Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Battle of France as add on?
Yes, will buy this. 55 58.51%
OK, if for free. 21 22.34%
No, looking forward to Eastern front. 18 19.15%
Voters: 94. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #431  
Old 03-30-2012, 05:11 PM
Falstaff
Guest
 
Posts: n/a
Default

Bewolf said:

>>Ppl read what they want to read, obviously.<<

Not always. Sure, some people can be selective.

>>Nobody ever denied the faults of CloD, Robtek is spot on here.<<

Yes they have, in extremis. Including the devs themselves for a long time, by side-stepping the obvious. Only when the outcry reached sufficient size did they do a u-turn. denying the faults can take many forms, from ignoring what you dont want to hear, to attacking posters who make valid critcism. It happens a lot.

>>Repeating them ad nauseum, however, won't make them a) go away, b) improve moods and game expirience, c) give us a/the patch any faster.<<

The 'mood' is determined by many things. Lack of straight-talking and fawning doesn't help. The repetition is boundless on both sides.

>>These points have been made to death and it speaks volumes about the actual whiners that they have to be repeated yet again. <<

So, then, your post, is what exactly? Whining about whining about whining about whining...ad nauseam.

>>Your argument is not improved by dissing other's writing style. <<

I'm not making a fancier point. The wiriting style, as elsewhere in life, betrays the post and the poster. It tends to make a rather nasty stain.

An 'argument' is not the aim. The aim is to point-out the nastiness-masquerading-as-moral-high-ground-patience-of-a-saint rhetoric of some fairly nasty and dowdy posters. Add that to a fawning acceptance of the situation - and worse, a tacit approval of the sequel - and you have unreality gone mad.

What's more, such nasty posters tend to go for posters who are not as adept with the language (perhaps English isn't their first language). I can't stand them, any of them.

*That* sets the mood. About time they had some of 'dem apples' back.

Ben
Reply With Quote
  #432  
Old 03-30-2012, 05:15 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Peaveywolf View Post
Can someone explain what "IL-2 in the real engine" means please. Thx
The development has been rebuilding the game engine, atleast the graphic portion, which was causing the main performance issues. The screenshots of the IL-2 for BOM were probably taken on one of the builds of the performance/graphics patch. All the sequels will be built on the same game engine, any fixes too the graphics, AI, COMMANDS, FM, DM, Weather, will apply to all sequels including COD. The "real engine" probably refers to one of the recent game engine performance/graphics rewrites/builds.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #433  
Old 03-30-2012, 05:44 PM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by Falstaff View Post
Bewolf said:

>>Ppl read what they want to read, obviously.<<

Not always. Sure, some people can be selective.

>>Nobody ever denied the faults of CloD, Robtek is spot on here.<<

Yes they have, in extremis. Including the devs themselves for a long time, by side-stepping the obvious. Only when the outcry reached sufficient size did they do a u-turn. denying the faults can take many forms, from ignoring what you dont want to hear, to attacking posters who make valid critcism. It happens a lot.

>>Repeating them ad nauseum, however, won't make them a) go away, b) improve moods and game expirience, c) give us a/the patch any faster.<<

The 'mood' is determined by many things. Lack of straight-talking and fawning doesn't help. The repetition is boundless on both sides.

>>These points have been made to death and it speaks volumes about the actual whiners that they have to be repeated yet again. <<

So, then, your post, is what exactly? Whining about whining about whining about whining...ad nauseam.

>>Your argument is not improved by dissing other's writing style. <<

I'm not making a fancier point. The wiriting style, as elsewhere in life, betrays the post and the poster. It tends to make a rather nasty stain.

An 'argument' is not the aim. The aim is to point-out the nastiness-masquerading-as-moral-high-ground-patience-of-a-saint rhetoric of some fairly nasty and dowdy posters. Add that to a fawning acceptance of the situation - and worse, a tacit approval of the sequel - and you have unreality gone mad.

What's more, such nasty posters tend to go for posters who are not as adept with the language (perhaps English isn't their first language). I can't stand them, any of them.

*That* sets the mood. About time they had some of 'dem apples' back.

Ben
Well, how do you reply to a lot of hot air and a distinct lack of substance?
Right, you don't. Have a good week end
__________________
Cheers
Reply With Quote
  #434  
Old 03-30-2012, 06:04 PM
Falstaff
Guest
 
Posts: n/a
Default

Bewolf said:

>>Well, how do you reply to a lot of hot air and a distinct lack of substance?<<

I dont know, but I have feeling I'm going to have to get some practise in.

You didn't set up those skittles very well....

And what's the weekend got to do with it?

Ben
Reply With Quote
  #435  
Old 03-30-2012, 06:11 PM
mxmadman mxmadman is offline
Approved Member
 
Join Date: Mar 2012
Posts: 94
Default

Quote:
Originally Posted by Chivas View Post
The development has been rebuilding the game engine, atleast the graphic portion, which was causing the main performance issues. The screenshots of the IL-2 for BOM were probably taken on one of the builds of the performance/graphics patch. All the sequels will be built on the same game engine, any fixes too the graphics, AI, COMMANDS, FM, DM, Weather, will apply to all sequels including COD. The "real engine" probably refers to one of the recent game engine performance/graphics rewrites/builds.
What's wrong with you Chivas, don't you know this thread isn't for talking about the game!?

At any rate, when I peer into my Crystal Ball, I see one problem. They keep referring to BoM as a sequel, which to me means they're going to charge full game price.

If bom includes only new models and a new map, this is in fact not a sequel but an expansion. Charging $50 for models and a map is exactly what Call of Duty does, and I don't like the sound of that. Has there been any previous facts given on this by 1C?
Reply With Quote
  #436  
Old 03-30-2012, 06:48 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by mxmadman View Post
What's wrong with you Chivas, don't you know this thread isn't for talking about the game!?

At any rate, when I peer into my Crystal Ball, I see one problem. They keep referring to BoM as a sequel, which to me means they're going to charge full game price.

If bom includes only new models and a new map, this is in fact not a sequel but an expansion. Charging $50 for models and a map is exactly what Call of Duty does, and I don't like the sound of that. Has there been any previous facts given on this by 1C?
I don't really care what the developers call them. The developers have long planned to add theaters the same way as the past IL-2 series. Each theater can be standalone or merged with the previous theaters. So that any new improvements and feature options can be applied to all theaters when merged. Its a sound business plan. For your 50 dollars you'll get new maps, aircraft, buildings, objects, and new features. The game engine was designed to be relatively future proof, so they could keep adding features and theaters for atleast ten years, as they did in the first series. Some would say the game engine is old already, I would suggest the game engine isn't even finished yet.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #437  
Old 03-30-2012, 07:12 PM
mxmadman mxmadman is offline
Approved Member
 
Join Date: Mar 2012
Posts: 94
Default

Quote:
Originally Posted by Chivas View Post
I don't really care what the developers call them. The developers have long planned to add theaters the same way as the past IL-2 series. Each theater can be standalone or merged with the previous theaters. So that any new improvements and feature options can be applied to all theaters when merged. Its a sound business plan. For your 50 dollars you'll get new maps, aircraft, buildings, objects, and new features. The game engine was designed to be relatively future proof, so they could keep adding features and theaters for atleast ten years, as they did in the first series. Some would say the game engine is old already, I would suggest the game engine isn't even finished yet.
Hmm.. well if they do intend to charge $50, we can pretty much not expect a SDK until they've moved on to another product, as models and maps are the easiest thing for modders to make. I will, personally, not be paying $50 as I don't support the Call of Duty business model. If they add major changes to the engine or something that takes more than just extra art and FM to match I would be willing to reconsider.
Reply With Quote
  #438  
Old 03-30-2012, 07:35 PM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by mxmadman View Post
Hmm.. well if they do intend to charge $50, we can pretty much not expect a SDK until they've moved on to another product, as models and maps are the easiest thing for modders to make. I will, personally, not be paying $50 as I don't support the Call of Duty business model. If they add major changes to the engine or something that takes more than just extra art and FM to match I would be willing to reconsider.
Look at the development history of IL2. There is all you need to know about their business model.
__________________
Cheers
Reply With Quote
  #439  
Old 03-30-2012, 07:48 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Paying 50$ for a sequel / add-on / expansion / stand alone / whatever is really dirt cheap regarding what one is getting for that money.

Everybody has seen now the quality of the models and the landscape, compare that to any other Flight-sim and then compare the pricing!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #440  
Old 03-30-2012, 08:23 PM
Luftwaffepilot Luftwaffepilot is offline
Approved Member
 
Join Date: Oct 2010
Posts: 153
Default

Quote:
Originally Posted by robtek View Post
Paying 50$ for a sequel / add-on / expansion / stand alone / whatever is really dirt cheap regarding what one is getting for that money.

Everybody has seen now the quality of the models and the landscape, compare that to any other Flight-sim and then compare the pricing!

Not to mention the Bugs, the CTDs, the poor performance...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.