Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 06-17-2012, 09:40 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Thumbs down

Quote:
Originally Posted by BG-09 View Post
The war and combat decisions, and skils (flight skils) are result of human psichics. Thats why AI can not be compared to human. So only humans can simulate war, because war is human product.
Pardon, but Bollocks. A military simulation without AI is impossible because human players do not follow orders (no snipes at current AI issues pls ), don't use historical tactics or fly any aircraft they're being assigned. Human players play for fun, their fun to be precise, and that means they will follow their own paths, do their own thing and if some kind of cooperation comes out of it that is mere coincidence.

Quote:
Originally Posted by BG-09 View Post
But for pilots AI do not fits, because human abilities and behaiviour are unique apearance of the nature. They can not be simulated.
True to a point. But AI can be programmed to act like the historical pilots (in theory, that is). No human player would follow tactics and orders which ran contrary to his common sense. Or would you adhere to flying vics when the Finger-4 is so much more effective? Pilots back then didn't have a say in such matters ...

And quite honestly: Given the amount of ego-driven whines, flames and crybaby alerts I had to see over the years I doubt the majority of people is interested in historical missions - all they seem to want is clusterf*cking with the latest über-fighters so that they can stroke their ego and pretend they're [insert-historical-ace] reborn. And there I can say with utter conviction: Thanks, I'll pass.
Reply With Quote
  #32  
Old 06-17-2012, 10:48 AM
Nephris Nephris is offline
Approved Member
 
Join Date: Jun 2008
Posts: 117
Default

Quote:
Well...gentlemen...

I think
God beware you keep on,m8!
Reply With Quote
  #33  
Old 06-17-2012, 11:57 AM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

And to add to the points csThor pointed out: Not only do humans not follow orders - they also and most importantly do NOT have the psyche of a soldier during the times of WWII.
Do we lose our comrades in battle? Do we see them wounded, shot down, blown to pieces, traumatized? Do we experience this? Do we get wounded, shot down, almost killed? Do we kill?

The psyche of a gamer is totally different and thus you can't simulate "war" in games even with real people. In fact real people might be even worse than programmed AI.

The reason is simple: you say for pilots AI doesn't fit. Well, I say it's almost the other way round. Todays virtual pilots are very much different from the real pilots during the war. Not only we differ in psyche but also we have the knowledge that the pilots didn't have at that time. We know the precise numbers behind plance performance, structural weaknesses, FM capabilities etc.
We also do not have to be physically fit at all and many virtual pilots wouldn't even fit into a fighter pit.

And what about culture, media exposure? There are so many factors involved... even just the simple fact that we KNOW the outcome of the war changes everything. Historic campaigns? Not happening anymore, ever.


As I said in my first post: a game like CloD or anything like it without AI won't happen and wouldn't work.

Last edited by Madfish; 06-17-2012 at 11:59 AM.
Reply With Quote
  #34  
Old 06-17-2012, 03:05 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by BG-09 View Post
Well...gentlemen...

I think that we do not need AI at all, because, there are enough phisical models developed for first person simulation.

Now we have tanks, we have aircrafts, we will have some ships..probably. I am sure.

Soon this simulator will become all round war simulation.
If you see a tank, he is man driven and operated, if you see a submarine it is man driven and operated, same for the aircrafts.
My oppinion is:
The development team is loosing their time with AI. Thats all.

The better way is for example:
6 aircrafts fliable;
6 tanks drivable;
2 submarines drivable;
2 anty-submarine ships drivable;
2 heavy destroyer ships drivable;
2 trucs drivable;
2 anty tank guns operable;
2 anty aircraft guns operable;

and thats all +PLUS very detayled 3D models and phisics models.

There will be real war simulation! Man agains man.

Regards!
Oh ya I forgot the devs are in Russia, so either you tell them what to NOT do (and they do it, so stop giving the right advice people!) or what anywhere is an insane idea that would be a challenge for the biggest dev team somehow will work, because its russia right?
I mean it must be true, wasnt this flightsim meant to be working? Its Russia's fault!
Reply With Quote
  #35  
Old 06-17-2012, 05:57 PM
il_corleone's Avatar
il_corleone il_corleone is offline
Approved Member
 
Join Date: Jan 2011
Posts: 204
Default

i think the IA is necessary, in every game, especially in war games like this.
__________________
GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits

[IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG]
Reply With Quote
  #36  
Old 06-17-2012, 10:13 PM
pencon pencon is offline
Approved Member
 
Join Date: Aug 2010
Posts: 201
Default

I play.. Cliiffs..... of .... dover.... all the .... time .... off .... line .... rarely do... I .... play online ... at ..all...
Reply With Quote
  #37  
Old 06-18-2012, 07:50 AM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by Force10 View Post
That's the spirit....just kiss 70% of the COD gamers goodbye that play offline, makes complete sense.

+1

Hit the nail on the head with that one.
Reply With Quote
  #38  
Old 06-18-2012, 07:39 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

This is putting the "No such thing as a dumb question" theory to the test.
Reply With Quote
  #39  
Old 06-18-2012, 10:17 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by smink1701 View Post
This is putting the "No such thing as a dumb question" theory to the test.
LOL

@BG-09 ... look mate don't be disheartened by the knock backs of your opinion. We're not attacking you personally, just your opinion on not having AI in the game.

Just keep an open mind when pondering such a question for future posts.
Reply With Quote
  #40  
Old 06-19-2012, 08:28 AM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

Quote:
Originally Posted by smink1701 View Post
This is putting the "No such thing as a dumb question" theory to the test.
If I understand correctly, the same could be said for the dumb answer theory.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:49 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.