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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-28-2011, 04:30 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by machoo View Post
1. Frame rate
Damage models
Flight models
4. Graphics
Exactly, i can't really put FPS alone on top of everything else. The extra gameplay mechanics and tons of little details are also very important for me and probably a big part of the processing load (like defensive gun rotation being dependent on airflow/slipstream and yes, it says so in the manual) and will be the icing on the cake, along with the new multiplayer options.

I won't be happy to run this at a visual quality lower than my IL2 installation but as long as i can count on them to patch and optimize it i will, because i'm surely not giving up on the first chance to experience a more realistic operating pilot workload in a WW2 combat sim: i'll turn everything to low and focus on learning to fly the first few weeks.

In other words

Quote:
Originally Posted by Space Communist View Post
I agree that framerate is important, I find stutters rather annoying. However, framerate increases almost always come with further development and better hardware. It's something that will evolve and change.

If on the other hand the engine is very limited from the beginning in order to ensure high famerate, like say, Wings of Prey, It is not likely that the game will improve significantly with further development.

So, looking long term, framerate is not important since it is a very solvable issue.
...i wouldn't say it's not important, but yes, given time it's much easier to solve than having to rework all the flight models, damage calculations and systems modeling, especially after a couple of expansions when the flyables will be much more.

All i want initially is a steady 30 FPS on medium-low settings after the first couple of patches, everything above that is just a bonus.

This is a game about flying aircraft, so i'm glad they focused on modeling that first and foremost. The rest will come with time and i have no problem waiting for it, as long as there's the ability (financial,etc) and commitment to work on and improve the other aspects, along with the hardware advances we'll see in the future.

On the other hand, i'm not going to judge anyone for feeling otherwise. I disliked some things about RoF too, the popular feeling and priorities among its fans were much different than mine, i didn't buy it, end of story.

I'm not going to spend time forcing people to swallow my opinions and to be honest, the "buy it now or the genre dies" mindset is not only polarizing the community, it's also getting people with doubts mad enough in order to stick to their guns and really not buy it.

My level headed assessment is that

a) the game will be excellent given some time and some support, fixing the show-stopping issues and letting the new groundbreaking features come to light, but

b) it definitely needs some major fixing, it's not wrong to admit so and it's definitely not making the patches come any faster if i threaten people that it will fail if they don't buy it in its current, admittedly problematic state.

Some people are fine with being testers and some not, some people like a few features enough that they'll sacrifice other things in order to experience them and some won't. I say let each one decide for themselves, it will all even out in the long run
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  #32  
Old 03-28-2011, 04:36 AM
Heliocon Heliocon is offline
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FPS is king, otherwise we would just stare at a picture, or play a smooth game of shooting red and blue squares flying around.

There has to be a balance between graphics and performance, unfortunetly atm we seem to be lacking both to an extent
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  #33  
Old 03-28-2011, 04:44 AM
lbuchele lbuchele is offline
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Originally Posted by Insuber View Post
1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches
3. Developers team survival for many years, to expand the series
5. Open game architecture to allow third party and community add-ons
4. All the rest will come (fps, DM etc.)

Cheers,
Insuber
Great answer.I'll take the liberty to add number 6 to your list, if you agree:
support by the players to the development team.
I don't know if the folks here are aware that for most of people,we are a bunch of grown-ups playing with little planes in a stupid videogames.
We are nerds or freaks,you name it.
What I'm trying to say is: only us care about this game,about flying simulations.
Without us CoD and the entire genre will die,period.
Nobody will drop a tear if CoD fails,just us.
So,please,I beg you,show some support,don't shoot on our own feet.
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  #34  
Old 03-28-2011, 04:48 AM
lbuchele lbuchele is offline
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I forgot to add,the only reason for me to came here all this years is because this is the only place I know where I can find people who understand and share my silly passion...
Once more,show you support!
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  #35  
Old 03-28-2011, 06:40 AM
machoo
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Wait till you guys get stutters when playing online. Everything is in real time , you will be screwed.
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