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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-22-2011, 08:00 AM
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kristorf kristorf is offline
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Surely this is a non-thread in a CLoD forum?
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  #32  
Old 05-22-2011, 08:05 AM
biltongbru biltongbru is offline
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Originally Posted by Baron View Post
WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.
fair explanation thanks
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  #33  
Old 05-22-2011, 08:32 AM
pupaxx pupaxx is offline
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Originally Posted by Doc_uk View Post
Plz no more, What if Cod was Wop,
Im felling suicidal
C'mon mate, don't surrender! Just another 50 pages of comments..
I almost forgot....someone should invite David Hayward to this thread...I'can not remeber his opinion on green-puke filter...!
BUHAHAHAHHHAAAAA ...Sorry, I'can't resist!
Cheers

Last edited by pupaxx; 05-22-2011 at 08:44 AM.
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  #34  
Old 05-22-2011, 08:37 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Baron View Post
WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.
Exactly, considering the scope of CoD and the fact it can already have a lot more objects on screen than ROF, they actually do well with the landscape, a lot of people seem to be seeing all oF CoD's negatives and then compare them with all the positives of other sims, it's a flight sim, with todays hardware it is never going to have the ground detail of Crysis 2.
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  #35  
Old 05-22-2011, 09:04 AM
RocketDog RocketDog is offline
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Originally Posted by Ali Fish View Post
a failure ? thats mighty harsh for a 1:1 scale representation of south east england. the un-educated critique around here is astounding. no wonder the developers shy away from any form of up front discussion. this is a simulation. not a game.
Well, my astounding, harsh and uneducated critique is based on the fact that I actually live in the area covered by CloD's map and frequently fly over it in a glider.

Generally, I find that CloD does a poor job of reflecting reality. The colours of the fields are wrong, the distinctive and near-universal dark hedges are missing, the trees are too light and so look like tropical specimens rather than the trees that actually grow in England, the horizon is too sharp and the colours don't mute into a blue haze in the distance like they do in real life [1]. Other sims get these things right, CloD doesn't. Of course, it's better at dawn and dusk, and best of all at midnight. Unfortunately, a BoB sim that doesn't work well in daylight is a bit limited.

What's exasperating about these (IMO serious) failures is that they were all quite avoidable. A lot of what's wrong is just the colour palatte. So claims that CloD looks less realistic than WoP because it's actually much more advanced rather miss the point. For instance, ClodD's higher resolution terrain textures could actually have used realistic colours and still kept their high resolution.

Speaking only for myself, I find the peculiar landscape CloD uses to represent England to be a real immersion killer. I didn't mind when IL-2 represented the Kuban or somewhere as a vast green plain, because I don't know the place in real life. But England is very familiar and it just doesn't look like CloD's representation. WoP (if the filters were removed) and FSX do a rather better job, in my opinion. Even RoF's France looks more like England, at least from high up.

To this particular English pilot, CloD looks like a cartoon version of the real England put together by someone who has never been here and didn't do much research before starting. And perhaps that is exactly what it is.

Now, obviously, some people are perfectly happy with CloD's England. And good luck to them and I hope they enjoy their game.

1. Some problems may be because I use an ATi 6970 and CloD doesn't seem to have been designed with modern ATi cards in mind. On my old GTX285 the horizon did look better.
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  #36  
Old 05-22-2011, 09:24 AM
Baron Baron is offline
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Originally Posted by RocketDog View Post
1. Some problems may be because I use an ATi 6970 and CloD doesn't seem to have been designed with modern ATi cards in mind. On my old GTX285 the horizon did look better.

Well, u can chock that up to AMD`s willingness to work with different teams during development = non existant if its not "wothy of thire effort", unlike NVidia who DID work with Oleg and team.
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  #37  
Old 05-22-2011, 09:37 AM
biltongbru biltongbru is offline
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Originally Posted by RocketDog View Post
Well, my astounding, harsh and uneducated critique is based on the fact that I actually live in the area covered by CloD's map and frequently fly over it in a glider.

Generally, I find that CloD does a poor job of reflecting reality. The colours of the fields are wrong, the distinctive and near-universal dark hedges are missing, the trees are too light and so look like tropical specimens rather than the trees that actually grow in England, the horizon is too sharp and the colours don't mute into a blue haze in the distance like they do in real life [1]. Other sims get these things right, CloD doesn't. Of course, it's better at dawn and dusk, and best of all at midnight. Unfortunately, a BoB sim that doesn't work well in daylight is a bit limited.

What's exasperating about these (IMO serious) failures is that they were all quite avoidable. A lot of what's wrong is just the colour palatte. So claims that CloD looks less realistic than WoP because it's actually much more advanced rather miss the point. For instance, ClodD's higher resolution terrain textures could actually have used realistic colours and still kept their high resolution.

Speaking only for myself, I find the peculiar landscape CloD uses to represent England to be a real immersion killer. I didn't mind when IL-2 represented the Kuban or somewhere as a vast green plain, because I don't know the place in real life. But England is very familiar and it just doesn't look like CloD's representation. WoP (if the filters were removed) and FSX do a rather better job, in my opinion. Even RoF's France looks more like England, at least from high up.

To this particular English pilot, CloD looks like a cartoon version of the real England put together by someone who has never been here and didn't do much research before starting. And perhaps that is exactly what it is.

Now, obviously, some people are perfectly happy with CloD's England. And good luck to them and I hope they enjoy their game.

1. Some problems may be because I use an ATi 6970 and CloD doesn't seem to have been designed with modern ATi cards in mind. On my old GTX285 the horizon did look better.
Well said Rocket dog, your testimony is pretty much undisputable; I am a keen supporter of Clod and did a lot to promote this sim even before its release and strongly believe that the challenges must be faced and solved.

It is however very interesting to see so many forum members who act in denial with some of the issues of Clod and actually BS themselves to such an extent that they believe there is no problem Some of them even become ill mannered with their replies....
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  #38  
Old 05-22-2011, 10:42 AM
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philip.ed philip.ed is offline
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+1 to Rocket-Dog.
But RD; if you had said that before, I am sure Ali would have agreed with you on many levels
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  #39  
Old 05-22-2011, 11:55 AM
jg27_mc jg27_mc is offline
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Originally Posted by flyrob View Post
...but by the looks of it I swear it still looks like a next-generation game while the CoD landscape and stuttering just barely puts it ahead of 1946
I own CloD, but never flew it. Made a few benchmarks with the tracks provided and that was it. Currently don't even have steam crap installed.

I flew the WoP demo and it was far inferior (FM, DM) regarding all the little details comparing to IL-2 1946. I'm not into console games... And WoP had an arcade fell that I hated.

But when it comes to graphic representation, I completely agree with flyrob
, although I must state that the WoP green filter is a pain in the ass, completely overdone IMHO.

Cheers
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  #40  
Old 05-22-2011, 12:02 PM
Derinahon Derinahon is offline
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Quote:
Originally Posted by biltongbru View Post
...

It is however very interesting to see so many forum members who act in denial with some of the issues of Clod and actually BS themselves to such an extent that they believe there is no problem Some of them even become ill mannered with their replies....
Are you saying that anyone who disagrees with you is BS'ing themselves?

I don't think that's true. I think that the majority are happy with the way the game looks in most respects, but then there's the hard core 'it has to be a perfect representation of real life' crowd who will continue to complain in the strongest terms and make 'Oh if only CoD looked like WoP' threads.

There's my mildly I'll mannered reply for you :p
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