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IL-2 Sturmovik The famous combat flight simulator.

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  #381  
Old 10-03-2010, 10:18 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by philip.ed View Post
On the terrain subject, have any of you seen the Outerra graphics engine? This is incredible:

!

it lacks a lot of SoW detail, but in many other respects it's just mind-blowing. I can se SoW looking like this in the not-too-distant future.
Of course. Even Oleg did a reply on that: http://forum.1cpublishing.eu/showpos...6&postcount=71

And it is useless for a complex flight sim, unless a frame rate of 3-5 fps is enough for you
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  #382  
Old 10-03-2010, 11:38 AM
Avionsdeguerre Avionsdeguerre is offline
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SoW bob gonna be a great game! But when's the release date?
In late October, Christmas?


ps: Great job Mr. Oleg : eek:
sorry for my bad English : grin :
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  #383  
Old 10-03-2010, 12:23 PM
Sturm_Williger Sturm_Williger is offline
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Originally Posted by matsher View Post
Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.
...
Matsher, some years ago, Oleg posted a development picture showing the "new Wonderwoman" view in which the "floating instruments" were semi-opaque. This wasn't a semi-transparent cockpit, but did show "see-through" instruments, so about half of what you're looking for. ( also, they were representations of the actual cockpit guages/dials, rather than the IL2 "cartoon" instruments )

I spent some time looking through old harddrives last night, but unfortunately I can't find it. Still, it was quite some time ago and anything might have changed.
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  #384  
Old 10-03-2010, 12:47 PM
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Rodolphe Rodolphe is offline
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...

March 21st 2008.
Quote:
Originally Posted by Oleg Maddox
Customizable indicators for no cockpit view. They are half transparent, resizable, and possible to put at any place of the screen. With the release of BoB there will be 3 types of standard indicator sets for no cockpit view – customizable indicators for German, British and Italian side.







http://forum.1cpublishing.eu/showpos...39&postcount=6


...

Last edited by Rodolphe; 10-03-2010 at 12:53 PM.
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  #385  
Old 10-03-2010, 01:24 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by Avionsdeguerre View Post
SoW bob gonna be a great game! But when's the release date?
In late October, Christmas?


ps: Great job Mr. Oleg : eek:
sorry for my bad English : grin :
BoB is very close to release. It's up to you tu understand the meaning of "close" now
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  #386  
Old 10-03-2010, 01:33 PM
Foo'bar Foo'bar is offline
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Originally Posted by kendo65 View Post
Ok Dutch,

I've looked at the G50 shots. I can see that in the area where the camouflage paint has been chipped away to show the bare metal, then the squadron codes should have gone completely too. Instead they are just more 'weathered' looking. (edit: in reality I presume that the camo paint and national markings are factory-applied while the squadron codes are put on once the ac is supplied to its unit? If that's the case then maybe the squadron codes could sometimes be re-applied in the field over the well-worn camo? Doesn't take away from the fact that in the game it's still a bug)

To be honest it's not something that jumps out at me unless I'm specifically looking for it. The overall effect seems to be enough to 'fool' the eye, even though, technically, it's wrong.

I think the G50 shots look great - more impressive than some of the earlier Spitfire shots showing weathered markings.

Hopefully they'll fix it, but if not, for me anyway it's not a big deal.
Did you remember this one? That should be what you mean. Paint away = markings away.



Be patient. All will get well.
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  #387  
Old 10-03-2010, 01:43 PM
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Richie Richie is offline
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I don't think we've seen the terrain....

From the check 6 interview.

After a good meal offered by Oleg we get back in the office, and spend some time with the team responsible of the map.

The person working on it is using an old map which he superimposed on his modelling tool and is reproducing all the ancient roads exactly where they should be ! I think that it's really insane to give such a hard work to the team, but in a way, that's why we love Oleg's games !
Oleg gives me informations about the new textures they will use and told me that his photo experience helps him a lot to get the most realistic textures possible !
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  #388  
Old 10-03-2010, 01:44 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Foo'bar View Post
Did you remember this one? That should be what you mean. Paint away = markings away.
Be patient. All will get well.
Now that looks superb, and would be very welcome.
Hopefully they'll be able to iron out the bug in due course.
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  #389  
Old 10-03-2010, 01:48 PM
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philip.ed philip.ed is offline
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Originally Posted by Foo'bar View Post
Of course. Even Oleg did a reply on that: http://forum.1cpublishing.eu/showpos...6&postcount=71

And it is useless for a complex flight sim, unless a frame rate of 3-5 fps is enough for you
Thankyou Foobar. I completely missed that post of his
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  #390  
Old 10-03-2010, 02:01 PM
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Originally Posted by Rodolphe View Post
Now what happened to that terrain, thats more like the terrain i thought we would be seeing.

Last edited by Tree_UK; 10-03-2010 at 02:04 PM.
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