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7,62 Tactical action game, sequel to Brigade E5

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  #431  
Old 01-05-2011, 03:49 PM
R@S R@S is offline
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Quote:
Originally Posted by waveform View Post
So ummm I get constant crashes in Radio Hill during battle. It's usually the explosions. Not all explosions cause a CTD, but when a CTD happens it's due to an explosion. The Log folder is full of dumped txt and log files. Should I send/put these somewhere?
I think those CTD's are related to the minor incompatibility between 7.62(E6) and Reloaded(E7). I never encountered it on the Radio Hill map, but had some of them on the Airfield map. In those cases the CTD happened when a grenade exploded near a chain-link fence and the old version of the engine lacked the code to handle it. Since there are no chain-link fences on the Radio Hill map there must be something else on that map the old engine can handle and the only way to avoid a CTD would be to fight away from any object that might cause it. And no, there is no way to fix this since there's no released source code for E7 and the maps are built with an unavailable program.

But just in case, post any ERROR or WARNING messages you have in one of the *.log files, the entry should be just above the "Exception" part in that file.

Quote:
Originally Posted by Nat_Crelk
So is it a way to save slots for items and ammo on the overall limit ?
Well, the item limit is now 4096 and the clip limit is 2048 so why save any slots?
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  #432  
Old 01-05-2011, 05:17 PM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
Well, the item limit is now 4096 and the clip limit is 2048 so why save any slots?
Ah ok.
I hadn't understood that.
Thx

Nat
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  #433  
Old 01-05-2011, 07:56 PM
Ivana Dolbitch Ivana Dolbitch is offline
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Default Bug?

Good afternoon, everyone.

I've read through most of the thread and did not see a bug or issue report that was similar to the one I have.

I'm running patch 1.06 and BSM 1.5 on the latest version of 7.62 from Gamersgate.

After some quirks and a reinstall, I managed to get the patch applied and the mod running properly.

My problem is a peculiar one. Whenever the game calls for a gun being given to me by another character, my character does the arrange animation (the action shows arrange on below their name) however the item never appears.

I've tried having my characters with their hands empty. With a large backpack and plenty of space available. I've even looked on the floor to see if the weapon was dropped because I didn't have enough room in my inventory.

This has happened with Stefan Uribe when I bought one of his modified shotguns, the Police Magnum something that has a laser and a scope and during the mission from the rebels where they tell you to kill Pedro Nunez. You talk to Pedro to ask about the silenced pistol he has but he never gives it to you. This bug is annoying rather than critical but I would like to know if there is a way of fixing it.

Thanks in advance.
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  #434  
Old 01-05-2011, 08:31 PM
waveform waveform is offline
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Originally Posted by R@S View Post
But just in case, post any ERROR or WARNING messages you have in one of the *.log files, the entry should be just above the "Exception" part in that file.
I checked 6 of the log files, all created within an hour, after loading a quicksave and soon crashing after that. The crash happened when I was fighting on top of the Radio Hill. I think it's the top of the hill and the hill's slopes that are the hot spots in regards to crashing. Anyway, these same exact lines appeared in THREE of the log files. I don't know if this is important but it seems that every single log file in the Log folder ends with that same line "\Engine\PhysEntity.cpp (242) false". Figured since it's the last message, it might be critical... *shrug*

00:00.023 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.772 WARNING1 [0] .\Video\BinkPlayer.cpp (41) Bink
00:00.774 WARNING1 [1] .\Video\BinkPlayer.cpp (41) Bink
07:01.953 WARNING1 [0] .\Engine\PhysEntity.cpp (242) false

For what it's worth, some of the log files are really bloated, with dozens of errors and warnings. Sometimes I open the console midgame and there's like a dozen warnings right there.
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  #435  
Old 01-05-2011, 09:12 PM
R@S R@S is offline
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Quote:
Originally Posted by Ivana Dolbitch View Post
I've read through most of the thread and did not see a bug or issue report that was similar to the one I have.
You're right, I've never heard of a similar issue, and if it's code related there should be an entry about it in the 7.62\log\*.log file.

But could it be a matter of invisible items instead of missing ones? If that's the case the solution is simply to delete all the files in the 7.62\RenderedItems\ folder. This is a common issue if you don't install the patch and mod on a fresh(and never started) copy of the game.

Quote:
Originally Posted by waveform
07:01.953 WARNING1 [0] .\Engine\PhysEntity.cpp (242) false
This confirms it, it's the E7 incompatibility that causes your CtD.

And warnings in the log file aren't always that serious, The economy.cpp "no trade info" appears when an item in a shop has an attachment, which happens all the time and never causes a CtD.
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  #436  
Old 01-05-2011, 09:12 PM
K33P312 K33P312 is offline
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How many types of sniper rifles of this kind are in the game/mod ?
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Last edited by K33P312; 01-05-2011 at 09:23 PM.
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  #437  
Old 01-05-2011, 09:23 PM
R@S R@S is offline
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Originally Posted by K33P312 View Post
How many sniper rifles of this kind are in the game/mod ?
None
But there is a Barrett M82a2 and a Barrett M90.
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  #438  
Old 01-05-2011, 09:54 PM
K33P312 K33P312 is offline
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R@S I have a friend who can work very nice with 3dsm.If he can make some textured models of this sniper rifles,will you add them in the new release?
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  #439  
Old 01-05-2011, 10:07 PM
R@S R@S is offline
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Sure, I'm always looking for new stuff to add
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  #440  
Old 01-05-2011, 11:45 PM
K33P312 K33P312 is offline
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R@S,i just PM you !
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