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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
#31
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#32
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1600kbps=1.6mbits X 3=4.8mbps...close to what i originally said but we dont know how efficient the netcode is so it really is hard to guess lets just hope that a 128 person server will be playable at all .
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#33
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The way it looks we won't have anything solid to go on until release.
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Brigstock |
#34
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I used to use the British hosts, but they do Stateside too
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Brigstock |
#35
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I don't like the idea either, but we're not getting any info before the community is able to test it and spreads the news. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course. |
#36
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My current mood is that it doesn't look like they (1c) will give us an answer despite the fact that the game already gone to the pressing plant. They may still chip in with some info, all I really want to know is will COOP be a feature of the dedicated server. I'm not too worried about bandwidth. If COOP isn't then I need to shop around for a new host.
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Brigstock Last edited by EAF92_Brigstock; 03-23-2011 at 07:43 AM. |
#37
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Anyone found any more info regarding dedicated server support for IL2CoD?
With Oleg saying 1000 AI planes in a MP mission are possible (given good enough dedicated software), we really want to be able to recreate the entire Battle of Britain. We kinda like our realism Our server specs: (HAL9000) Two Intel Xeon L5640 processors (twelve physical 2.26ghz cores on QPI + hyperthreading + turbo) 48 GB DDR3 ECC memory 1000mbps (1 gigabyte per second) upload/download bandwidth Any chance those that have gotten the game already could take some screen shots of the dedicated software layout screens / options / settings for those of us hosters? It would be gladly appreciated! Sorry if this was brought up before, but this is where the search feature brought me. Cheers! |
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