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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #371  
Old 04-23-2014, 12:39 PM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
1. You can try changing the order of entries.

2. The fighter goes by the name lindworm. Not sure where the frigate is myself.

3. Yes. And you make your own name.

1.In Order of Entries do you mean in the Dialogue or in the Scripts.
Bec. for some reason in the Dialogue The Butcher & Cavalier Aren't There But are in the list when in Game . & In the Dialogue List The Angorian Fighters come first before the Stilleto Mk 2 But The Stilletto is shown while the Angorian Fighters Aren't
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  #372  
Old 04-23-2014, 03:07 PM
Nanaki Nanaki is offline
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You must be looking at the wrong file. Your looking for the msg_FIG_list entry in DialogGW.xml. There it starts with Butcher, Cavalier, etc, etc, etc, and goes down to the Angor craft and the Stilletto mk2.
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  #373  
Old 04-23-2014, 04:49 PM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
You must be looking at the wrong file. Your looking for the msg_FIG_list entry in DialogGW.xml. There it starts with Butcher, Cavalier, etc, etc, etc, and goes down to the Angor craft and the Stilletto mk2.
Isn't this the one ?
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  #374  
Old 04-24-2014, 12:48 AM
Nanaki Nanaki is offline
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No. Thats in Locdata/English. The one you are looking for is in Scripts/Trade.
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  #375  
Old 04-24-2014, 02:28 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
No. Thats in Locdata/English. The one you are looking for is in Scripts/Trade.
Thanks Found it But in that list the Angorian Fighter Still Comes First Before the Stilleto Mk 2
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  #376  
Old 04-24-2014, 05:40 PM
Nanaki Nanaki is offline
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Well, it is not my script so I really cannot tell you whats going on there.
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  #377  
Old 04-25-2014, 03:56 PM
Neo Genesis Neo Genesis is offline
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Originally Posted by Nanaki View Post
Well, it is not my script so I really cannot tell you whats going on there.
Oh OK Thanks Nanaki . Curious to Know do you know how to edit the Selling Prices Of Ships,Equipment,Etc.
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  #378  
Old 04-25-2014, 06:06 PM
Simbal Simbal is offline
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The selling Prices are in Scripts>Include>gw.script

For the Mothership Prices -> search for the Function "function _buy_msGW(nameMS)"

For the Fighters Prices -> search for the Function "function buy_fig(nameFIG)"

For the Equipment -> search for the Function "function buy_ms_eq(eq_name)"

The Price is the number behind the Ship/Equipment name

Code:
--Motherships function
function _buy_ms_GW(nameMS)
  local tab_MS = {
	{"Alien_Dreadnought_0",1500000},

--Fighter function
function buy_fig(nameFIG)
  local tab_FIG = {
	{"Gunslinger_mk2_black0",280000},

--Equipment Function
function buy_ms_eq(eq_name)
  local tab_ms_eq = {
	{"THGK3",350000},

Last edited by Simbal; 04-25-2014 at 06:10 PM.
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  #379  
Old 04-26-2014, 08:49 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Simbal View Post
The selling Prices are in Scripts>Include>gw.script

For the Mothership Prices -> search for the Function "function _buy_msGW(nameMS)"

For the Fighters Prices -> search for the Function "function buy_fig(nameFIG)"

For the Equipment -> search for the Function "function buy_ms_eq(eq_name)"

The Price is the number behind the Ship/Equipment name

Code:
--Motherships function
function _buy_ms_GW(nameMS)
  local tab_MS = {
	{"Alien_Dreadnought_0",1500000},

--Fighter function
function buy_fig(nameFIG)
  local tab_FIG = {
	{"Gunslinger_mk2_black0",280000},

--Equipment Function
function buy_ms_eq(eq_name)
  local tab_ms_eq = {
	{"THGK3",350000},


Well Thanks but I Already Knew That . What I Meant By Selling Prices is When you buy a fighter for lets say 50000 credits . but you can only sell it for 25000 credits. how do i change the price when I want to sell Fighters/Missiles/guns/Equipment
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  #380  
Old 04-26-2014, 10:45 AM
Simbal Simbal is offline
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Ah Sorry^^

Well, I Don't know how to Change that...
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