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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 01-20-2011, 03:20 AM
JG27_brook JG27_brook is offline
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OMG the 109 can even do a roll in il2 C of D trailer,"thank god for that" in il2 try that & you would pushing *### up hill if ya doing over 400kph lol
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  #32  
Old 01-20-2011, 04:12 AM
IceFire IceFire is offline
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Quote:
Originally Posted by JG4_Helofly View Post
Is there any other change in the spits FM apart from the new wing-drop torque thing? I almost never fly red.

Thinking about FM changes in the past: Do any of you remember these "RC" patches? Everyone was happy with red and blue planes back then. Unfortunately they changed it and whining went on...
I've noticed the CoG seems to be slightly further back and that there is more lateral instability during aileron movements. Some people describe this as "rolling around" but that's inaccurate. Proper trim and rudder coordination and you barely notice it... I didn't right away and instead was enjoying flying the later model Spitfire LF.Vb and chasing down FW190s and Bf109-6s on the deck (boy were they surprised!).
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  #33  
Old 01-20-2011, 05:04 AM
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Kittle Kittle is offline
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I have been doing more spit-flying since the new patch as well. I most often fly against them, and I think in that realm is where you can really see the changes in the FM. I am of the thought that they don't hold E quite as well in tight turns since it has been a little easier to pull lead and smoke them under the same situation as in 4.09 (FMB Tog-gun style setups).

Granted, I was of the thought that the Spit was over-modeled before, so I feel the new patch has created more of a level playing field. The exact flight dynamics of the aircraft may be a bit off, but the balance of force is not, an abstraction for the sake of overall immersion. I find this more with the older spits, since they should be far from uber planes, they should be breaking even at the most, as we all know they were getting chewed to pieces over the channel during circus operations and such.
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  #34  
Old 01-20-2011, 08:08 AM
Marak99 Marak99 is offline
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Just a note on the "Orifice." I've seen some people complain that the later Mk.V's are still cutting out even with the adjusted engine. They don't. But you can be tricked into thinking that they are.

We're all trained to react instantly to the sound of the engine cutting out, because otherwise you can find yourself flying a very expensive glider. This reaction is what is causing some people to underestimate the effect of the orifice.

If you pull neg G in a later Mk.V you'll hear the standard engine splutter and lose power, If you keep on pulling you'll find that after half a second or so the engine springs back to life and you can carry on pulling neg G with no ill effects.

Since most of us react so quickly to the engine warning, many people aren't waiting long enough to see the effect.

Last edited by Marak99; 01-20-2011 at 08:58 AM.
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  #35  
Old 01-20-2011, 08:31 AM
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JG52Uther JG52Uther is offline
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I'm sure TD did lots of research in to the Spit FM and surely it must be correct to historical values?
Not flown the Spit in 4.10,and hardly ever flew it before though.
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  #36  
Old 01-20-2011, 10:54 AM
Triggaaar Triggaaar is offline
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Originally Posted by Sven View Post
Someone moaning about the new Spitfire FM, excellent just excellent! Keep going guys, we axis flyers watch from a distance in an old man's chair with a can of coke, popcorn and laughing
Why are you laughing, are you not interested in having accurate modelled planes in the game you play? Presumably you're not commenting on the accuracy of the flight model, since you only fly axis planes and wouldn't know much about how the allied planes fly. Those of us that fly both allied and axis planes like them to be as well modelled as is sensible in a game.
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  #37  
Old 01-20-2011, 11:10 AM
Wutz Wutz is offline
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Quote:
Originally Posted by Triggaaar View Post
Why are you laughing, are you not interested in having accurate modelled planes in the game you play? Presumably you're not commenting on the accuracy of the flight model, since you only fly axis planes and wouldn't know much about how the allied planes fly. Those of us that fly both allied and axis planes like them to be as well modelled as is sensible in a game.
Depends what some define as accurate.....with some one has the feeling they read too many fantasy comics or are spoiled by Hollywood.
I think it is time for a whine patch! And it should look like this:
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  #38  
Old 01-20-2011, 11:44 AM
SEE SEE is offline
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Bloody hell guys, I doubt anyone here has ever flown a Spitty or BF to say categorically wether the FM is accurate or not. It's simply a discussion about the differences between 4.09 and 4.10. Some people feel that the changes are for the better and others feel that may be they are not quite correct. People are free to express their views but it is infortunate that some threads just seem to decend into a war of words rather than be informative with a bit of witty banter thrown in for good measure.
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  #39  
Old 01-20-2011, 12:16 PM
SturmKreator SturmKreator is offline
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LOL, Much talk about realism and not stop to mourn, because their favorite aircraft no longer have a flight mode UFOs, guys if you want to criticize something, please read and investigated from many books and not using a game as a parameter, spitfires still have a lot advantage because it speeds (acceleration time) too fast.



In this chart we couldn't see the fw 190 d9, but this plane had a acceleration time like spits xiv

As we could see Fw190A in Il-2 world takes longer to accelerate, if you are in spitfire you could catch a focke wulf in a dogfigth but in the reality not, becouse he accelerates more fast.

So I think if daidalos team did a changes on the spitsfires, its becouse they read a lot and investigated very much. Spitfires it's the most overpowered plane in this game, not sim, becouse had a lot of bugs in fly models.

So I think, daidalos team did a great job in all aspect, they try to come alive this old game, please keep going guys, in pro of realism and accuracy. S!
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  #40  
Old 01-20-2011, 12:24 PM
Oktoberfest Oktoberfest is offline
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Quote:
Originally Posted by Triggaaar View Post
Why are you laughing, are you not interested in having accurate modelled planes in the game you play? Presumably you're not commenting on the accuracy of the flight model, since you only fly axis planes and wouldn't know much about how the allied planes fly. Those of us that fly both allied and axis planes like them to be as well modelled as is sensible in a game.
The Spit wasn't modelled correctly at all before 4.10m anyway. Magic E-Retention, 90° turns in less than one sec at 500 kph, no overheating, ability to keep dogfighting even if full of lead.... The examples are countless. Now at least, they are more close to real physics.

BTW, I fly the 110 for already 4 years now, neraly exclusively. You sure need a lot of trim to have it fly level, and also to counter the torque of he engines. I got used to that. I think Spitfire pilots will just have to learn that too now.
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