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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 09-01-2008, 06:00 PM
bhunter2112 bhunter2112 is offline
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What I like most about it is.......They give us updates, a website, video, screenies, interviews, information. Best of all it looks like it is going to be released!
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  #32  
Old 09-01-2008, 06:04 PM
Foo'bar Foo'bar is offline
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Originally Posted by Bloblast View Post
That train looks like a nice target to me.

I wonder if Oleg can beat that.
We will do our very best
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  #33  
Old 09-01-2008, 06:46 PM
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Bloblast Bloblast is offline
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Foobar,

Your artwork is "fabelhaft".
Is it certain that Oleg will use your trains?
If so it will be perfect!

Did you offer him to use your trains or did he order that from you?

Will Oleg use more objects from you?
Your Kübelwagen looks great.
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  #34  
Old 09-02-2008, 12:28 AM
LEXX LEXX is offline
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Bobb4::
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Now again I stress it is very good but not cutting edge. Not next generation.
I hope that gets my point across.
Cutting edge for ground combat simulation -- no.

If you are "right" I am happy!


I hope the devs save the "cutting edge" grafix for the air warfare environment, clouds, sky, sun, etc...and program the game to use the air warfare environment tactically, and leave the "cutting edge" terrain for ground shooter or tank sims.

The ground shooter developers have always known their primary goal was modelling the ground warfare environment, and programming their games to use that environment tactically. That is why ground shooter sims are mainstream business successes, because they focus on ground warfare grafix, their own turf. If The Sims developers ever learn their primary goal is the air warfare environment, they will find great business success as well. Perhaps someday they will. But not today.
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  #35  
Old 09-02-2008, 06:10 AM
Foo'bar Foo'bar is offline
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@Bloblast, all my railway work is dedicated exclusively to SoW series and AFAIK I'm the only one far around who's making axis railway objects. Don't expect too much of my work for the initial release, most of the vehicles and buildings are dedicated to follow in later episodes.

Last edited by Foo'bar; 09-02-2008 at 06:38 AM.
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  #36  
Old 09-02-2008, 06:46 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by LEXX View Post
Bobb4::
Cutting edge for ground combat simulation -- no.

If you are "right" I am happy!


I hope the devs save the "cutting edge" grafix for the air warfare environment, clouds, sky, sun, etc...and program the game to use the air warfare environment tactically, and leave the "cutting edge" terrain for ground shooter or tank sims.
"As an example, when Manfred von Richthofen met British ace Lanoe Hawker in November 1916, each persisted in trying to get on the other's tail. Both stuck to Boelcke's second dictum. When their endless circling had brought them down near the ground behind German lines, Hawker had to chose between landing and capture or fleeing. He chose to flee. Richthofen was then able to get behind him and shot him down."
A short description of a typical air combat kill in WW1 (Nothing Richthofen ever did could really be called typical but anyway) low to the deck.
This is not about high powered planes zooming in from 10000m for the kill but about planes that flew at 80 to 100 mph and the higher they got the slower they flew.
Dogfights ended up low between 1000m and the deck within minutes so what you see down low adds to the immersion factor especially as you hurtle along at 50mph in a barrol role.
Ground detail becomes important.
Are these trees the fly through models of IL2 and OFF or solid objects? All important details.
This has nothing to do with mudmoving.
Look at the balloons all less than 200m above the ground if you are lucky, plus the moment you attack they will be pulled down.
Again what is down below counts.
I know it is an early alpha but... Again my only point was this sim does not look next generation. maybe it is and the screenshots are of very early non textured land meshs put in as place holders.
maybe the screenshots were taken on a not ideal system (latest computer). Who knows. All I do know is I would like more below me when I come into land or dogfight than bland flat textures.
Although having examined other screenshots I have seen more detail so I may be over-reacting lol.
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  #37  
Old 09-02-2008, 09:53 AM
Rama Rama is offline
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Quote:
Originally Posted by Bobb4 View Post
Are these trees the fly through models of IL2 and OFF or solid objects?
Solid objects that you will crash into (with damage depending on which part of the plane did actually hit the tree)

Quote:
so I may be over-reacting lol.
You sure do...

Last edited by Rama; 09-02-2008 at 09:55 AM.
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  #38  
Old 09-02-2008, 09:54 AM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
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Quote:
Originally Posted by Bobb4 View Post
.........
Dogfights ended up low between 1000m and the deck within minutes so what you see down low adds to the immersion factor especially as you hurtle along at 50mph in a barrol role.
Ground detail becomes important.........
Agree !!
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  #39  
Old 09-02-2008, 12:42 PM
Pike Pike is offline
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Dear All,
Just one point here, Bobb4.........not wishing to be critical, I could not perform a Barrel Roll in an SE5 unless I was doing Max speed and more....even then its difficult as I always stall out. If the speed dropped to 50mph I would be very worried if I was less than threequarters through the maneouvre. If you can do it tell me how please.
best regards,
SLP
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  #40  
Old 09-02-2008, 01:27 PM
Bobb4 Bobb4 is offline
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Originally Posted by Pike View Post
Dear All,
Just one point here, Bobb4.........not wishing to be critical, I could not perform a Barrel Roll in an SE5 unless I was doing Max speed and more....even then its difficult as I always stall out. If the speed dropped to 50mph I would be very worried if I was less than threequarters through the maneouvre. If you can do it tell me how please.
best regards,
SLP
Never said in a SE5a did I, do not think I mentioned a plane at all...
But the stall speed of the SE5a was 45 mph according to some sources and as low as 43mph to others. As with the Fokker DR1 which also had a stall speed of around 45 mph. Now with its given maximium speed of only 115mph One can see that all manovers were done in between say 50 and 100 mph.
even cruising along at 115mph or 135mph (SE5a) terrain is slipping past pretty slowly.

And yes I would find it very difficult to perform a barrel roll at 50mph.
That does not mean in a dogfight i would not give it a try
I guess that is why most of my flights end up as me being a lawn dart.

"Preparation for landing is relatively easy; check the air pressure is still between 1 and 2 PSI, we wouldn’t want the engine to starve of fuel on approach. Enter the traffic pattern downwind at about 70 mph reducing throttle and airspeed as you go; turn base to final and reduce to 55-60 mph, over the fence at 50 hold it off as long as you can and touch down three point just as the stall is approached at 45. Directional stability at this point is rather good and the airplane rolls out straight ahead, any corrections are easily made with rudder and you will find the steerable skid is very effective."

This is an actual extract from a modern flight of a rebuilt (replica?) SE5a http://thevintageaviator.co.nz/proje...on/flying-se5a

Last edited by Bobb4; 09-02-2008 at 01:29 PM.
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