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  #411  
Old 01-02-2011, 02:22 PM
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dimlee dimlee is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
the Me410 is no part of any official version fo the game.
there are only two Me210Ca versions, and they are only AI
OK, thanks for clarification. I might have done something wrong with new installation.
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  #412  
Old 01-02-2011, 03:18 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Ian Boys View Post
I've tried this too without luck so far. A few questions please:

1) Was the recon plane AI or player?

2) Did you have a radar somewhere on the map?

3) Was FoW in Advanced mode?


I've flown both AI and human right over moving tanks with no result. Plus, I'm confused - why are only flyable planes suitable as recon planes, esp. as they have an S-328 in their diagram but we can't select it? Nor the Po-2 or R-5.
1. AI
2. No Radar
3. Yes


**EDIT: I attached 2 text files. They are the mis contents for 2 test missions (Coop and DF). I could not upload the missions themselves because this forum does not support rar files. I'm sure you know how to make these into a playable mission. Just copy the text into a blank mis file.

When you start either mission, just check your map and soon you will see the recon plane spot the moving targets. You will also see that the other recon plane does not spot the ships right below it.

In the DF mission, watch the C-47. It will land, park and despawn. (You asked me about despawn in another post....yes it works.)



Aviar
Attached Files
File Type: txt TEST Recon Coop.txt (4.2 KB, 7 views)
File Type: txt TEST Recon Dogfight.txt (4.5 KB, 8 views)
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Last edited by Aviar; 01-02-2011 at 04:29 PM. Reason: Attached Files
  #413  
Old 01-02-2011, 04:20 PM
Takeoffer Takeoffer is offline
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Sorry for my bad English, I hope sense of the bug report will be clear:


Serious network bug with "Test Runways" (from a class "Stationary Ships") placed on a land

Any players connected to a server 4.10m, cannot appear now on a strip "Test Runway" placed on a land, cannot take off as usually and now ALWAYS appear in air. This new bug is "network" because arises only in online: in air throws only the players connected to a server. In the patch 4.10m "Test Runways" work online only in the event that under their centre there is a water (if there is no water under center of the "Test Runway" - then this "Test Runway" throws all players in air).

The same "Test Runways" in the same places of a map works fine in 4.09m. Players never appeared in air if "Test Runways" was located on an equal surface of the land (except for cases of an arrangement of a "Test Runway" on a hills).



Thanks to a bugged patch 4.10m now it is IMPOSSIBLE to create the worked online airdromes "Test Runways" placed on a land. Any "Test Runways" under which centre there is no water, throw up now the connected players in air.

With a patch 4.10m now there is no a possibility to add for network game new airdromes on a land =(((
WE DO NOT WISH TO APPEAR IN AIR!!!



Thank you TD very much for all your hard work. But many of us continue to use 4.09m and wait hotfix for 4.10m which will return all as earlier (worked "CheckRunTime=2", worked "Test Runways" placed on a land, and some other things which do not work now in 4.10m).
  #414  
Old 01-02-2011, 06:15 PM
HarryM HarryM is offline
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May have been reported already, but if you are in a Jet (Ar-234 and He-162 tested) and you let the AI takeoff, the engines will catch fire. Curiously, the other AI planes (non-player) this doesn't happen, only your own plane.
  #415  
Old 01-02-2011, 06:22 PM
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Quote:
Originally Posted by HarryM View Post
May have been reported already, but if you are in a Jet (Ar-234 and He-162 tested) and you let the AI takeoff, the engines will catch fire. Curiously, the other AI planes (non-player) this doesn't happen, only your own plane.
That's an old issue from long ago.

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  #416  
Old 01-02-2011, 06:33 PM
HarryM HarryM is offline
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Not a really big deal, would be if it happened to the non-player planes (obviously).
  #417  
Old 01-02-2011, 06:44 PM
Gryphon_ Gryphon_ is offline
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BUG: In an online game using a dedicated server with multiple targets for both sides to destroy, the game erroneously announces "RED WON" or "BLUE WON" when there are still many targets left to destroy.

I have never seen this announcement before in the online game, even though it is common in the offline game. It is very confusing as everyone stops playing, thinking one team has won, when they haven't. I have looked carefully at the target setup and can't see the problem. This has occured on more than one map. Here is the relevant section of the .mis file from one of them. This map announced 'RED WON' when Red had not won. If there is something I need to do differently in in the mis file, please advise. If not, this is a bug.

[Target]
1 0 0 0 500 126561 151887 500
1 0 0 0 500 67550 158981 500
1 0 0 0 500 108473 235433 500
1 0 0 0 500 71583 224151 500
1 0 0 0 500 68763 220959 500
1 0 0 0 500 78701 206214 500
1 0 0 0 500 83588 208925 500
1 0 0 0 500 72772 196655 500
1 0 0 0 500 95995 211405 500
1 0 0 0 500 85077 183711 500
1 0 0 0 500 90794 184815 500
1 0 0 0 500 87141 167354 500
1 0 0 0 500 96864 164910 500
1 0 0 0 500 102221 152155 500
1 0 0 0 500 106744 154120 500
1 0 0 0 500 62526 216413 500
  #418  
Old 01-02-2011, 07:09 PM
Ian Boys Ian Boys is offline
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Thanks very much I'll give them a try.

ian
  #419  
Old 01-02-2011, 07:12 PM
JAMF JAMF is offline
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G-forces: Does turbulence create G-forces in IL-2 engine, or is it cosmetic? Will turbulence encountered at the end of a dive, cause the aircraft to break into pieces?
  #420  
Old 01-02-2011, 07:37 PM
rollnloop rollnloop is offline
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Quote:
Originally Posted by IvanK View Post
For those debating Spitfire Elevator trim and the fact that they are seeing the elevator deflected visibly in external views when trimmed out. Well have a look at a few Air to Air shots of Spitfires and check out the position of the elevator. Its pretty characteristic of the type. Here is a couple of images of a MKXVI (Belongs to the Australian Temora collection) taken from an O2 whilst sitting in close formation and all nicely trimmed out speed at the time 130 Knots IAS:



Reading your post i'm not too sure Sean, were you in the spit or in the O2 ? I know you fly warbirds occasionnally, did you fly the spit and does it really need much down trim, even at slow speeds and/or low power ? Pilot's notes are quite evasive on the matter.
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