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#1
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A short description of a typical air combat kill in WW1 (Nothing Richthofen ever did could really be called typical but anyway) low to the deck. This is not about high powered planes zooming in from 10000m for the kill but about planes that flew at 80 to 100 mph and the higher they got the slower they flew. Dogfights ended up low between 1000m and the deck within minutes so what you see down low adds to the immersion factor especially as you hurtle along at 50mph in a barrol role. Ground detail becomes important. Are these trees the fly through models of IL2 and OFF or solid objects? All important details. This has nothing to do with mudmoving. Look at the balloons all less than 200m above the ground if you are lucky, plus the moment you attack they will be pulled down. Again what is down below counts. I know it is an early alpha but... Again my only point was this sim does not look next generation. maybe it is and the screenshots are of very early non textured land meshs put in as place holders. maybe the screenshots were taken on a not ideal system (latest computer). Who knows. All I do know is I would like more below me when I come into land or dogfight than bland flat textures. Although having examined other screenshots I have seen more detail so I may be over-reacting lol. |
#2
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![]() Last edited by Rama; 09-02-2008 at 09:55 AM. |
#3
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Agree !!
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#4
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Dear All,
Just one point here, Bobb4.........not wishing to be critical, I could not perform a Barrel Roll in an SE5 unless I was doing Max speed and more....even then its difficult as I always stall out. If the speed dropped to 50mph I would be very worried if I was less than threequarters through the maneouvre. If you can do it tell me how please. best regards, SLP |
#5
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But the stall speed of the SE5a was 45 mph according to some sources and as low as 43mph to others. As with the Fokker DR1 which also had a stall speed of around 45 mph. Now with its given maximium speed of only 115mph One can see that all manovers were done in between say 50 and 100 mph. even cruising along at 115mph or 135mph (SE5a) terrain is slipping past pretty slowly. And yes I would find it very difficult to perform a barrel roll at 50mph. ![]() That does not mean in a dogfight i would not give it a try ![]() I guess that is why most of my flights end up as me being a lawn dart. "Preparation for landing is relatively easy; check the air pressure is still between 1 and 2 PSI, we wouldn’t want the engine to starve of fuel on approach. Enter the traffic pattern downwind at about 70 mph reducing throttle and airspeed as you go; turn base to final and reduce to 55-60 mph, over the fence at 50 hold it off as long as you can and touch down three point just as the stall is approached at 45. Directional stability at this point is rather good and the airplane rolls out straight ahead, any corrections are easily made with rudder and you will find the steerable skid is very effective." This is an actual extract from a modern flight of a rebuilt (replica?) SE5a http://thevintageaviator.co.nz/proje...on/flying-se5a Last edited by Bobb4; 09-02-2008 at 01:29 PM. |
#6
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I love it those videos... it looks like a slow motion compared to the IL2 action
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#7
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Bobb, good point about ground terrain being more important for WW1 than later wars. The higher you go, the less terrain detail needed.
Bobb:: Quote:
For every half hour dogfight descending into the trees, there were a dozen stalkings and hunts for other aircraft at high altitudes, with success or failure dependent on the air warfare environment high in the sky, long before dogfights descend to treetop level. Now, for mud moving and balloon busting, good terrain would "count" highly but still lies behind in importance to air warfare environment modelling for the overall WW1 air warfare modelling. Zeppelin or Gotha hunting are examples requiring the later. GRANTED: for a ground level first person "dogfight" shooter simulation (FPDS), I can see the need for "cutting edge" terrain grafix. All that is needed for that is solid blank blue sky. Nothing new here in The Sims. |
#8
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I'd agree that I'm more interested in "FM-candy" than low-level eye-candy, though I'd hope to find a good level of both in this particular genre.
While the speeds are quite low compared to WW2 norms I don't think 100 mph is particularly slow. In fact, the closer to the ground you fly the faster it will appear to be, and, if you hit something solid, you'll know what I mean ![]() So, while I'm keen to see trees, bushes and smoke being affected by the wind, I'm far more interested in feeling that effect transmitted to the flight model. It should make 50mph barrel rolls interesting, as long I'm only watching, lol. B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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