Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #31  
Old 05-09-2009, 02:30 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Quote:
Originally Posted by jwallstone View Post
DGDobrev: How did you fix it? I have the same issue.
Try using a different patch other than nobilis and/or different download place (I tried like 5-6). I don't actually know how it happened, or which download place worked, but it did.

@Vilk

You mean you do most quests and fights of first 4 area before 7AM day 3? From reading some post it seems that going to islands before level 10/11 would be quite a challenge in Islands.

-> Yeah, absolutely, and with slim to none losses. A few battles I did skip... I hate seeing a lot of units die just like that, and I'm extremely unlucky... No magic spring spell whatsoever in the starting areas! Let's hope there will be one lying around the freedom islands, or I'll be restarting this game too. The only reason that kept me from doing that so far is that I got a few nice + leadership items, I have a lot of griffins available and Rina gave birth to a +10% XP kid. However, even with this setup I'll be going to the islands at level 9 at most (although I have lvl 3 learning). What Calinda managed to do and get to lvl 11 is amazing, and was probably a product of many battles vs. strong or overpowered enemies, because you seem to get the most XP in such battles. There are some nice places in the swamp where you can easily beat the crap out of the powerful enemies, like the 3-hex battle arenas where 2 hexes are blocked by obstacles and you can put your horseman on the free hex to block any advance.
__________________
Reply With Quote
  #32  
Old 05-09-2009, 05:27 AM
Zuvio Zuvio is offline
Approved Member
 
Join Date: Apr 2009
Posts: 32
Default

@ Vilk, killing mobs with less than max units in your army makes them a higher difficulty and also give more xp. Maybe thats a trick we dont use and can explain higher level. My top level was level 9 barely before going to islands and that is with no tactics treatise and max level learning ASAP. I also saw in his save that he cleared out griffon islands and actually killed all mobs in Old/Abandoned Castle, two things I usually dont. Especially the castle with all the paintings give nice xp. Also, he upgraded all items he could and he stated in another thread that his tactics treatise had to be surpressed when he was almost done with the startings areas. Again more xp. And doing turtle at level 2 gives more xp than doing it at level 5. Doing turtle ASAP is best, see his thorn hunter tactic for killing turtle easy.

@ Calinda: thank you for sharing your savegames. They have proven to be very insightful. Some differences between your game and mine: you have higher leadership when you arrive on the islands making the mobs lower difficulty for you. For me all mobs are stronger. Also your skill trees are different than mine. I maxed out distortion and order magic and so I had little runes left to go to chaos. You also go for leadership reducing talents, I see those are your goal in the might and magic trees. Seeing as how I arrived on the islands and how you arrived clearly shows me I made some big errors in developing my game. The main idea is the same, my execution just left me in a much worse position. I also had less luck than you, I had no sacrifice up until the islands and I also could only buy 24 inquisitors total. I didnt have tactics treatise although I figure that one is just added bonus and not necessary.

Your highscore is still the highest, but what I found most impressive was that in your end stats you had so little losses of units. That was what puzzled me the most. Several people came close to your score, but with heavy losses and I couldnt see how you did it with so few losses. So thanks again for the insight, it was really helpful!

Last edited by Zuvio; 05-09-2009 at 08:00 AM.
Reply With Quote
  #33  
Old 05-09-2009, 08:21 AM
Calinda Calinda is offline
Approved Member
 
Join Date: Oct 2008
Posts: 116
Default

Actually I even did the fights in the Old castle, including those mobs summoned by the paintings in there. These fights alone can bring you from 10 to 11, but surely are pretty hard, and some of the few loses that I had are from there.
To have less loses sometimes you have to prolong fights and take some time to resurrect your army.

Last edited by Calinda; 05-09-2009 at 09:29 AM.
Reply With Quote
  #34  
Old 05-09-2009, 09:17 AM
Zuvio Zuvio is offline
Approved Member
 
Join Date: Apr 2009
Posts: 32
Default

Calinda, could you explain your tactic vs the turtle again? Did you use 2xtelekenisis on one thorn hunter to get him before the turtle on round 2 and then catch up with the other thorn? Im trying that strat but the turtle uses aoe before i can get a thon in front of him.
Reply With Quote
  #35  
Old 05-09-2009, 09:34 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Doing the turtle quest on level 2 is nice, but looking and calinda's save, I don't think he did that. There's quite a bunch of quests completed before lyaro island, and maybe just as right - having as much +XP items before fighting the turtle gives a rather handsome XP boost. I also saw that it takes some time to go to lyaro and back, so that quest is probably best completed at the end of day 1 so that you don't lose a day traveling.
__________________
Reply With Quote
  #36  
Old 05-09-2009, 09:35 AM
Calinda Calinda is offline
Approved Member
 
Join Date: Oct 2008
Posts: 116
Default

I did the turtle at 6:55 AM at day 2 so I dont lose extra time ...
Edit: Cant remember if it was exactly 6:55, only one way of the travel to the turtle rolls a day, don't remember which one, but I'm sure you got the idea.

Last edited by Calinda; 05-09-2009 at 09:38 AM.
Reply With Quote
  #37  
Old 05-09-2009, 09:48 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

It's the second one, going back to Greenwort, I'm positive. So if anyone's doing the turtle, it has to be within a normal time limit of that 6:55 AM deadline.

I also noticed that you pretty much didn't change your initial troop setup. However, getting 24 horsemen is impressive. So far I didn't see more than 15 in the camp. I wonder if that has something to do with playing the paladin, since the game and the troop setup is pretty much different for the three chars.
__________________
Reply With Quote
  #38  
Old 05-09-2009, 10:10 AM
Calinda Calinda is offline
Approved Member
 
Join Date: Oct 2008
Posts: 116
Default

I got them via Sacrifice, I had 9-10 in the camp I think.
Reply With Quote
  #39  
Old 05-09-2009, 12:41 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Zuvio View Post
Calinda, could you explain your tactic vs the turtle again? Did you use 2xtelekenisis on one thorn hunter to get him before the turtle on round 2 and then catch up with the other thorn? Im trying that strat but the turtle uses aoe before i can get a thon in front of him.
I can't answer for Calindra but perhaps you can use horsemen, at least one, two thorns pack:
  • Round 1: Horsemen move closer but still not close, the two thorns move closer, the two long range shoot. Turtle cast mass slow.
  • Round 2: Horsemen move close to turtle but don't attack and defend. the two thorns move closer but still aren't close to turtle, the two long range shoot, the turtle attack the horsemen but don't kill it.
  • Round 3: Horsemen move back, the two thorns move close to turtle and don't attack, the two long range shoot, the turtle attack one thorn.
  • And so on. I don't remember if Thorns act before the turtle or not, if not you'll have to sacrifice a horsemen or use some spell to support.
Reply With Quote
  #40  
Old 05-09-2009, 12:49 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Calinda View Post
Actually I even did the fights in the Old castle, including those mobs summoned by the paintings in there. These fights alone can bring you from 10 to 11, but surely are pretty hard, and some of the few loses that I had are from there.
Arg can't believe, I suspect those fights even tougher than those of the mage test in Alarnia, don't remember.

Quote:
Originally Posted by Calinda View Post
To have less loses sometimes you have to prolong fights and take some time to resurrect your army.
You wrote "sometimes"? Isn't it more "somehow often"? Ok not during the beginning but later at least.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:49 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.