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#331
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2. Well, I assume LOD_0 - 3, shadow mesh and hook should do. 3. Will you add new bomb types to plane loadouts where they would fit? SB, SD and PC RS for Germany, MS for the British and well a proper redo of the bomb type selection for the IJN and IJA? |
#332
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Thanks for the update DT, it's looking good. ![]() No one else has asked and I don't really expect an answer, but any idea when we can get our hands on all these goodies ? Even a hint ? ![]() PilotError.
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Asus P9X79 Pro / Intel Core i7 - 3960X (six core) @ 3.3GHz / NVIDIA GeForce GTX 780 3GB (res 1920 x 1200) / 16 GB 1600 MHz DDR3 ram / Creative SB Z / Windows 7 Professional SP1 (64 bit). |
#333
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The available resolutions are read from the OS, so what ever your system supports, will be available in the list.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#334
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Release date of 4.12 is not fixed yet. But it should be within 2012.
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#335
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Regarding LoD.
When the aircraft cross the next LoD point there is a noticeable 'pop' effect as the new model is shown. Currently (I ma be wrong here) but we have dot, very, very basic model, slightly more detailed model, full model? Is there a way to go from the dot and render the full detail model where the next stages of LoD would be? This way the full resolution aircraft is rendered (at distance) and would never pop into the next LoD? Cheers, MP
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#336
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Love the screen-grab file selection type switch, transparent map looks really effective.
Regarding shared kills, is there a way to stop the AAA denying the player a kill if it hits an aircraft before the player engages it? Currently if you shoot an aircraft down that has been hit by AAA you get 0 points, even if the AAA hit it minutes before you even saw it and left it relatively undamaged? Would be great if the AAA had to actually destroy an aircraft to get the kill so that sharpnel/flak damage didn't get all the points? Love the update and hope the 1C take you guys on, pay to fix CloD and keep listening to the community. Brilliant work, cheers, MP
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#337
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Are we going to see the end of the dayglo spinners for USSR Il-2's?
These have overstayed their welcome for approximately 12 years. |
#338
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Though the texture sharing thing, I am not sure about. Lets look at the US ordnance for example. ![]() All are of different size and shape with differing tail sections and can't possibly share the same skin file without losing all skin details like rivets, bolts and markings/stencils. One could possibly lose the stencils and mirror the rest for only having one side of each bomb using space on the texture file, but that would be pretty much the limit. OR Stencils and details are stored on a second texture file that can be shared for all bombs and applied viaalpha channel on seperate polys on the respective bomb models. What would you preferr? Last edited by Zorin; 09-25-2012 at 02:07 PM. |
#339
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I can't wait for 4.12 patch
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#340
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Always pleased to see and hear news of the original
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