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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Well, it is not my script so I really cannot tell you whats going on there.
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#2
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#3
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The selling Prices are in Scripts>Include>gw.script
For the Mothership Prices -> search for the Function "function _buy_msGW(nameMS)" For the Fighters Prices -> search for the Function "function buy_fig(nameFIG)" For the Equipment -> search for the Function "function buy_ms_eq(eq_name)" The Price is the number behind the Ship/Equipment name Code:
--Motherships function function _buy_ms_GW(nameMS) local tab_MS = { {"Alien_Dreadnought_0",1500000}, --Fighter function function buy_fig(nameFIG) local tab_FIG = { {"Gunslinger_mk2_black0",280000}, --Equipment Function function buy_ms_eq(eq_name) local tab_ms_eq = { {"THGK3",350000}, Last edited by Simbal; 04-25-2014 at 06:10 PM. |
#4
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Well Thanks but I Already Knew That . What I Meant By Selling Prices is When you buy a fighter for lets say 50000 credits . but you can only sell it for 25000 credits. how do i change the price when I want to sell Fighters/Missiles/guns/Equipment ![]() |
#5
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Ah Sorry^^
Well, I Don't know how to Change that... |
#6
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Oh OK how about in using the IMD Editor in the Lion Cruiser MK2 . Which one is the one you Pilot 1.Lion_Cruiser_MK2_A_grey.IMD
2.Lion_Cruiser_MK2_grey.IMD |
#7
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I Guess it would be the Lion_Cruiser_MK2_grey.IMD one, but I am not 100% sure.
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#8
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The Lion cruisers have three configurations... MK1, MK2, and MK3. MK1 is armed with 5 turrets and has no GK weapons, MK2 has 4 turrets, 2 GK weapons, and MK3 is similar to MK2 except it looks different (its the prototype Lion that Viper gives you), and each of those configurations have two sub-variants, the base variant and the A variant, the only difference is the presence of a docking bay in the rear, the non-A variant does not have this docking bay so you want the A variant. Last edited by Nanaki; 04-30-2014 at 10:53 AM. |
#9
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Thanks for the help Nanaki ![]() Just a Curiosity why does the non A variant have higher HP & Shields <BigShip name="Mothership_Lion_mk2_grey"> <short_name>#M_Name_Mothership_LionMk2</short_name> <hint>#M_Hint_Mothership_LionMk2</hint> <short_desc>#M_SDesc_Mothership_LionMk2</short_desc> <long_desc>#M_LDesc_Mothership_LionMk2</long_desc> <mesh_name>Lion_Cruiser_MK2_grey</mesh_name> <flat_image>Lion_Cruiser_MK2_grey</flat_image> <hit_points>14000</hit_points> <mass>150000</mass> <disable_trade>true</disable_trade> <cost>1500000</cost> <technology/> <EPR>40</EPR> <explosion_script>Big Ship</explosion_script> <work_sound/> <silence/> <max_energy>5000</max_energy> <energy_restore>3</energy_restore> <max_speed>5.5</max_speed> <maneurability>2</maneurability> <steering_power>25500</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>180</sensor_length> <threat>20</threat> <mapping_name>SBlock</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>4</systems> <turrets>4</turrets> <gk_guns>2</gk_guns> <gk_turrets>0</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name> <cargoCapacity>4500</cargoCapacity> <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> </BigShip> <BigShip name="Mothership_Lion_mk2a_grey"> <short_name>#M_Name_Mothership_LionMk2</short_name> <hint>#M_Hint_Mothership_LionMk2</hint> <short_desc>#M_SDesc_Mothership_LionMk2</short_desc> <long_desc>#M_LDesc_Mothership_LionMk2</long_desc> <mesh_name>Lion_Cruiser_MK2_A_grey</mesh_name> <flat_image>Lion_Cruiser_MK2_A_grey</flat_image> <hit_points>12000</hit_points> <mass>150000</mass> <disable_trade>true</disable_trade> <cost>1500000</cost> <technology/> <EPR>40</EPR> <explosion_script>Big Ship</explosion_script> <work_sound/> <silence/> <max_energy>4500</max_energy> <energy_restore>3</energy_restore> <max_speed>5.5</max_speed> <maneurability>2</maneurability> <steering_power>25500</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>180</sensor_length> <threat>20</threat> <mapping_name>Lion_Cruiser_MK2_A</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>4</systems> <turrets>4</turrets> <gk_guns>2</gk_guns> <gk_turrets>0</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name> <cargoCapacity>4500</cargoCapacity> <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> |
#10
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Typically A variants are used by the player, while non-A variants are used by NPCs.
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