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#31
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Now I remember! Wasn't the throttle quadrant of the Hurri designed so that you couldn't advance the mixture past the throttle's position? I think you can see it graphically in the cockpit, as well as reflected in the "virtual quadrant" and engine settings the game will allow. Well cool.
So, for what it's worth, this is how I get the hurri in the air. Prop fully forward, throttle back to 5-10%, mixture lean, rad open. Then (with keystrokes you can do this pretty quickly), both magnetos on, fuel on main (but Moggs I take your point about the auxilliary tank), and "ignition". (I don't seem to need to prime the engine - perhaps because it's summer?) Seems to work for me. Then you've got to be patient about gradually advancing the throttle and mixture as the engine warms up. I'm just wondering about the magneto switches. Do we leave them on? Switching them off doesn't seem to affect the engine. I always have to stop the engine by cutting the fuel off. |
#32
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i think the slow cut out is for stopping the engine..
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#33
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anyone has a problem with brakes? I give full power but the plane move only slightly, as if thera are the parking brakes
can anyone help me? thanks |
#34
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The mixture lever in the Hurricane is if it is pulled back it's rich and pushed forward it's lean. I believe the reason it was like this was if you throttled down to far when the engine was lean it'd cut out, having it rich would keep the engine running. That's exactly what it is, it's for cutting the engine out whilst it's in idle. I get the same thing, try pressing your B key (default) or whatever you've assigned the brakes key to (mine is set to my toe brakes). Last edited by Moggy; 04-04-2011 at 02:45 PM. |
#35
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I've tried to press the brake key but it doesn't change. And there is no other brake function I've seen. Can anyone help?
thanks |
#36
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Thanks for the info guys! You're the best!
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#37
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Hope this helps. |
#38
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They don't work though in the hurricane. Presumably because the hurricane doesnt have left and right brakes but only Normal brakes. At least i think this is the case. Now i've bind the normal axis brake to my left toe brake. weird thing is when landing and I kick in my brake it will say brake off untill halfway through and then all of a sudden it will say brake on. but my plane will topple instantly as if too much brake force is given. in il2 sturmovik while doing a 2 point landing I could VERY CAREFULLY brake a wee bit before my tailwheel settled down to the ground. Now its carefull carefull.. hmm brake still off.. carefull carefull.. brake still off. oh its on. oh my propellor in the ground. :p |
#39
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The Tiger Moth had the exact same thing as the Hurricane but i'm not sure if it's modeled in the sim. The Spit has a two-position semi-automatic mixture control: you either set the lever all the way for auto-lean (it adjusts mixture for optimum fuel efficiency) or set it the other way for auto-rich (auto-adjusts for maximum power leaning). I think this is also backwards, with auto-lean being forward and auto-rich aft, even if it doesn't use the Hurricane's mechanical "auto-enrich at low throttle" system...maybe it was kept this way in order not to confuse pilots converting from Tiger Moths and Hurricanes. It seems most of the confusion with the Hurricane stems from how the game interprets or animates the inputs. For example, i have mapped ctrl+ to increase mixture and ctrl- to decrease it. In most aircraft (i think in the Spit as well), pressing ctrl+ increases mixture and displays the correct animation in the cockpit, regardless if the lever is backwards or not. In the hurricane however, it seems that ctrl+ means "lever forward" and not "mixture rich", which effectively reverses the controls. Quote:
To use individual brakes you need to first supply compressed air the brakes by pressing that "trigger", then push the rudder pedal just like you would to turn in flight. This affects a second valve further down the pneumatic line that distributes the available pressure between each brake: with rudder pedals centered the valve distributes pressure equally to both brakes, with one pedal pressed it sends all pressure to the wheel on that side of the aircraft. You can observe this on a cockpit pressure indicator. My solution to mapping this on rudders with toe brakes would be to map the "all brakes" in-game control to both of your actual toe brakes, so that whichever toe brake you press on your pedals it will "translate" to pulling the "brake trigger" on the stick in-game, then you can press the pedal also to apply differential breaking. The downside to this is that you would need to use separate control bindings when switching to aircraft that didn't use such a system. |
#40
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thanks for the good info everyone!
seeing that MG staff has so much to with bugs/optimization we really should start compiling community-contributed manuals how to operate different aircraft.. wiki anyone? |
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