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  #371  
Old 04-28-2012, 04:42 PM
_1SMV_Gitano _1SMV_Gitano is offline
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I'd say is too early to show some screenshots. In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.

List of planned airfields.

Youk-les-Bains
Tebessa
Le Kouif
Kallat Djerda
Gafsa
Thelepte
Sbeitla

Kairouan
La Fauconniere
Mezzouna
Sfax El Maou
Sfax Polo Range
Mezzouna
El Djem

Sfax seaplane base
Sousse seaplane base

Some additional, historical airfields could be added in the list.
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  #372  
Old 04-28-2012, 04:58 PM
nic727 nic727 is offline
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can you say if you plan a new smoke model for 4.12
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  #373  
Old 04-28-2012, 05:13 PM
viktor94 viktor94 is offline
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Please add all the new aircraft into the DGEN in 4.12!
And the FM-2 should get some rockets

You did a great job with 4.11!! Love it!
Thanks for your work.
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  #374  
Old 04-28-2012, 06:41 PM
Lagarto Lagarto is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.
roughly like this
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  #375  
Old 04-28-2012, 06:45 PM
Luno13 Luno13 is offline
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Quote:
Originally Posted by =FPS=Salsero View Post
There are quotes in Russian claiming it did so, during the Korean campaign.
http://www.airwar.ru/enc/aww2/il10.html

BTW There was such thing like ZAB-250-200: metal casing (same as FAB-250), 48 kg of kerosene and 8 kg of rags, with 4 kgs of TNT explosive charge, producing a flame cloud with the diameter from 15 to 20m, using the APUV family fuze. Bomb full weight was 200 kg.
The Korean war Il-10 was a different "beast". Larger area wings with square-cut tips, ventral tail fin, longer fuselage, and 4x NR-23 cannons (Il-10M).

B-33s, produced under license in Czechoslovakia, could carry 400L fuel tanks too.

From the url:

Quote:
Composition of experimental weapons of IL-10 AM-42 included: two guns VYa-23 (300 rounds), two machine guns ShKAS (1500 rounds), a mobile defensive unit VU-7 with a gun W-20 DB-15 to IEC 150 ammunition rounds, four RO-82, 10 aviagranat AH-2 and the normal bomb load of 400 kg (600 kg into overdrive).
Quote:
In the attack aircraft provided for the installation of 4 beams (two on each console) for the three types of rockets: RS-132, ROFS-132 and RS-82. In addition, it was possible suspension himpriborov UHAP-250 (for external bomb racks). Rockets and himpribory suspended due to bomb load:

Fragmentation and incendiary bombs caliber from 1 to 25 kg, inclusive, and AF-2 ampoules were loaded into two bomb bay (instead of 4 on the IL-2) formed by the walls of the center section ribs on both sides of the aircraft hull, as in the bunker.

Unlike conventional fission bombs PTAB-2 ,5-1, 5, were placed in the bomb bay warhead ago. This was done to ensure that as long as possible to keep the safety device on a bomb on a roll it out of the compartment. The bombs were placed along the bay in three rows. Between the rows of attached septum.

In the bomb bay and L-10 during normal bomb load was placed:

144 PTAB-2 ,5-1, 5 - 230 kg,
136 SA-2, 5, SC (Steel cast iron) - 400 kg,
82 SA-2 ,5-2 (from 45-mm projectile) - 400 kg,
56 AO-8M4 (short) - 400 kg,
40 bombs, such as AO-10 SC (Steel cast iron) - 392 kg.

As the plane accelerated version could take 2 FAB-250 - 500 kg,
176 SA-2, 5s.ch. -520 Kg,
200 SA-2 ,5-2 (from 45-mm projectile) - 440 kg,
80 AO-8M4 (short) - 570 kg,
80 bombs, such as AO-10-6, 5 bis - 552 kg.

The maximum bomb load of 600 kg was achieved by suspension of 2 HAB-250-200 and 2-HUB-100.

Chemical vials AF-2 (125 mm, weight 1.5 kg) attack could take 166 units in both compartments, which provided the load of 250 kg.

At the locks DZ-42, located on a center-ribs, hung bombs caliber from 100 to 250 kg.

They also hung Spetspribor smoke screens. Bombs from 50 to 250 kg lifted from an airplane wing with a winch BL-4.

Suspension 4-RS-82 increased the weight of the payload of 28 kg, and 4 RS-132 - 92 kg.
So again, the 2x FAB-250s is an overload condition. I can't find any info to state whether it was carried into battle in 1944 and '45. Korean war, sure. It's interesting to note the wide variety of ordinance carried, so it would be nice to see these implemented.
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  #376  
Old 04-28-2012, 07:42 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by Lagarto View Post
roughly like this
Got it!
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  #377  
Old 04-28-2012, 10:11 PM
Mabroc Mabroc is offline
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I posted this about a year ago in a MODing site, but didnt get many replies so...

Hello gentlemen, I have a humble request for the DM of the in-line engines of Russian fighters and P-39/P-63 (what a coincidence! the soviets used those too!). As all we know, in the bf-109, Spitfire, P-51, etc when you get hit on the engine and it starts to leak oil and/or glycol the engine will overheat by lack of cooling sooner or later (sooner at more high RPM´s), you have to disengage and run if possible, but you will be gliding soon enough (5-10m). I suppose the latest patches changed this somehow, need to test it so don´t beat me to death if it already fixed.

The Il-2 have the same real issue if you hit it on the big oil cooler on the belly. But the damn P-39/63 can fly all day long leaking, they don´t lost power during the fight, I have been fighting them online sometimes more than 10m after I get some hits on them, and they continue to fight without problems, climbing, running, turning hard, etc. That was applied to the LaGG´s, and Yak´s too, but I don´t usually met them online so I not so sure. I suppose the latest patches changed this somehow, need to test it so don´t beat me to death if it already fixed.

By the way, the La-5 are pretty though with the delta wood construction (maybe too much?) but the Yak´s are only a little weaker, not by much. If Im not mistaken (correct me if Im wrong please) the soviets wanted to make a very light combat fighter interceptor the Yak-1/3 (very light) and a more standard Yak 7/9 (more normal weight, endurance and range). They were more or less constructed like a zero, with the minimum possible weight so they had great performance. So a 20mm hit that a Spitfire or La-5 could withstand would make more damage and weaken the structural integrity much more on the Yak. I don´t see that on the game, which leads to my next request....

The game seems to lack structural limitation after damage (like when we now pull too much G) at almost any case. Tempest and Typhoons for example loose the tail easily with only a couple hits of 20mm, I suspect that its intended because the tail was problematic on that plane at structural level, they needed to reinforce it to withstand combat maneuvers (they usually came off on the first typhoons in dives) so when you weaken that tail section the tail just break, its not the power of your gun, its the plane weak spot so the high structural pressure there brake it when the strength is lower. So I suppose they put very little HIT POINTS there to mimic a weak structural point. But the real limitation on amount of G you can pull without breaking that wing full of holes, loose your perforated tail or elevator is not there really.

I remember fondly the ¨Red Baron II/3D¨ game, when you got some damage into the plane it would squeal and scream more easily (wood creaking, canvas tensing) and you could not make the same maneuvers than before without loosing a wing. And when you came to land, the people on the ground seeing your damaged plane coming back would send the fire truck to the ¨runway¨ in your general direction, the ambulance too when you got wounded if Im not mistaked, because IT WAS 13 YEARS AGO!!!!

Could be it possible to add combat structural failure?? I mean, we have the damage system there, and now the G stress system too, we only need to link those two. You have a very big hole on your wing, you try a hard pull or roll and it will came off, more easily to happen in a Fw-190 for example than in a Spit (rolling hard) because of the high roll speed. Im tired of seeing Russian and Allied planes full of big holes doing perfectly controlled tight maneuvers, like their planes were almost intact. I can barely fly straight in a damaged Fw-190 or Bf-109 (I mean with big holes on the wings, not the little MG holes)

Any input or discussion is welcome!!!
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  #378  
Old 04-29-2012, 04:19 PM
nic727 nic727 is offline
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Default 4.12 wishlist (Merged #2)

ADD NUMBER TO ADD YOUR WISH. ALL OF THIS WISH WAS TAKED BY THE OTHER TOPIC...

1. P-51 ordnance tweaks and remove the fin fillet from the -5. need the rockets on the later -20 series, perhaps as a loadout option? -5 thru -30?
2. Mosquito now has rockets, should it be able to carry mixed loads, such as rockets and bombs at the same time?
3. Hawk-P40 series upgrades with new wings and a P-40N.
4. B-25 upgrades with a dedicated PBJ with rockets/torpedo/depth charge options, even the multi gun strafers.
5. Hud upgrade with Tas and a bomb bay door key setting.
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
7. Tropical Hurricanes and tropical filters for the Bf 109s as needed.
8.Ordnance upgrade for FM-2.
9.Me-210/410 flyable
10. beaufighter variants or upgrade the ordnance on existing model.
11. Send me a bunch of money so I can go to computer school and help to do some of these things!!
12. As UP3 isn't compatable with 4.11, I too would like a flyable official release of the me410

Also possibly;
ME110 night fighter
BV141
FW189
HE219
ME262 night fighter

13. Map of the Darwin area.
14. Widescreen support
15. Better resolution of grass on the runway or other grass plates
16. Cosmetic thing: You may try to add propeller sound (which you can hear in external view on the left or right side of plane) to cockpit view (now the sounds, especialy in BF-109 are a little bit weak).
17. -New standard cockpits in BF-109 (which are propably worst of all planes). Cockpits don't have animations of trim, flaps, and quality is weak.
18. new flyable planes
19. I know it's not an extraordinary request, but a "damage profile" for the stationary objects "Light" numbers 1 to 4 would be very nice to see.

An example of why...
If we add lights to a hangar (hanging from the ceiling) and that hangar gets destroyed, the lights remain floating in the air.

20. Can the 109g6 have it's missing 50-60 kph added in the next patch? So that 1.3 ata @2600rpm =530kph at sea level? At the moment at those settings properly trimmed gets 460kph. Dive to achieve 530 or more at those settings level out, trim, and plane loses speed to 460kph. Finland pilots said there was little difference between G2 and G6 in flight, G6 just had better weapons...
21. More functionality for ships.

Working catapult on Tirpitz to use with Arado floatplane.
Animated catapult trolley?
"Land" by taxing to crane position and engaging chocks?

Facility in FMB to create convoy/fleet groups and plot single waypoints for the group.

Introduction of basic AI for ship v aircraft.
Ships to deviate from plotted course to avoid obstructions, like wrecked ships.
Ship response to air attack, course changing, torpedo avoidance, etc

Ship v Ship AI not so important.

22.Tropical Hurricanes with the 40mm cannons the mk IID i think [the can opener] in the sim plus new cockpits for the p47 and bf109s
23. Sea Hurricane variant
24.better cockpit for he111. The pilot is too high compared to COD
25.New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs).
26.New gunsight position (higher) for P47 earlies and P51B/C
27.New cowling for Fw190A: at the moment the antons just don't look right: the frontal part of the cowling is way too wide open, and doesn't not look like a Fw190A at all.
28.Better aux fuel tank for LW would be nice too...
29. New wings for P40
30.removing filet on early P51D
31.Better detailed and colored gunsights would add immersion without costing too much in performance?
32.New real fov for larger screen
33.New hit effect for canon shells: there should be no more 3 sec lasting orange yellow fireball but a flash effect when a shell hits. Also 50 cals should produce thin smoke puffs when they hit a target.
34.New engine sound
35.A flyable P-61 Black Widow.
36.New fire, smoke and fuel leak effect.
37.New 3D craters model
38.A server ability to fill each side according to a ratio.
Like 2:1, 4:1, etc.
39.The TBD-1 as flyable.
40.A flyable Lancaster (or non-flyable)
41.A B-17 (E or G) as flyable
42.Create a patch for 4.07m owner
43.Me-410
44.Late model Focke Wulf Dora's (D-11, D-13, D-14/15)
45.Spitfire XVI
46.put trees in all maps please. ODESSA suks
47.better and more complete KICK MISSION BUILDER with more groups of planes, maps, stiuations, etc
48.New damage model if possible.
49.More option in the option menu (in-game) instead to go into conf.ini

New graphical option. Remove the high setting for texture, etc. Add something like COD with quality of trees, quality of water, quality of cloud, building, planes, etc. Remove the coding for "not able to have this graphic" (greyed option).

50.Be able to have perfect water in directx 9 with software added in the game. http://www.top4download.com/free-aqu...gine-directx9/
51.smoke shadow for DirectX
52.Intel HD graphics support for the game
53.Antialiasing option in the game for the owner of poor graphic card.
54.Forest with seperated trees like COD (need optimization) or just HD trees for forest
55.Realistic cloud
56.New default texture for all map.map.http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=25842&hilit=desert&sid=761d7d c8aa5ef3948b8ceb9c15cd0f43
57.New smoke from crashed plane.
58.self shadowing + cockpit shadow.
59.New real historical roads and railway
60.New maps

- Desert online and Sand of time from Redko --- http://www.sas1946.com/main/index.php/topic,7458.0.html
- Tunisia from Redko ---- http://ultrapack.il2war.com/index.php?topic=3838.0
- Great Britain with campain
- France
- Hawaii/Pearl Harbor from porto72



-- download link for you daidalosTeam : http://www.mediafire.com/file/jgt2onmii1n/map.zip
- Retextured Iwo Jima -- http://allaircraftsimulations.com/fo...o+Jima#p344228
61.New planes

- Do-17
- TBFM Avenger
- TBD Devastator
- SB2C Helldiver
- B-17
- More fyable torpedos : B5N and/or B6N
62. Possible respawn in coop mission (take place of AI planes in the list)
63.Possibility to have an option under 'Ground control' to rearm/repair/refuel at base with a little animation or not (Multiplayers only) When you do that, you learn your points too, because you land.
64.An object that generates panicked people when doing low level passes. -- civilian and/or civilian vehicles
65.Level Autopilot for Bf110.
66.More AI commands: Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where.
2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead.
And also a new AI option for Flighters in FMB:
3) "Target Priority" do define if they should rather engage the Bombers or the escort.
4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations)
67.correct markings for USAAF fighters/bombers for ETO and PTO
68.swastikas on German planes (I know, but it's historical and there is no film, plane model/replica, or even sim without them)
69.New map for mission builder
70.Creating airport in mission builder + deleting default map trees ot put the airport Instead to put stationnary ship and have trees in the airporté
71.Better AI
72.Beaufighter backseat
73.stepdown for bombers when flying in formation
74.Adding killmark on your planes (campain only or if it's possible multiplayer too)
75.Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery.
76.New map: english channel
77.flyable Ki-45 (or D4Y)

ADD YOUR NUMBER IF YOUR WISH IS NOT HERE...
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  #379  
Old 04-29-2012, 06:17 PM
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Mysticpuma Mysticpuma is offline
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78. Correct load-outs for the P-47:

http://www.sas1946.com/main/index.ph...c,19365.0.html
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  #380  
Old 04-29-2012, 09:11 PM
shelby shelby is offline
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The north africa campaign will begin from western desert campaign and will finish with invasion of italy?
And is there any chance to see a italian campaign?
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