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#321
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Thank you! Thank you! Thank you!
Separated settings for ground and air padlock make me a happy groundpounder ![]() |
#322
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True widescreen support at last, the holy grail, thank you very much indeed.
One question, i didn't see 1920 by 1200 in the options, will you still be able to force through the conf.ini, with no ill effect? |
#323
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Good God. Speechless!
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#324
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Fantastic DT.
Great News again! Many many Tkx!
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#325
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#326
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Can you tell us if that resolution will be supported? Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#327
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One would hope. I much prefer the full 16:10 aspect ratio over 16:9 as you find on many monitors (mimicking TVs).
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Find my missions and much more at Mission4Today.com |
#328
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4.12? Looks more like 5.0 to me! Thanks for all of the hard work guys.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#329
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Regards, der Blaubär
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Zieht die Rettungswesten an, denn Hein Bloed steht heut' am Ruder, er ist unser bester Mann! Last edited by Blaubaer; 09-23-2012 at 10:02 AM. |
#330
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You can add 100 triangles to each figure, if it's absolutely necessary. Also, note, that this numbers are given for 2-sided material usage. Therefore, if you are using doubled polygons for 2-sided surfaces instead of 2-sided material, you can count only one side of such surface.
You may also use 512x512 textures, instead of 256x256, but similar ordnance models should use same texture. Alpha channel may be used, if needed. Quote:
In order for the whole game to have consistent look, all models for it should be made under the same (or, at least, very close) standards, no matter how old are they. |
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