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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 09-14-2012, 10:47 AM
Drum_tastic Drum_tastic is offline
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Hello,

Firstly, I would like to say that I am really enjoying the game at the moment and think the atmosphere of channel dogfighting is very good I hope we get to realise the full potential this sim has to offer.

My questions are

• Are the team hoping to continue the series (all being well) as was mentioned earlier in the development cycle?

• Are you going to be in a position to give the planned overdue announcement regarding future development’s any time soon?

Many thanks
  #32  
Old 09-14-2012, 10:48 AM
jf1981 jf1981 is offline
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Can we increase even more the degree of realism e.g. available & working aircraft systems ?

Just a side note, please remove the ever icing clouds, most of them are not, especially flying low, it's not that often sub zero.
  #33  
Old 09-14-2012, 10:50 AM
GraveyardJimmy GraveyardJimmy is offline
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Is it possible to expand on the not before seen special feature that was mentioned? Will it come for the sequel or will it not come out now?

Any news on how the vehicle control will be implemented? Will that ship with the sequel?
  #34  
Old 09-14-2012, 10:59 AM
Swoop Swoop is offline
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First off great work on the last patch, at last many of my fellow pilots are back flying CoD and we're really enjoying hand made historical DFs each week with a loads of us in there.

Many of the same relevant questions have already been asked, but the biggest one for me is when is the estimated time of the next release? It has the biggest set of fixes for Cod promised and since the sucess of the last patch now eagerly awaited.

Welcome back btw, B6 has been doing a fine job in the trenches
  #35  
Old 09-14-2012, 11:00 AM
1337Avi80R 1337Avi80R is offline
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1. Is it save to say that the the sequel will, besides adding new content, fix all major gameplay, graphic ,multiplayer issues we currently have?

2. Will there be a solid documentation for engine management, level bombing etc.?

3. Can we expect the sequel to be out this year or is that unrealistic?

4. What happend to the offical announcement for the sequel?

5. Is someone still working on improving and/or adding new/better sounds?

6. What priority have drivable vehicles? What amount of work is put into that?
  #36  
Old 09-14-2012, 11:11 AM
kendo65 kendo65 is offline
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Luthier, thanks for the earlier update and the honest answers.

2 questions concerning the COD map.

1. You said earlier:

'we really want to release at least the map-making SDK to the public “as is”, which is why they’re not covered by the next patch v. sequels discussion.'

If this is released will it be possible for an organised community effort to improve certain elements of the main COD map or will the sdk be only for creating new small maps?

As you probably know quite a few people are disappointed with the current map and feel it could be made better by making changes to tree coverage/ hedgerows/etc. These would not be difficult changes technically, but would be time consuming and labour intensive - and therefore ideal for talented community members to undertake whilst the developers focus on the sequel (almost like a Team Daidolos for COD).

If the choice is between NO further work on the map OR allowing an (organised) community effort to make improvements (with your final approval regarding quality) would you be agreeable to this happening?

2. Videos from the Igromir pre-release version of COD seem to show a better implementation of the map. Were changes made after Igromir for performance reasons, and if so can those changes be easily reversed?
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Last edited by kendo65; 09-14-2012 at 11:22 AM.
  #37  
Old 09-14-2012, 11:23 AM
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Varrattu Varrattu is offline
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May I expect a sequel including a comprehensive manual for the DM, FM, FMB, including scripting?

Regards Varrattu
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Last edited by Varrattu; 09-14-2012 at 11:36 AM.
  #38  
Old 09-14-2012, 11:49 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by luthier View Post
...
as you might have guessed, the brunt of the team’s efforts has gradually shifted to the sequels.
I note the plural 'sequels' in your earlier post

There has been much speculation and uncertainty about the sequel(s) - ie Moscow?, Stalingrad?, MMO only?, etc, etc.

Can you comment at this time on whether the next sequel will be Moscow as previously stated, whether Stalingrad will be a separate sequel to follow, or how the MMO option will fit into the series?

Please be aware that the continued delays in clarifying details like this (originally scheduled for June I believe) increase uncertainty and speculation and contribute to community uneasiness.
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Last edited by kendo65; 09-14-2012 at 11:54 AM.
  #39  
Old 09-14-2012, 12:04 PM
Gourmand Gourmand is offline
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hi, can we shoot su-26 and making weapon dommage ?
and how about flak control ? it's for the sequel?
  #40  
Old 09-14-2012, 12:04 PM
lonewulf lonewulf is offline
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I'd be interested to know if you've addressed the aircraft visibility (or invisibility) issue? IMO, the problem has all but killed the game. Whatever the reason for it, it doesn't really work in a simulation. You simply can't shoot what you can't see.
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