpublishing.eu/attachm...9&d=1287325120 Those lines are 100% modern day tractor tramlines for the application of sprays and fertilisers without damaging the developing crop. I should know...I've spent hundreds of hours making them! I've noticed that the majority of textures associated with cereal crops shown so far have been incorrectly given tramlines. The following link provides all the details you need to know including how they are produced. If you scroll down you'll notice the second to last photo matches what we see in the SoW fields. This is all modern day agricultural practice. http://www.ukagriculture.com/crops/tramlines.cfm Interestingly, I've just noticed this quote in the article text: "Tramlines became widespread in their use in the agricultural revolution of the 1950s and 60s. Tramlines are of vital importance in the modern farming environment because they prevent overlapping applications of fertiliser and pesticide and because they allow spot or selective treatments to be carried out accurately. Nowadays tramlines can be seen throughout most of the western world and are often inaccurately present in films about the past, watch Gladiator carefully next time!" Ploughed fields will contain furrow lines and these will be identical whether produced by a horse or tractor drawn plough. Cut hay and other crops may also appear in roughly even lines. It is the tramlines only that is being debated here. Last edited by Sutts; 10-18-2010 at 10:16 PM. |
#480
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Careful Sutts, dont point out anything that might be slighty not correct, even if you have spent 100s hours making them yourself.
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