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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 07-02-2012, 07:17 PM
TonyD TonyD is offline
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@ hc_wolf: I tried your suggestion, but it does not work. The autogen for the basic trees does not function, only the high detail LOD. If you start the quick mission over Dover, the trees that are present are those that would be loaded with whatever range setting for your aircraft in the starting position. If you fly inland they do not generate at the limit of original range, only the high detail final render in a LOD circle very close to the aircraft does. Thanks anyway though
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  #32  
Old 07-03-2012, 07:41 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by salmo View Post
* Static objects appear in single player missions but not in MP online mission (buildings, spline roads etc).

http://forum.1cpublishing.eu/showpos...22&postcount=2
Don't know about roads.


* Static objects in a sub-mission are not loaded into MP online games.
* Objects can be raised in height in single player missions but default to zero height in MP online mission.

I passed it

* The same mission plays differently in FMB preview, single player & MP online play, making it impossible to build consistent missions.

We need an example of such mission

* Several planes don't start or have non-working controls in MP online play (especially with latest patch).

I passed it
Quote:
Originally Posted by hc_wolf View Post
1) Is there a major focus on the Multi Player Online coding to refine it ASAP?
2) Will they write in scripting so we can call to the Fuel to Refuel and Re-arm?
1) For the sequel, but I don't quite understand this question
2) No. It's not planned

Quote:
Originally Posted by furbs View Post
Also Blacksix, do you know if the COOP's will be reworked for BOM?
We plan to do a different type of missions for the sequel. I can't comment it.

Last edited by BlackSix; 07-03-2012 at 07:44 AM.
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  #33  
Old 07-03-2012, 08:09 AM
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klem klem is offline
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Quote:
Originally Posted by hc_wolf View Post
Blacksix,
.................................................. ...........

Blacksix, please pass on our thanks for the new scripting that is available in new patch. ........................................

HC_Wolf
Where can I find details of the new scripting? I have loaded the Maddox References but that is a hell of a lot to trawl through to find new stuff. Has anyone documented it or the new stuff anywhere?

(How did you even know there was new scripting?)
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  #34  
Old 07-03-2012, 08:22 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by BlackSix View Post
1) For the sequel, but I don't quite understand this question
2) No. It's not planned



We plan to do a different type of missions for the sequel. I can't comment it.
Thanks B6
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  #35  
Old 07-03-2012, 08:52 AM
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Quote:
Originally Posted by BlackSix View Post
1) For the sequel, but I don't quite understand this question
2) No. It's not planned



We plan to do a different type of missions for the sequel. I can't comment it.


In regards to your answer for #1...There is a bugtracker # for it, someone will give a link to it for you. It is a big problem for on-line servers that have to join Steam, if I understand it correctly.
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Last edited by SlipBall; 07-03-2012 at 10:58 AM.
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  #36  
Old 07-03-2012, 08:25 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by BlackSix View Post
1) For the sequel, but I don't quite understand this question
2) No. It's not planned



We plan to do a different type of missions for the sequel. I can't comment it.
So you are saying netcode won't be touched until the sequel?

As far as don't understand the question: There's huge amounts of lag online. Ships fly in the air online. AI fly sideways online. The mine ship now goes across the channel upside down sometimes. We have no way to even warn someone of high ping. There is no client checks available for servers. This is a shame. If netcode isn't going to be touched, online will never go anywhere.

As far as needing a mission for bugs: No you don't! A couple things you can do that take 2 minutes to see the bugs 1st hand.

Set an AI ground convoy up - (Trucks with cargo/trailers) Load this simple mission through the FMB or in-game lobby. Everything works fine. Now load this same mission through Dserver.exe and all the cargo/trailers immediately fall off the trucks.

The same can be said for any cargo. For instance, load up train cars with cargo and AAA guns. Load this through the FMB / in-game lobby and it works fine. Load it through the Dserver.exe and the train won't have any cargo or guns.

The same can be said for spline roads. Make any road you want in the FMB. Load this mission in the FMB / in-game lobby and the road shows up. Load the same mission in the Dserver.exe and the spline roads do not show up.

All hook type objects (hangers, piers, etc.) will not hook properly in the FMB.

You get some of these basic errors fixed and I'll give you a laundry list to fix next. This is all stuff that has been pointed out for almost a year btw. How can you not know about it?

Do you guys do any sort of testing the game with the Dserver.exe function at all? Do you guys realize the Dserver.exe connects to steam like a client unlike every other steam game where it's an actual dedicated server? These are GLARING problems.

Perhaps you didn't know about any of these bugs and this isn't an attack on you. But is there a better place I could send these things to 1c? These are all bugs that have been long reported. Heck, I've personally reported these bugs about 10 times now.

Maybe a native Russian speaker could translate this and post it on the Russian forums?
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  #37  
Old 07-03-2012, 08:39 PM
ATAG_Colander ATAG_Colander is offline
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And..
If there are no plans of improving the net code for CloD, that means the sequel will, again, have an untested code full of issues.
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  #38  
Old 07-03-2012, 08:44 PM
Ze-Jamz Ze-Jamz is offline
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------------------BLACKSIX------------------------

Copy the above post ^^^^^^^^^^^ and get someone translate it for you so you understand exactly what Bliss is saying....

Its been far too long and reported too many times for you to not know about these bugs
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  #39  
Old 07-03-2012, 08:59 PM
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B6 this is definitely the number 1 problem for Clod at this time...If you could just have Luthier read the post by Bliss, he would then know of the problem. A communication channel could then be opened with Luthier and the server operators, which would save much time. ...B6..could you post here, so we know you did read the posts above. thanks!
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Last edited by SlipBall; 07-03-2012 at 10:15 PM.
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  #40  
Old 07-03-2012, 09:02 PM
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Bliss, you have the patience of a saint(even if i can sense something else buliding underneath)
Luthier, Blacksix and 1C please listen to Bliss, without ATAG this last year, COD would of been dead a long time ago IMO.

Anymod, this needs to be a sticky ASAP.
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Last edited by furbs; 07-03-2012 at 09:04 PM.
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