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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #421  
Old 11-05-2012, 10:18 PM
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camelotcrusade camelotcrusade is offline
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@Bhruic I've coded the fear bug to green indicating there is a fix. Thanks!
@mandea I have several of those quests listed but this is my first report about "fly the banner" and "a star is born." Are you using a patched or unpatched game?
@Handel is Action Rage working for other rage skills, or not doing anything at all? I think someone reported this earlier and I missed it. I will search the bugs thread.
@Xargon I do use that spell but never thought to check the damage range. It could be working as intended though... maybe it reduces the total damage by x%? Bhruic could probably tell us if the code is sound.

Update - back on page 22 there was a three part conversation about the Rage Ready skill. Some players thought it only impacts Olaf's skills, while others said it impacts Valkyrie skills but you have to take in account upgrades which increase the timer. It was never resolved into a clear bug - does anybody have new data or the ability to do some tests?

Last edited by camelotcrusade; 11-05-2012 at 10:45 PM.
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  #422  
Old 11-05-2012, 10:26 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Xargon View Post
I'm not really sure about this, maybe someone else noticed it as well:

When casting Greasy Mist lvl3 (-70% ranged damage) on skeleton archers, their damage shows 0-0. But I suspect the game somehow treats this wrong, as they seem to be doing normal damage. When using the lvl2 spell, they have 1-1 damage and it seems to be less damage. I'll observe this further when I get around to it.

On a side note, on one or two occasions, they really did close to no damage (I believe 1 damage, but not 100% sure) when under the effect of the lvl3 mist, but I have no idea when this happens...
I've seen troops do 0 ranged damage before, but not in WotN. I think it rounds somewhere in there, and can possibly round down to 0, but am not completely sure.
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  #423  
Old 11-05-2012, 10:26 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by Handel View Post
"Action Rage" skill don't reduce the rest time of Hilda Arrows - it starts from 2 and remains at 2 even at lv 3 action rage skill. Don't know what happens if you upgrade it and increase the rest time.
Rage Ready skill only effects Olafs skills (the top row).

I think I'm going to make this more obvious in my next release of the Language Mod.
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  #424  
Old 11-05-2012, 10:33 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by camelotcrusade View Post
Thanks for the suggestions. It took me about an hour of experimentation to come up with a way to improve the organization that didn't make it worse. Now that I have something working, I am going through the thread and upgrading it. I hope it helps!

@Zechnophobe - When you can, let me know which tooltip issues you are able to fix with your mod and I can colorize them. How about purple?
Will do, probably have some time to clean s'more stuff up tonight.

Going to focus on making Rage Ready, and Icy Rage specify which rage skills they work with. Maybe make Olaf's three skills more specifically 'Viking' skills or something.

Second up will be hitting the known tooltip errors hear.
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  #425  
Old 11-05-2012, 10:42 PM
Handel Handel is offline
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Arghhh... the "shield bash" skill makes the vikings slide over the traps. Don't know if this is a bug or intended but they still walk on the earth so they should be trapped by the traps.
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  #426  
Old 11-05-2012, 10:53 PM
hardy87 hardy87 is offline
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This one fixed in steam patch
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Originally Posted by camelotcrusade View Post
Units & Unit Abilities
  1. Warrior Maiden Call of Valhalla broken: After Patch 1, some players are reporting this ability won't let you target units and you have to cancel it to proceed with the battle.
http://forum.1cpublishing.eu/showpos...&postcount=136

Last edited by hardy87; 11-05-2012 at 11:27 PM.
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  #427  
Old 11-05-2012, 11:07 PM
Bhruic Bhruic is offline
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Ugh. Please stop perpetuating this one. No one that has actually patched the game (properly) is getting this bug. The only people having issues with the Call of Valhalla are people who tried to either apply the pre-patch unofficial fix to the post-patch game, or (in your case) tried to apply the post-patch unofficial fix to the pre-patch game. Your "fix" does nothing more than revert the file to the pre-patch state, which obviously only works on pre-patch games.

@camelotcrusade - can you remove that bug from the list?
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  #428  
Old 11-05-2012, 11:24 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Bhruic View Post
Ugh. Please stop perpetuating this one. No one that has actually patched the game (properly) is getting this bug. The only people having issues with the Call of Valhalla are people who tried to either apply the pre-patch unofficial fix to the post-patch game, or (in your case) tried to apply the post-patch unofficial fix to the pre-patch game. Your "fix" does nothing more than revert the file to the pre-patch state, which obviously only works on pre-patch games.

@camelotcrusade - can you remove that bug from the list?
Good point. Much like a stack of maidens, it keeps resurrecting. Killing now.
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  #429  
Old 11-05-2012, 11:29 PM
Bhruic Bhruic is offline
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Originally Posted by MattCaspermeyer View Post
This is using the Permafrost spell to create the Highterant. I can provide a save (or saves) if needed with steps to reproduce.

/C\/C\
Crap, missed the offer of a save for this. Do you still have one available? If so, can you attach it to either this thread, or the Bugfix thread?
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  #430  
Old 11-05-2012, 11:51 PM
Loopy Loopy is offline
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Quote:
Originally Posted by Bhruic View Post
The problem is that it's really hard to arrange those sorts of fights. Wish the game had a built-in arena so you could pick units (on both sides). That'd make a lot of this testing much, much easier.
You could always decompile your save game, edit it, and then recompile it. Not sure if the tool for recompiling saves works for WotN though.
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