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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-12-2009, 12:57 PM
nearmiss nearmiss is offline
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What about navigation for the player flight that doesn't require following a waypoint path directly. The player flight follows a heading or ADF beacon and enters a waypoint area, which is set for size in mission builder. Allow for Aircraft scrambles with no briefings. Radio comms give directions, altitude, and expected enemy contact.

The player will have to maintain a better feel for where he is going by heading, landmarks and/or homing signals.

Radio comms for mission changes on the fly.

The AI follows waypoints, and has alternative waypoint options that can be changed by triggers.

It is so not for real following waypoints. I'd be willing to bet most players do just like I do. They 8x to action areas. Does it make any sense to just ride along for 30 minutes looking at a computer screen or however long it takes from waypoint to waypoint to arrive at the action area?

If the waypoint track has got to be followed in some cases then allow for both methods, for player only.

Last edited by nearmiss; 11-12-2009 at 01:07 PM.
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