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FM/DM threads Everything about FM/DM in CoD

View Poll Results: Are the incorrect British FM killing the enjoyment of the game?
Yes 107 55.15%
No 48 24.74%
Not bothered. 39 20.10%
Voters: 194. You may not vote on this poll

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  #371  
Old 08-25-2012, 09:53 PM
Glider Glider is offline
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Quote:
Originally Posted by Kurfürst View Post
David, you do have the Spitfire Mark II manual as of summer 1940? What does it say on this topic?
Yes and there is nothing that seems exceptional.

Crumpp highlighted the parts of a Spitfire manual that caused him some concern and I addressed those individually and am more than willing to do the same for you.

Krump
You have also said that there are a number of cases of the Spitfire breaking up in the air and again I ask you to supply some examples. If we have examples we have smething to base the discussion on without them we don't.
  #372  
Old 08-26-2012, 12:32 AM
NZtyphoon NZtyphoon is offline
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Quote:
Originally Posted by swift View Post
So what about the temperature issues with the spitfire? It seems that when temperature effects are turned off the spitfire is faster. Is this because when turning the temperature effects off the radiator no longer causes a drag (because it is closed anyway)?

Why does the water and oil not cool down when flying faster (for instance in a dive)?

Does the spit when flown by the books show temperatures and operation times as it should?

How about the speeds and climb that can be achieved?

It should be possible to reduce radiator opening in normal cruise. Is this implemented?

What about the mixture? It seems that when the lever is forward the game takes it as rich mixture.
A good place to start is posted 2 weeks ago - time= 1:27 and 1:59 show the Spitfire IIa's engine instruments 1:59 RPM = 3,000 Boost = +3 Oil Temp = 90° Coolant = 105°, radiator shutter closed: everything as it should be...
  #373  
Old 08-26-2012, 02:05 AM
5./JG27.Farber 5./JG27.Farber is offline
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NZtyphoon:

AI uses different Fm and Dm...

Everyone else:

Quote:
Originally Posted by 5./JG27.Farber View Post
This thread doesnt seem to be getting anywhere, we keep changing direction. We really need several threads - each for its specific problem, polite and respectful discussion and conclusion to present a bug ticket.
Or not... Im out.

Last edited by 5./JG27.Farber; 08-26-2012 at 02:09 AM.
  #374  
Old 08-26-2012, 04:22 AM
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CaptainDoggles CaptainDoggles is offline
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Laughable.

NZtyphoon and his friends feel personally attacked, so they decide to bring out some 110 documents to "fight back" or "show them" or something.

Talk about emotional investment. It's so blatantly obvious that I really can't help but laugh.

Start a different thread on the 110 if you like. Nobody feels threatened. If the data supports it I will happily lobby 1c for appropriate changes. I suspect that certain people here will continue to lobby for the changes they want (or to prevent the spitfire from being more realistic), regardless of whether or not the data supports them. When they are exposed as having no basis in fact, they will troll, spam and argue until the thread gets locked, just like they did the last time.

It's actually rather sad. This community really is one of the worst communities I've ever had the misfortune of being part of.

Last edited by CaptainDoggles; 08-26-2012 at 04:25 AM.
  #375  
Old 08-26-2012, 05:07 AM
NZtyphoon NZtyphoon is offline
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This is from Sydney Camm and the Hurricane describing the difference made when the Merlin changed from 100% glycol to 30% Glycol, 70% H20



the lower operating temperature of the engine on this mix - also used by the Merlin XII - helped TBO and reliability. In theory the CLOD Merlin XII should not be overheating as much as it is right now. I'm not sure about the temperature difference of 70°C as quoted so I'll dig a little more.

Last edited by NZtyphoon; 08-26-2012 at 05:11 AM. Reason: Add url
  #376  
Old 08-26-2012, 08:23 AM
OSSI OSSI is offline
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Bf109 FM need fixes:

FM issues

Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration.
Need faster Flaps moving out and in
Autopitch dont work correct


Bf110 FM need fixes:

FM issues

Engine overheating
Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration
DM too weak
need better turn

Ju88 FM need fixes:

Engine overheating
Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration
DM too weak
Need better turn


Ju87 need FM fixes:

Engine overheating
Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration
DM too weak
  #377  
Old 08-26-2012, 08:34 AM
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robtek robtek is offline
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Quote:
Originally Posted by OSSI View Post
Bf109 FM need fixes:

FM issues

Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration.
Need faster Flaps moving out and in
Autopitch dont work correct


Bf110 FM need fixes:

FM issues

Engine overheating
Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration
DM too weak
need better turn

Ju88 FM need fixes:

Engine overheating
Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration
DM too weak
Need better turn


Ju87 need FM fixes:

Engine overheating
Loss of energy/momentum
Bad climb rates
Incorrect top speeds
Incorrect acceleration
DM too weak
Sorry, but without data which values should have to be corrected how and why this is just a whine post.
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  #378  
Old 08-26-2012, 08:43 AM
TomcatViP TomcatViP is offline
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@Ossi: there is no loss of "energy momentum" in the 109 or 110 that I know about. IMOHO it's even the contrary with a more friendly behavior modeled to get more fun out of it I believe (109).

Your expectations might be too high.

Of course the S*** is another story but as we can only whisper after her in this place I won't even mention it.


@Typhoon: Your extract mention the Merlin XX. It's up to you to conclude there is a link with the Merlin XII. Wonder if it is that way that you found evidences of the 100 oct being used.
  #379  
Old 08-26-2012, 09:32 AM
Kurfürst Kurfürst is offline
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Quote:
Originally Posted by NZtyphoon View Post
the lower operating temperature of the engine on this mix - also used by the Merlin XII - helped TBO and reliability. In theory the CLOD Merlin XII should not be overheating as much as it is right now. I'm not sure about the temperature difference of 70°C as quoted so I'll dig a little more.
Pure Glycol has about twice the boiling point of water but only about half the heat capacity (plus its an anti-freeze). So in effect the coolant (and engine!) temperatures are going to be much higher (since the coolant agent can carry away about half the heat), but I reckon it would boil much later. Hence why it is used in a mix with water. It would also explain why the Hurri I and Spit I overheats so fast.

Engine temperatures are a function of coolant capacity, coolant type, coolant circulation capacity and heat transfer capacity of the radiators. The amount of pressurization the cooling system also raises the boiling point.

What was the coolant capacity of the Spit and Hurri Mark Is, how many gallons/liters? Are there any cooling trials available for these aircraft?
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

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  #380  
Old 08-26-2012, 09:41 AM
Kurfürst Kurfürst is offline
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Quote:
Originally Posted by Glider View Post
Yes and there is nothing that seems exceptional.

Crumpp highlighted the parts of a Spitfire manual that caused him some concern and I addressed those individually and am more than willing to do the same for you.
Well the manual highlights that the elevator is so sensitive that the pilot can easily pull enough g-load to exceed the structural limitations and of the aircraft. It isn't so in the sim, no matter how crazy manouveres I tried in the Spit (ie. vertical dives at Vne) I simply couldn't break it.

It's incorrect and the stick/pitch behaviour should be fixed.

Also the aircraft seem to be rolling much faster at high speed than it should - 3 times as fast as I recall.

Personally I think this disharmony between the controls and senstitivity in pitch are one of the most curious ommitments from the Spitfire's FM. Simply to put, it is not flown like a Spitfire, 'with a light fingertip on the elevator and arm wrestling the ailerons' as pilots have put it.

Positive pitch stability for the Spitfire FM in the sim is also confirmed, as opposed to the real life longitudal pitch instability. This is, again, important for the flying experience: the very low stick force per g and slight instability meant that real Spit had to be handled with careful movements on the stick, and with routine aft-and-fore movements on the stick to prevent the aircraft to tighten up itself. I do not think this was particularly dangerous (though the low stick force per g had some safety risks, admitted by the manual), but it was characteristic of the Spitfire's handling.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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