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  #351  
Old 04-26-2012, 12:15 AM
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TheGrunch TheGrunch is offline
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Would be super cool to allow the option to display the manifold pressure in the info-text instead of Throttle: x% and Pitch: x%, preferably in the aircraft's relevant units, i.e. +x.xlb/sq.in., x.xx ata or x.x inHg, for example Throttle: 1.32 ata. Not sure how this ought to respond to changes in altitude but it would still be cool.
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  #352  
Old 04-26-2012, 01:29 AM
WmP WmP is offline
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Flyable: D4Y.
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  #353  
Old 04-26-2012, 06:35 AM
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Quote:
Originally Posted by Mysticpuma View Post
I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.
It is being worked on.
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  #354  
Old 04-26-2012, 01:34 PM
shelby shelby is offline
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is there any chance to see north africa campaign? that would be a interesting addition
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  #355  
Old 04-26-2012, 07:03 PM
=FPS=Salsero =FPS=Salsero is offline
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Quote:
Originally Posted by Luno13 View Post
2: Sure, it could carry 2 Fab-250s, but did it do it in combat? The Sm.79 could carry 2 torps, but never did except for ferry missions....
There are quotes in Russian claiming it did so, during the Korean campaign.
http://www.airwar.ru/enc/aww2/il10.html

Quote:
Originally Posted by Luno13 View Post
It would be great to see some proper incendiaries too.
BTW There was such thing like ZAB-250-200: metal casing (same as FAB-250), 48 kg of kerosene and 8 kg of rags, with 4 kgs of TNT explosive charge, producing a flame cloud with the diameter from 15 to 20m, using the APUV family fuze. Bomb full weight was 200 kg.

Last edited by =FPS=Salsero; 04-26-2012 at 08:14 PM.
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  #356  
Old 04-26-2012, 08:59 PM
Lagarto Lagarto is offline
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After all those excellent tweaks to the AI, the one thing that stands out like a sore thumb is their ability to outmaneuver a human player because they never black out. I'm reluctant to switch off this option in the difficulty menu but some nimble fighters are very hard to fight the way things are now. Could this be looked into and possibly fixed? Thank you.
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  #357  
Old 04-27-2012, 07:54 AM
Juri_JS Juri_JS is offline
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Not sure if this has been asked before. Would it be possible to add suppression of anti aircraft guns to the game? I think it is unrealistic when an anti aircraft gun is strafed and still keeps firing.
There was a mod some time ago that added AA suppression, it even showed the crew running away from the gun, so I guess it wouldn't be too complicated to add this feature.

Last edited by Juri_JS; 04-27-2012 at 02:16 PM.
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  #358  
Old 04-27-2012, 07:55 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Lagarto View Post
After all those excellent tweaks to the AI, the one thing that stands out like a sore thumb is their ability to outmaneuver a human player because they never black out. I'm reluctant to switch off this option in the difficulty menu but some nimble fighters are very hard to fight the way things are now. Could this be looked into and possibly fixed? Thank you.
Since 4.11, I can't really say that I see much of this anymore.

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  #359  
Old 04-27-2012, 09:46 AM
Lagarto Lagarto is offline
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Quote:
Originally Posted by Aviar View Post
Since 4.11, I can't really say that I see much of this anymore.

Aviar
Well, I've seen it last night with 4.11.1, fighting late-war Yaks in a Bf 109G-14 I was almost constantly blacked out.
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  #360  
Old 04-27-2012, 10:23 AM
magot magot is offline
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Quote:
Originally Posted by shelby View Post
is there any chance to see north africa campaign? that would be a interesting addition
On the way is Central Tunisia map with new desert buildings and trees.
So there will be possible prepare any Campaign in this territory.
North Africa campaign still really miss in official update.
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