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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 01-05-2011, 07:56 PM
Ivana Dolbitch Ivana Dolbitch is offline
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Default Bug?

Good afternoon, everyone.

I've read through most of the thread and did not see a bug or issue report that was similar to the one I have.

I'm running patch 1.06 and BSM 1.5 on the latest version of 7.62 from Gamersgate.

After some quirks and a reinstall, I managed to get the patch applied and the mod running properly.

My problem is a peculiar one. Whenever the game calls for a gun being given to me by another character, my character does the arrange animation (the action shows arrange on below their name) however the item never appears.

I've tried having my characters with their hands empty. With a large backpack and plenty of space available. I've even looked on the floor to see if the weapon was dropped because I didn't have enough room in my inventory.

This has happened with Stefan Uribe when I bought one of his modified shotguns, the Police Magnum something that has a laser and a scope and during the mission from the rebels where they tell you to kill Pedro Nunez. You talk to Pedro to ask about the silenced pistol he has but he never gives it to you. This bug is annoying rather than critical but I would like to know if there is a way of fixing it.

Thanks in advance.
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  #2  
Old 01-05-2011, 09:12 PM
R@S R@S is offline
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Join Date: Apr 2009
Posts: 560
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Quote:
Originally Posted by Ivana Dolbitch View Post
I've read through most of the thread and did not see a bug or issue report that was similar to the one I have.
You're right, I've never heard of a similar issue, and if it's code related there should be an entry about it in the 7.62\log\*.log file.

But could it be a matter of invisible items instead of missing ones? If that's the case the solution is simply to delete all the files in the 7.62\RenderedItems\ folder. This is a common issue if you don't install the patch and mod on a fresh(and never started) copy of the game.

Quote:
Originally Posted by waveform
07:01.953 WARNING1 [0] .\Engine\PhysEntity.cpp (242) false
This confirms it, it's the E7 incompatibility that causes your CtD.

And warnings in the log file aren't always that serious, The economy.cpp "no trade info" appears when an item in a shop has an attachment, which happens all the time and never causes a CtD.
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