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#31
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Have a look at the HL servers. @ 19:30 GMT the 2 busiest servers are running v4.11 over 40 pilots in both. other servers are running v409 + UP 201 v4101 + UP rc3 Throw HSFX + Expert mode into the mix also and tell me mods didn't fragment and loose new people coming to the sim due to the mess thats out there with hacked games, as well as users leaving IL2 due to the mods. I have used the mods in the past and found the user made maps to be the only real benefit as it opens up the games longevity through more interesting theatres. I'm sure that TD have things they would want to put into IL21946 but are restricted, (Channel Map for one) lets hope some of the maps can make it into the stock game at least. . Last edited by KG26_Alpha; 02-07-2012 at 06:46 PM. |
#32
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Those who "left because of mods" are just making excuses and need to admit that they either got bored .. or are too stupid or lazy to install and patch the sim, modded or not. It is much much better than it has ever been since this all started except for in the Golden Age of IL2 .. and as I said.. those days are gone forever and they won't be back. The fact that there are now more stock servers running than there have been in a long while also says a lot.. so those guys actually have a place to go.. Folks need to just do what they do .. and enjoy the sim. Modded or stock, whatever your flavor, If you aren't trying to keep the sim alive by participating in it then you just need to shut up and move on (that is a general "you" not directed at anyone in this thread..) and that is the real .. and the ONLY bottom line in all this... the debate on mods pro or con is moot and just a foolish waste of time. |
#33
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+1 to what Bearcat said.
From my own point of view, if stock had one of the FoV mods as part of it to enable true widescreen support i could quite happily live with that and fly completely stock. As it is, i've modded my 4.11 just to have that as for me, thats a must. That along with some cockpit repaints and some map repaints, and some visual effects mods since its already modable. I can live without the mod planes, there's enough in stock to keep me and my squad busy in the main. I understand why Team D can't incorporate many of the cockpit repaints because of the size of the textures etc, but i've got a good computer so it doesn't hinder my performance, and i do like the eye candy. I do miss the maps though, but again understand why TeamD can't use many of them. At the moment the dangerdogz are flying a mix of 4.11 and UP3. UP3 because we have an event running at the moment for which we need it, but more and more 4.11 for regular flying, especially if i'm hosting as i love the ai and overheat in 4.11. Of course, with the new ai, it doesn't always go to plan....... Somewhere near Berlin after getting bounced by La7's, Doh! ![]() Last edited by fruitbat; 02-07-2012 at 10:46 PM. |
#34
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.. perhaps one day I will be able to edit that so it no longer says Mod Enabled.. I also think the default skin mod is another one that is a keeper. If TD did incorporate it though it would be great if they did it so that you could specify which planes had that skin .. or better yet if they let it apply only to static AC.. I think the fears of "hot pink enemy planes" is waaay over exagerrated.. I have gotten shot down so may times by pilots I saw coming .... LOL.. ![]() ... maybe a handfull of skinnable objects ... ![]() There are 50 109 variants in HSFX and even more in UP .. The stock sim carries 22 Spits, 15 109s, 9 190s, 10 Zeroes. I would love to see even one of the mod Mustangs either the D25 or the D30 and additions to the lodouts that are already there ... They have already fixed the FM of the stock Mustangs.. a huge plus .. and maybe.. just maybe if doable .. openable canopies.. I know what a nightmare that was with the mods.. but if it was done in the stock sim.. some of those issues would be rendered moot and I also believe that that too wold add to the immersion factor of the sim. It is still about immersion. That was one thing that this sim did better than any other... for a very long time.. and stil does very well .. over a decade later. That's saying tons. Some of the mod maps are nice as well.. even if TD took them and made them better because they have to full tools so to speak. All in all I think that the future of this sim lies with TD and not with mods.. How bright that future will be .. (60W, 75W, 100W 150W+ etc.. ![]() I realize that there will probably be things that 1C will just not allow because it may conflict with the SoW series.. but there is still a lot that can be added that would not take goo gobs of work but would make the stock sim that much more appealing. Last edited by Bearcat; 02-07-2012 at 11:13 PM. |
#35
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Again +1 on Vpmedias skin mod, over the last 4 years or so thats gone in every one of my various installs slowly getting more comprehensive, and i've pretty much changed all the default skins now to my favs. Love that it changes static planes as well, makes populated airfields look so much better imo, and like how you can specify a desert, winter and summer skin that changes automatically depending on the map.
changing ![]() to ![]() Last edited by fruitbat; 02-07-2012 at 11:22 PM. |
#36
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I never knew I could do that with the skin mod..
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#37
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@Asheshouse, nothing personal against you, but releasing additional NG content could harm the IL-2 owner financially (if done by TD). It's easier to break rules then to follow them even though you may not like them. If there was a real threat to you from NG, you would drop your work tonight. It's the anonymity of Internet that allow people to bypass rules they will or do respect in their real lifes.
There is a finished model of Yorktown available to TD for years, but we will not release it not to jeopardize 1C. One 3D model is not worth the risk. Martin |
#38
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...and its looking like this:
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__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#39
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The problem is your getting a very particular single thing from the mods to make your experience better, but the overall impact is bigger.
New pilots coming to HL give up because of the complexity of getting into a server due to the variation of installations. I can sit there for hours giving advice on installing IL2 1946 patches, then the mods mob take over bombarding new guys with the best mod pack the new guys leaves confused or follows the advice and cant join any servers due to time outs or messed up installations. I'm all for developing IL2 1946 into a bigger better sim/game and it seems to be heading in the right direction, the quality control probably filters out most of the "feature mods" you mention as some of them cause more problems globally rather than individually, ecran wide heavily loaded cockpits polys etc etc. As it stands were loosing new pilots by the bucket load. And calling them fools is not the way to go just because they don't follow your way of mod's thinking. UP3 RC4 is no longer supporting CooP missions only MDS code. And I see Fruitbats already calling for the death of CooP missions. > http://ultrapack.il2war.com/index.php/topic,5059.0.html How long will it be before the mod pack makers start deciding the way they want you to fly IL2 1946 ? . Last edited by KG26_Alpha; 02-08-2012 at 08:15 PM. |
#40
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Very nice model of Enterprise (not Yorktown). Believe me. I fully understand why this cannot be released through TD. As for NG, in my view, the only rights they have gained are those which they obtained when 1C were forced into an agreement under duress. --- but thats all covered on another exhausted thread. I do not believe that I am breaking any rules or laws or breaching any ones copyright by working on my current project. If I did believe that then of course I wouldn't do it, anonymously or otherwise.
Ashe Last edited by Asheshouse; 02-08-2012 at 08:08 PM. |
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