Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Death to Spies

Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

Reply
 
Thread Tools Display Modes
  #441  
Old 03-05-2009, 01:14 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
Remember the snipers you have to kill in "Eight Snipers"? How you added a magazine for each one's sniper rifle in their inventory? There are snipers in "Die Spies" and "Removal" as well. Maybe you could add a magazine to their inventory too?
The bad thing is that I need the script ID of an NPC. These are defined
in the SWD map file. I don't know where and how. It's seems that they are
encrypted or something like that...

Short: There are some IDs in the scripts and I can only modify them
unfortunately
Reply With Quote
  #442  
Old 03-05-2009, 03:19 PM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by AHO View Post
These are defined in the SWD map file. I don't know where and how. It's seems that they are encrypted or something like that...
IDs are not encrypted and you can find them using search command in any hex-editor. But they stored as numbers, not as strings. So, to find them you should reverse your request. You can modify these IDs or create your own (DWORD with offset 0x3D after NPC's name).

Example for D. Meltzer (YAZK):
Reply With Quote
  #443  
Old 03-06-2009, 09:01 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by forlik View Post
IDs are not encrypted and you can find them using search command in any hex-editor. But they stored as numbers, not as strings. So, to find them you should reverse your request. You can modify these IDs or create your own (DWORD with offset 0x3D after NPC's name).

Example for D. Meltzer (YAZK):
Interesting:
I found his ID at adres 0x00EF68FC as a reverse string (KZAY).
But it is not a stored as a number? It's just a reverted string

Update://
If a NPC does not have an ID, can I give him a new one?
Is the space inside the swd empty? How long have the
ID to be? I think four bytes (chars)?

Last edited by AHO; 03-06-2009 at 09:05 AM.
Reply With Quote
  #444  
Old 03-06-2009, 09:27 AM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by AHO View Post
But it is not a stored as a number? It's just a reverted string
I mean reverse form, like for numbers (little endian byte order).

Quote:
Originally Posted by AHO View Post
If a NPC does not have an ID, can I give him a new one? Is the space inside the swd empty?
Yes, as I say before, you can create new IDs.

Quote:
Originally Posted by AHO View Post
How long have the ID to be? I think four bytes (chars)?
DWORD (4 bytes).
Reply With Quote
  #445  
Old 03-06-2009, 11:22 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by forlik View Post
I mean reverse form, like for numbers (little endian byte order).
I see...


Quote:
Originally Posted by forlik View Post
Yes, as I say before, you can create new IDs.
Great, this opens up new possibilities


Quote:
Originally Posted by forlik View Post
DWORD (4 bytes).
OK
Reply With Quote
  #446  
Old 03-11-2009, 06:18 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 560
Default

By the way, where did you get the German voice clips? Some of them came from Commandos and Call of Duty...
Reply With Quote
  #447  
Old 03-11-2009, 09:19 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
By the way, where did you get the German voice clips? Some of them came from Commandos and Call of Duty...
He he yep, I took them from every WW2 game and Mod I could find...
Reply With Quote
  #448  
Old 03-11-2009, 11:08 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 560
Default Diplomat Oddities

Here are some oddities in "Hotel":

1. Taking out the diplomat by non-lethal means (ie. chloroform, punching him or throwing a glass at him) is classed as killing him and instantly results in mission failure. Maybe you should make the game recognize that knocking out the diplomat isn't classed as killing him. You did a similar thing with the courier in "Winter Cold".

2. The game crashes when you attack the diplomat while the meeting is going on.
Reply With Quote
  #449  
Old 03-12-2009, 09:20 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
1. Taking out the diplomat by non-lethal means (ie. chloroform, punching him or throwing a glass at him) is classed as killing him and instantly results in mission failure. Maybe you should make the game recognize that knocking out the diplomat isn't classed as killing him. You did a similar thing with the courier in "Winter Cold".
Quote:
Originally Posted by Mission objective
The diplomat should not find out that the safe has been opened, or that a stranger has been in the room. Any danger may cause the diplomat to take the documents out of the..."
Quote:
Originally Posted by Liz Shaw View Post
2. The game crashes when you attack the diplomat while the meeting is going on.
I will check that...

Edit:// On my system the game only crashes when I attack the traitor, not the diplomat
It seems to be a scripting error, but I cannot find it

Last edited by AHO; 03-12-2009 at 10:12 AM.
Reply With Quote
  #450  
Old 03-12-2009, 11:06 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 560
Default

One of the two anyway! The point is, the text says "Diplomat has been killed" even when you merely knock him out. Alternatively, you could change the text to "Diplomat has been attacked"...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.