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IL-2 Sturmovik The famous combat flight simulator.

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  #391  
Old 08-19-2010, 01:05 AM
airmalik airmalik is offline
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Originally Posted by jameson View Post
Just wondering if we will have the sensation of hanging by the straps when flying inverted, so that the line of sight changes to one higher up in the cockpit?
I think pilots were strapped in pretty tight but this sort of thing may be possible based on Luthier's recent comments about movements of the plane affecting the crew inside. If that's the case, it'll make for some interesting flying while going through turbulence or tailing bombers.
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  #392  
Old 02-04-2011, 01:14 PM
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Feathered_IV Feathered_IV is offline
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Continuing on from this one:

http://forum.1cpublishing.eu/showpos...8&postcount=92

Blenheim Campaign - continued

Mission Five. It's been some weeks since your fourth. An anti-shipping mission near the Hook of Holland. It didn't go well. Flakships and fighters saw to that. With a real life attrition rate averaging 30% for every mission, Cliffs of Dover players often joke about the Blenheim campaign, "so how does it end?"

You return from hospital to a new aircraft and a new crew. This mission is a group operation against the invasion barges at Boulogne. Bombing is to be conducted at a height of 16000ft. Who the Hell thought that one up?

Skipping from the briefing screen and map, you visit the crew screen to meet your new Bomb Aimer and Wop/Air Gunner. All the members of the Squadron are listed, grouped by aircraft. Your aircraft is D-Dog. You click on it to expand the list and show the crew.

Here you can see the AI crew mambers names, statistics and skill levels. This can be very useful. If someone isn't good at their job, you'll want to know about it. Maybe you can trade them. Or maybe if they're good, you'll know to keep them when approached by another crew who is looking to exchange .

Your Bomb Aimer is new. His Experience level is listed as low, but Morale and Zeal are both high. As much as one might expect really. The Wireless/Gunner though... Cowan, RAAF. Experience is very high, but Morale is way down. Very strange! You look at his additional statistics and suddenly it all becomes clear. This will be his sixteenth mission. Sixteen! How on earth has he survived? Good God. No wonder he's all-in.

Later....

In the air and approaching Boulogne at 16000ft. 38 Blenheims push on through the punishing flak on their final run to the target. You keep on in the loose Vic with your flight leader as the AI bomb aimer opens the bomb bay doors and calls out corrections...

"Right.... Left-left... Steady!" Shrapnel rattles against the fuselage as you concentrate on holding course. Ahead, two Blenheims are streaming smoke and falling back, crowding another three bombers in the Vic behind. "Steady...!" says the bomb aimer. Plummy voice. Pompous bastard!

"S-Sugars had it" says the AI gunner. You look to the right. Your flight leaders port wing is hit and in flames. As you watch, his aircraft heels over veering towards you. You twitch reflexively on the rudder pedals. For a moment it looks like he's going to ram, but suddenly the port wings folds and the whole mess falls away. Flak rocks the aircraft once more.

"Left-left!" orders the Bomb airmer.

"Just drop the f*cking things!" shouts the W/Gunner.

The first bombs are beginning to fall from the lead bombers. Any second now...

"Bomb doors closed" says the bomb aimer. "It's no good. Steer one-one-five. We're going round again..."

As you throw the Blenheim into a steep bank, you and the gunner both hurl curses at the bomb aimers back. If you get out of this one, you'll trade him out of the ship the first chance you get!

Last edited by Feathered_IV; 02-04-2011 at 01:28 PM.
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  #393  
Old 02-04-2011, 01:32 PM
Krt_Bong Krt_Bong is offline
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Spotting a U-Boat and seeing it Submerge, or for that matter seeing it Surface. An Ambulance that roars out across the field with a siren screaming to meet a stricken aircraft that is coming in smoking. Static figures for user made missions that look like they are in some action; Officer with Binoculars, man pointing, loader with ammo belt, all placeable at various levels for tops of buildings (tower), wings, etc..
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  #394  
Old 02-04-2011, 02:18 PM
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major_setback major_setback is offline
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A visit from royalty...unexpected of course, for security reasons.

Queen Lizzy:

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Flying online as Setback.
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  #395  
Old 02-04-2011, 02:39 PM
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F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by Novotny View Post

Kind of reminds of of that Argentinian bloke who played Silent Hunter in real-time and designed his flat to look like a submarine. I am curious: how many of you actually do dress up to play IL2?
Well I always dress up to play IL2; slippers, worn t-shirt, men's underwear, a beer on occasion and a silly cap with a metal tripod thingy with reflector tape
My wife thinks I look really manly!!
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  #396  
Old 02-04-2011, 02:44 PM
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F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by Waldo.Pepper View Post
I was reading Luftwaffe Test Pilot by Hans-Werner Lerche, the other day. And one method that the author used was the direction that cows face in a field. So I want this modeled, imperfectly of course, because it is not foolproof. But there is some evidence for it that if the wind is strong enough cows will face away (shielding their faces) from the wind.
Loved this answer in that link of yours:
"I think in the southern hemisphere dairy cows rotate clockwise, while in the northern hemisphere counter-clockwise."
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  #397  
Old 02-04-2011, 03:11 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Friendly_flyer View Post
Have we covered the pilot portraits? The squadron mated in IL2 are severely lacking. I have browsed for some actual pictures of RAF pilots from the Battle of Britain. I would like to see squadron mates that actually look like people from 1940, not a bunch of modern stock-shots with photoshopped on uniforms, and I would like to see a bit of individuality.
Perhaps a tube of Brylcreem with the Collectors edition will give everyone the "feel" also ?
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Last edited by KG26_Alpha; 02-04-2011 at 03:14 PM.
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  #398  
Old 02-04-2011, 03:29 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Perhaps a tube of Brylcreem with the Collectors edition will give everyone the "feel" also ?
Tube? When I was young it came in (glass?) pots.

Last edited by KG26_Alpha; 02-04-2011 at 05:49 PM.
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  #399  
Old 02-04-2011, 03:37 PM
Royraiden Royraiden is offline
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Quote:
Originally Posted by jg27_mc View Post
I would like to have a foofighter experience (this should be extremely rare though)… There are several reports of sightings during WWII.

Random failures mechanical, electrical, etc as mentioned.
e.g. During or just after takeoff - possibility to change plane, takeoff and return to formation ASAP. Or some malfunction during final approach or landing.

Another cool option is to unexpected have the airport/airstrip closed by some type catastrophic event or accident, or even be forced to divert due to bad weather (poor visibility, etc.).

e.g. A cargo plane has a terrible accident during landing and puts lots of debris and flames all over the place making the runway unavailable forcing you and the rest f the squad/flights to divert or to take the taxiway instead.

Secondary assignments after you’re airborne, before or after the main mission objectives. Radar should play a role on this one.
~S~
Quote:
Originally Posted by nearmiss View Post
What about navigation for the player flight that doesn't require following a waypoint path directly. The player flight follows a heading or ADF beacon and enters a waypoint area, which is set for size in mission builder. Allow for Aircraft scrambles with no briefings. Radio comms give directions, altitude, and expected enemy contact.

The player will have to maintain a better feel for where he is going by heading, landmarks and/or homing signals.

Radio comms for mission changes on the fly.

The AI follows waypoints, and has alternative waypoint options that can be changed by triggers.

It is so not for real following waypoints. I'd be willing to bet most players do just like I do. They 8x to action areas. Does it make any sense to just ride along for 30 minutes looking at a computer screen or however long it takes from waypoint to waypoint to arrive at the action area?

If the waypoint track has got to be followed in some cases then allow for both methods, for player only.
Luthier if you are still reading after 40 pages,thanks a lot for asking us what do we want in the game.You cant imagine how much confidence boost a player gets when the devs of his favorite game ask him what he wants.

Before takeoff
As others have said,it would be really nice to see the airfields come to life.Airplanes landing, emergency crew on alert,planes getting towed in and out of the hangars for repair,maintenance crew, painting,refueling,checking the planes.That would add a lot before starting a mission.A more detailed start up procedure if possible.

After takeoff/during mission
Engine,mechanical failures on our planes or our squad mates.Unexpected failures that could alter the outcome of the mission,for example a wingman is losing fuel and wont make it home if he reaches the target, so he turns back home.Instruments damaged by enemy fire causing them to malfunction thus providing wrong info.

When landing
Having partial or complete landing gear failure,even without being damaged by enemy fire.Airfields bombed, so the squad needs to locate another one to land.Seeing one of your squad mates crash his plane due to some engine/landing gear/ failure.Crosswinds,making you re approach the airfield again.

Once again:
Thanks again for asking us
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  #400  
Old 02-04-2011, 03:51 PM
julien673 julien673 is offline
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Exclamation

Top ace in air combat make enemy fears ... event run away

If you stay to much time in enemy territory...and active, they will try to intercep you

Campagne like SWOTL, you chose about priority

You can force 1 alone enemy aircraft to land on your base = Got great info on that and you may ch ose its
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