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-   -   Do we need AI at all? I do not think so... (http://forum.fulqrumpublishing.com/showthread.php?t=32676)

BG-09 06-15-2012 09:36 PM

Do we need AI at all? I do not think so...
 
Well...gentlemen...

I think that we do not need AI at all, because, there are enough phisical models developed for first person simulation.

Now we have tanks, we have aircrafts, we will have some ships..probably. I am sure.

Soon this simulator will become all round war simulation.
If you see a tank, he is man driven and operated, if you see a submarine it is man driven and operated, same for the aircrafts.
My oppinion is:
The development team is loosing their time with AI. Thats all.

The better way is for example:
6 aircrafts fliable;
6 tanks drivable;
2 submarines drivable;
2 anty-submarine ships drivable;
2 heavy destroyer ships drivable;
2 trucs drivable;
2 anty tank guns operable;
2 anty aircraft guns operable;

and thats all +PLUS very detayled 3D models and phisics models.

There will be real war simulation! Man agains man.

Regards!

ParaB 06-15-2012 09:47 PM

Quote:

Originally Posted by BG-09 (Post 435342)
Well...gentlemen...

I think...

You should stop doing that. Seriously.

SlipBall 06-15-2012 10:06 PM

I guess this will come true with the MMO direction they are heading in.

Madfish 06-15-2012 10:19 PM

No AI? So that means bombers without crew? Tanks without crew? Ships without crew? Useless...

There will ALWAYS be the need for AI. You don't seriously believe that there will be 500 players available to make even the smallest of battles happen do you? :-P

julien673 06-15-2012 10:36 PM

Just imagine one map, 600 km / 600 km whit 300 people on its.... its only 300 objet... think about that. Did you ever see human pilot try really hard to protect bomber... like in real life, or tank assault.... whit more than 2 human... lol . Maybe human as commander of formation... not for single unit. And think about the hardware........... in 10 yr the top end pc will struggle whit this game... like Lock On

Force10 06-15-2012 10:55 PM

That's the spirit....just kiss 70% of the COD gamers goodbye that play offline, makes complete sense.

pupo162 06-15-2012 11:21 PM

Quote:

Originally Posted by BG-09 (Post 435342)
...


Feel free to point me to the 40 human pilots and 300+ human gunners who want to populate my current on development mission.

_YoYo_ 06-15-2012 11:40 PM

And everyone want to be a pilot ;) .

Feathered_IV 06-16-2012 01:34 AM

Quote:

Originally Posted by BG-09 (Post 435342)
Well...gentlemen...

Please stay well away from game development.

hiro 06-16-2012 06:38 AM

No AI for an MMO, oh wait, those do need AI.

For the newbs that have no clue of the game they just bought.

They're in the game for the first time, and their a55 is a wad of cookie dough.
After a few weeks, he was carved out of wood.

The cookie dough players will want AI just to learn the game and pick it up, instead of going out with others and getting sniped / bombing / rushed / shanked / detonated at spawn point by the uber players


And if you've been to this wonderland called mission4today . . . then you know lots. I mean lots. Like enough to vote out the US current president twice, americans use enough water bottles in a week to circle around the globe 12 times, works 60% of the time All the time . . .

Lots of people do campaigns with only online aspect is to download them.

AI would be pretty useful to keep the bombers flying in formation, the flak to send bursts up around your altitude etc . . .


And the first rule of game longevity is SDK
Second rule of game longevity is SDK

What does that have to do with AI?

Video game impression dents are done by AI (realistic AI) . And first impression helps with longevity. Can't have longevity if someone isn't into your game.




http://www.mission4today.com


Well people are entitled to an opinion, even if its wrong. The spirit of a good law just prevents wrong opinions from being imposed on other people. :o


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