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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #451  
Old 03-12-2009, 05:21 PM
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Quote:
Originally Posted by Liz Shaw View Post
One of the two anyway! The point is, the text says "Diplomat has been killed" even when you merely knock him out. Alternatively, you could change the text to "Diplomat has been attacked"...
OK

Back to the crash thing: Was it there before you installed my mod?
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  #452  
Old 03-13-2009, 01:38 AM
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OK

Back to the crash thing: Was it there before you installed my mod?
I didn't check before then, it was only now that I've discovered the problem. I don't think it's related to your mod...
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  #453  
Old 03-13-2009, 08:56 AM
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Originally Posted by Liz Shaw View Post
I didn't check before then, it was only now that I've discovered the problem. I don't think it's related to your mod...
OK good to know
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  #454  
Old 03-17-2009, 09:34 AM
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Something's been bugging me lately...

Toilets in Embassy: The bathroom where you get to nick the "out of order" sign appears to be the women's toilets, since only female staffers go in and out of that room. For some reason, they don't seem to mind Strogov paying a visit.

For realism concerns, I think you should make everyone on the first floor turn hostile as soon as Strogov enters the ladies toilets, since in real life, people won't take too kindly to this and will call security. You've only discovered how you can replace NPCs with ones with new IDs, didn't you?

However, I don't think it would be a good idea for Strogov to dress up as the cleaning lady who frequently visits both bathrooms...
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  #455  
Old 03-18-2009, 08:00 AM
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Quote:
Originally Posted by Liz Shaw View Post
Something's been bugging me lately...

Toilets in Embassy: The bathroom where you get to nick the "out of order" sign appears to be the women's toilets, since only female staffers go in and out of that room. For some reason, they don't seem to mind Strogov paying a visit.

For realism concerns, I think you should make everyone on the first floor turn hostile as soon as Strogov enters the ladies toilets, since in real life, people won't take too kindly to this and will call security. You've only discovered how you can replace NPCs with ones with new IDs, didn't you?
Yes, you're right, I thought about it before. I will analyse the scripts,
because the behaviour-scripts of NPCs are a little bit tricky...

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Originally Posted by Liz Shaw View Post
However, I don't think it would be a good idea for Strogov to dress up as the cleaning lady who frequently visits both bathrooms...
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  #456  
Old 03-23-2009, 01:02 PM
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Another thing has been bugging me:

There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?
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  #457  
Old 03-23-2009, 03:48 PM
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Quote:
Originally Posted by Liz Shaw View Post
Another thing has been bugging me:

There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?
Yes they should, but the female germans do not speak due to an
unknown bug....

I dunno, I tried, but I could not figure out why...
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  #458  
Old 03-26-2009, 02:34 AM
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So... How are the Beta4 modifications coming along?
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  #459  
Old 03-26-2009, 11:49 AM
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So... How are the Beta4 modifications coming along?
I did nothing till yet, 'cause I was working all the time on my other mod.
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  #460  
Old 03-27-2009, 06:36 AM
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Are you thinking of adding these features in:

1. Texted dialogue between NPCs
2. Extra objectives in some missions
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