Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #411  
Old 11-05-2012, 03:39 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Ok, figured out what the problem is. There's a big section of code that only triggers if an ability/attack is considered "offensive". That handles most normal attacks, and most ordinary special abilities like the snake's Strike. There's another section, however, that handles the more special abilities, and unfortunately there's no check here for whether an action is "offensive" or not. It includes lots of abilities that should still be able to be used (Priest's Bless ability to name an example), but it includes quite a few other abilities that shouldn't - such as the Catapult's Fiery Shot.

edit: Turns out that it might just be the one offensive ability - has anyone seen it happen for anything besides Slingers/Catapults?

edit x2: Oddly it doesn't seem to be having the same trouble with invisibility, which I thought it would be.

Last edited by Bhruic; 11-05-2012 at 04:40 PM.
Reply With Quote
  #412  
Old 11-05-2012, 05:12 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Ok, was able to come up with a fix for Slingers/Catapults... Now to figure out if it's happening for any other abilities...
Reply With Quote
  #413  
Old 11-05-2012, 06:45 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Very cool. I can code the fear entry as green once you think its read.

Another test you could do would be whether ice storm is castable from a feared soothsayer on a level 5 unit. Sure, it won't come up much, but I think that one could also target a non-occupied square and still hit an illegal mob. Maybe imp fireball would fall into this category too, but I haven't had those in so long I don't know if you can target an empty square.

Or is that totally unrelated and it's really whether or not an ability is coded as offensive?
Reply With Quote
  #414  
Old 11-05-2012, 06:48 PM
Mandea Mandea is offline
Approved Member
 
Join Date: Mar 2009
Location: Romania
Posts: 346
Default

Add this: artefact Courtly Garb cannot be upgraded allthough you have this option. When you click OK nothing happens.

quests:
-- fly the banner - although you kill the orc in the citadel you have no option to raise the flag and you cannot finish the quest
-- a star is born - see above, no flag no dress no quest
-- luckless hunter - although you kill the unicorn you get no artifact so you cannot finish the quest
-- paper for the professor - maybe not a bug but I didn't manage to get ink for the professor (paper yes, ink not)
-- Dead man can't be pirates - sirius pale atacked me before I got the quest so now I cannot finish it.

Last edited by Mandea; 11-05-2012 at 07:03 PM.
Reply With Quote
  #415  
Old 11-05-2012, 07:14 PM
emiledrg emiledrg is offline
Approved Member
 
Join Date: Nov 2012
Posts: 2
Default

Quote:
Originally Posted by Bhruic View Post
Turn out that the root cause of this problem is the same as the root cause of the Last Hero spell is/was - they neglected to include the sound file for the spell. You can fix this by cutting out the "sound" section of the magic_temper_diff.atom file, or you could substitute another sound file name in that section. Either way, the spell(s) will work at that point.
Can u explain this better pls? I am really confused about what to do about it, I can't find magic_temper_diff.atom and I don't know what do u mean by "cutting out the "sound" section" of that file.
Thx a lot.
Reply With Quote
  #416  
Old 11-05-2012, 07:26 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Quote:
Originally Posted by camelotcrusade View Post
Another test you could do would be whether ice storm is castable from a feared soothsayer on a level 5 unit. Sure, it won't come up much, but I think that one could also target a non-occupied square and still hit an illegal mob. Maybe imp fireball would fall into this category too, but I haven't had those in so long I don't know if you can target an empty square.

Or is that totally unrelated and it's really whether or not an ability is coded as offensive?
The problem is that it's really hard to arrange those sorts of fights. Wish the game had a built-in arena so you could pick units (on both sides). That'd make a lot of this testing much, much easier.
Reply With Quote
  #417  
Old 11-05-2012, 07:27 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Quote:
Originally Posted by emiledrg View Post
Can u explain this better pls? I am really confused about what to do about it, I can't find magic_temper_diff.atom and I don't know what do u mean by "cutting out the "sound" section" of that file.
Thx a lot.
Well, it's no longer an issue, as the patch fixed this problem (patch_001.kfs now contains the missing sound files for this and for last hero).
Reply With Quote
  #418  
Old 11-05-2012, 07:50 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Bhruic View Post
The problem is that it's really hard to arrange those sorts of fights. Wish the game had a built-in arena so you could pick units (on both sides). That'd make a lot of this testing much, much easier.
No kidding. And here I thought you had discovered some magical unit spawner or console command to swap units. In any case the fix you made is very appreciated. I'm going to mod it in now and go look for a catapult.
Reply With Quote
  #419  
Old 11-05-2012, 08:00 PM
Handel Handel is offline
Approved Member
 
Join Date: Nov 2008
Posts: 100
Default

"Action Rage" skill don't reduce the rest time of Hilda Arrows - it starts from 2 and remains at 2 even at lv 3 action rage skill. Don't know what happens if you upgrade it and increase the rest time.
Reply With Quote
  #420  
Old 11-05-2012, 09:33 PM
Xargon Xargon is offline
Approved Member
 
Join Date: Nov 2008
Posts: 122
Default

I'm not really sure about this, maybe someone else noticed it as well:

When casting Greasy Mist lvl3 (-70% ranged damage) on skeleton archers, their damage shows 0-0. But I suspect the game somehow treats this wrong, as they seem to be doing normal damage. When using the lvl2 spell, they have 1-1 damage and it seems to be less damage. I'll observe this further when I get around to it.

On a side note, on one or two occasions, they really did close to no damage (I believe 1 damage, but not 100% sure) when under the effect of the lvl3 mist, but I have no idea when this happens...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.