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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #31  
Old 03-30-2011, 01:13 AM
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Raggz Raggz is offline
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I am totally new to CEM so i really hope someone makes a guide from start up, general use and combat
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  #32  
Old 03-30-2011, 01:46 AM
Tiger27 Tiger27 is offline
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This should give me something to do while I save up for a new throttle quadrant and graphics card
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  #33  
Old 03-30-2011, 02:05 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
According to the pilots notes in the Collectors edition, the spitfire has a mechanical linkage between the mixture leaver and Throttle. The mixture leaver is on the lefthand side of the throttle I think (I'll check when I get home).

"Throttle an mixture controls - The throttle an mixture leaver (10 and 11) are fitted in a quadrant on the port side of the cockpit. A gate is provided for the throttle leaver in the take-off position and an interlocking device between the two leavers prevents the engine from being run on an unsuitable mixture" from the MK II book but from memory it looked fairly similar!)

Cheers!
The Tiger Moth (the real one, don't know about the sim) has something similar. The idea is that when descending on lower power settings the lean mixture could lead to the engine running rough. So, the throttle lever handle extends sideways in order to "drag" the mixture handle along with it when the throttle is pulled back.

The only disadvantage in this is that the mixture lever is backwards compared to most other aircraft: rich is with the lever back and lean is at the forward position. That wouldn't be a problem in regards to gameplay though, since the sim will probably animate it that way of its own accord. It works that way already in IL2 with some if not all Italian fighters, they have all levers backwards as well.


Quote:
Originally Posted by RAF74_Winger View Post
Won't be much use for the 109 and the two-speed props on the spit & hurri, but the way I was taught to use a CSU was "rev up, throttle back"

i.e.:

When increasing power - set the rpm first, then increase the throttle.
When decreasing power - throttle back, then adjust the prop.


Also consider that the CSU's on these big props will have a considerable amount of lag & consequent overshoot - increase throttle gradually. Also, for the spit, you'll want to make absolutely certain that the mixture is in 'Auto rich' before using very high power settings.

Hope that's of some help, I don't have the game yet so I'm just posting from previous experience.

W.
Also correct. I don't know how much of that the game models, but the part in bold is true for every real aircraft. An easier way to remember it is that the pitch must always "lead" the throttle.
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  #34  
Old 03-30-2011, 04:33 AM
Multimetal Multimetal is offline
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Quote:
Originally Posted by BadByte View Post
If La-5 makes it into CoD, I will not fly it with complex engine management on .
"For example, rapid acceleration required moving no less than six levers." Taken from http://en.wikipedia.org/wiki/Lavochkin_La-5
I have read this article and was trying to figure out what the six levers were.
My guess is
Throttle
Pitch
Mixture
Supercharger?
Boost?
Cowl flaps?
Nose-down trim?
Anyone have any input on this one?
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  #35  
Old 03-30-2011, 06:28 AM
mattag08 mattag08 is offline
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"All of the engine controls (throttle, mixture, propeller pitch, radiator and cowl flaps, and supercharger gearbox) had separate levers which served to distract the pilot during combat to make constant adjustments or risk suboptimal performance. For example, rapid acceleration required moving no less than six levers."
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  #36  
Old 03-30-2011, 06:58 AM
kammo kammo is offline
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Good thread. Some usefull interesting info so thanks to all contributors!
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  #37  
Old 03-30-2011, 07:30 AM
JG4_Helofly JG4_Helofly is offline
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I really hope, that the full real community will like this new level of complexity. In IL2 1946 there are only a few online server with full real settings and as we know now, full real in 1946 = arcade in COD. It would be a shame if this new system would scare people away from it.
I keep my fingers crossed and I hope that online pilots will learn to appreciate this new level of realism.
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  #38  
Old 03-30-2011, 07:49 AM
jimbop jimbop is offline
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Quote:
Originally Posted by JG4_Helofly View Post
I really hope, that the full real community will like this new level of complexity. In IL2 1946 there are only a few online server with full real settings and as we know now, full real in 1946 = arcade in COD. It would be a shame if this new system would scare people away from it.
I keep my fingers crossed and I hope that online pilots will learn to appreciate this new level of realism.
It's not compulsory to fly fullreal... Easier modes are there.
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  #39  
Old 03-30-2011, 09:09 AM
JG4_Helofly JG4_Helofly is offline
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Quote:
Originally Posted by jimbop View Post
It's not compulsory to fly fullreal... Easier modes are there.
It's not what I meant. My concern is that people won't fly on full real because it's so much more complex now. Even in IL2 1946 most df server have arcade settings.
I love full realism and I was looking forward to see more in COD. But if only a hand full of people fly online on full real... well... So hopefully there will be a lot of interest in full real settings on DF and coop server online.
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  #40  
Old 03-30-2011, 09:14 AM
jimbop jimbop is offline
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Quote:
Originally Posted by JG4_Helofly View Post
It's not what I meant. My concern is that people won't fly on full real because it's so much more complex now. Even in IL2 1946 most df server have arcade settings.
I love full realism and I was looking forward to see more in COD. But if only a hand full of people fly online on full real... well... So hopefully there will be a lot of interest in full real settings on DF and coop server online.
Sorry, I misunderstood. I hope there are enough full real players too.
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