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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-04-2011, 07:18 PM
kingpinda kingpinda is offline
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Originally Posted by Moggy View Post

I get the same thing, try pressing your B key (default) or whatever you've assigned the brakes key to (mine is set to my toe brakes).
its a shame really... I binded my right and left toe brakes to left and right brakes...

They don't work though in the hurricane. Presumably because the hurricane doesnt have left and right brakes but only Normal brakes. At least i think this is the case.

Now i've bind the normal axis brake to my left toe brake. weird thing is when landing and I kick in my brake it will say brake off untill halfway through and then all of a sudden it will say brake on. but my plane will topple instantly as if too much brake force is given. in il2 sturmovik while doing a 2 point landing I could VERY CAREFULLY brake a wee bit before my tailwheel settled down to the ground. Now its carefull carefull.. hmm brake still off.. carefull carefull.. brake still off. oh its on. oh my propellor in the ground. :p
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Old 04-04-2011, 08:16 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by No601_Swallow View Post
Now I remember! Wasn't the throttle quadrant of the Hurri designed so that you couldn't advance the mixture past the throttle's position? I think you can see it graphically in the cockpit, as well as reflected in the "virtual quadrant" and engine settings the game will allow. Well cool.

So, for what it's worth, this is how I get the hurri in the air. Prop fully forward, throttle back to 5-10%, mixture lean, rad open. Then (with keystrokes you can do this pretty quickly), both magnetos on, fuel on main (but Moggs I take your point about the auxilliary tank), and "ignition". (I don't seem to need to prime the engine - perhaps because it's summer?) Seems to work for me. Then you've got to be patient about gradually advancing the throttle and mixture as the engine warms up.

I'm just wondering about the magneto switches. Do we leave them on? Switching them off doesn't seem to affect the engine. I always have to stop the engine by cutting the fuel off.
This is correct. Also, mixture is backwards in most of the British aircraft. The Tiger Moth also has rich at the aft end of the lever travel range and lean at the forward one. The reason is simple, preventing rough running that occurs when using lean mixture with low throttle: with the mixture working backwards and the throttle knob extending past the mixture lever, whenever the throttle is pulled sufficiently back the mixture lever is pulled back towards rich, so a real pilot doesn't have to worry about fuel starvation and the engine turning off whenever he needs to suddenly chop the throttle mid-combat.

The Tiger Moth had the exact same thing as the Hurricane but i'm not sure if it's modeled in the sim.

The Spit has a two-position semi-automatic mixture control: you either set the lever all the way for auto-lean (it adjusts mixture for optimum fuel efficiency) or set it the other way for auto-rich (auto-adjusts for maximum power leaning). I think this is also backwards, with auto-lean being forward and auto-rich aft, even if it doesn't use the Hurricane's mechanical "auto-enrich at low throttle" system...maybe it was kept this way in order not to confuse pilots converting from Tiger Moths and Hurricanes.

It seems most of the confusion with the Hurricane stems from how the game interprets or animates the inputs.

For example, i have mapped ctrl+ to increase mixture and ctrl- to decrease it. In most aircraft (i think in the Spit as well), pressing ctrl+ increases mixture and displays the correct animation in the cockpit, regardless if the lever is backwards or not.
In the hurricane however, it seems that ctrl+ means "lever forward" and not "mixture rich", which effectively reverses the controls.


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Originally Posted by kingpinda View Post
its a shame really... I binded my right and left toe brakes to left and right brakes...

They don't work though in the hurricane. Presumably because the hurricane doesnt have left and right brakes but only Normal brakes. At least i think this is the case.

Now i've bind the normal axis brake to my left toe brake. weird thing is when landing and I kick in my brake it will say brake off untill halfway through and then all of a sudden it will say brake on. but my plane will topple instantly as if too much brake force is given. in il2 sturmovik while doing a 2 point landing I could VERY CAREFULLY brake a wee bit before my tailwheel settled down to the ground. Now its carefull carefull.. hmm brake still off.. carefull carefull.. brake still off. oh its on. oh my propellor in the ground. :p
This is also a case of CoD modeling everything the way it was in reality. The brakes on the Spit and Hurri are controlled via that metal "trigger" on the stick grip. I think it was a pneumatic system, so pressing it sends compressed air to the brake system.

To use individual brakes you need to first supply compressed air the brakes by pressing that "trigger", then push the rudder pedal just like you would to turn in flight. This affects a second valve further down the pneumatic line that distributes the available pressure between each brake: with rudder pedals centered the valve distributes pressure equally to both brakes, with one pedal pressed it sends all pressure to the wheel on that side of the aircraft. You can observe this on a cockpit pressure indicator.

My solution to mapping this on rudders with toe brakes would be to map the "all brakes" in-game control to both of your actual toe brakes, so that whichever toe brake you press on your pedals it will "translate" to pulling the "brake trigger" on the stick in-game, then you can press the pedal also to apply differential breaking. The downside to this is that you would need to use separate control bindings when switching to aircraft that didn't use such a system.
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Old 04-04-2011, 08:40 PM
Kianoni Kianoni is offline
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thanks for the good info everyone!
seeing that MG staff has so much to with bugs/optimization we really should start compiling community-contributed manuals how to operate different aircraft.. wiki anyone?
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Old 04-04-2011, 08:58 PM
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Redroach Redroach is offline
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Originally Posted by Blackdog_kt View Post
For example, i have mapped ctrl+ to increase mixture and ctrl- to decrease it. In most aircraft (i think in the Spit as well), pressing ctrl+ increases mixture and displays the correct animation in the cockpit, regardless if the lever is backwards or not.
In the hurricane however, it seems that ctrl+ means "lever forward" and not "mixture rich", which effectively reverses the controls.
ahhh, Eureka! *imaginary lightbulb flashing over my head* Thanks for that clarification!

However, as stated in another thread, my mixture settings still behave pretty wacky before takeoff.. I can't do anything, mixture-wise, until I operate the throttle lever, for example. This continues to bug me...

Bugs aside, CoD takes realism to a whole new level!
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Old 04-04-2011, 09:14 PM
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Moggy Moggy is offline
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Originally Posted by Redroach View Post
ahhh, Eureka! *imaginary lightbulb flashing over my head* Thanks for that clarification!

However, as stated in another thread, my mixture settings still behave pretty wacky before takeoff.. I can't do anything, mixture-wise, until I operate the throttle lever, for example. This continues to bug me...

Bugs aside, CoD takes realism to a whole new level!
It's not a bug...that's how the Hurricane is! As it states in the Mk.I pilot notes;

"The mixture control is returned to the "Rich" position by the closing movement of the throttle control lever."

When you're on the ground or in the air, at low throttle you need the mixture to be rich to prevent the engine from stalling. You don't really need to lean the mixture, unless you need to conserve fuel or you're climbing.
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Old 04-04-2011, 09:30 PM
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Redroach Redroach is offline
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cool, thanks for clearing that up for me!
Greetings to you Tangmere guys!
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  #7  
Old 04-04-2011, 09:40 PM
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klem klem is offline
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Originally Posted by Moggy View Post
It's not a bug...that's how the Hurricane is! As it states in the Mk.I pilot notes;

"The mixture control is returned to the "Rich" position by the closing movement of the throttle control lever."

When you're on the ground or in the air, at low throttle you need the mixture to be rich to prevent the engine from stalling. You don't really need to lean the mixture, unless you need to conserve fuel or you're climbing.
MIXTURE:But as stated elsewhere the lever position Rich/Lean is giving the reverse effect in terms of real mixture, open an info window and select Engine, you see Rich position gives 0% and Lean position gives 100%.

RADIATOR: My mates also tell me that the Hurrican Radiator works according to the controls but the External Visual is reversed, looking like its open when its closed and vice versa. Personally I can't get the Rad flap to move.

BRAKES: I get no brake lever movement with any brakes and no braking effect with toebrakes but I do get braking with the key B for FULL brake effect (see controls section) with the risk of tipping it on the nose. Also, I set Full Left Brake and Full Right Brake on keys but they don't do anything in the Hurricane. So, I suspect it is like the Spitfire, single brake control with differential pressure being delivered to left and right brakes according to rudder position and here's the bugbear: If I sacrifice my right Toebrake for Wheelbrakes (one input) it does give differential braking effect with rudder but I need that on Right Brakes for toebrake aircraft and I have no suitable spare axis for common wheelbakes. So at the moment I am pumping the Full Brake key.

It would be good if we could assign Right and/or Left toebrakes to Common brakes as well as separate brakes, depending on which a/c we're in.
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Old 04-05-2011, 06:54 AM
bob_baer bob_baer is offline
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Is it correct the with the mixture full lean the plane still works? I've learned from civil simulation that planes switch off cutting off the fuel...
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Old 04-05-2011, 08:00 AM
bob_baer bob_baer is offline
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Sorry for my questions, it's only to understand. Do you know why the fuel pressure drop to 0 when you increase throttle?
And what is the red button "running cut out"?
Thanjs
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  #10  
Old 04-05-2011, 08:47 AM
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klem klem is offline
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Originally Posted by Torian View Post
Any1 got any idea of why I now can't toggle No.1 fuel switch in the Hurri in 1st Solo Flight with either the key I bound to it or the mouse? All other key bindings work and all other mouse selectable controls work with the mouse click. It was working but now the fuel switch doesn't respond to anything. And yes the key (F) I assigned to it still works on my keyboard as I can select and unselect it in keybinding options in the Aircraft controls menu.
Torian
You click on the Red end of the fuel cock. Can't say about the Key binding as I don't use it.

Quote:
Is it correct the with the mixture full lean the plane still works? I've learned from civil simulation that planes switch off cutting off the fuel...
Yes it still flies BUT in the Hurricane (and others?) the Rich position is actually the Lean and vice versa so set the Lever position forward to Lean for Rich and engine start until MG fix it.

Quote:
And what is the red button "running cut out"?
It is for stopping the engine when running low rpm on the ground.

Quote:
How am I supposed to get any directional info? Right now, I can only navigate by looking at the map, with Icons and Map paths on.
Well that is one trick you can use if nothing else works, fly N, S, E or W on the map and spin the gyro compass to match it (you need to map keys for Directional Gyro Increase/Decrease near bottom of Aircraft Controls). Not very satisfactory though.
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