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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #321  
Old 10-14-2011, 08:47 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by Zappatime View Post
Clearer video of the FW200 landing bug, from this angle, it looks as though it has touched down even though its about 5 feet off the ground, the flip happens about halfway down the runway - this is under AI control and not just limited to this particular German air base on the main BOB map.

http://m.youtube.com/index?desktop_u...?v=1_8Cg1_QB6o
Quote:
Originally Posted by JG52Krupi View Post
Think you posted the wrong link!
I think this is the video in question...
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  #322  
Old 10-14-2011, 09:16 PM
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Qpassa Qpassa is offline
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The flying dutchman
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  #323  
Old 10-14-2011, 11:00 PM
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robtek robtek is offline
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Default Some Ju87 Bugs

I didn't find those already mentioned, so i write them here:

Fuel indicator shows 100l for left tank and 100l for right tank when the warning light comes on, telling the tanks are on 50l each.

Mousepointer also shows 50l reserve then. It seems as if the instrument shows the combined value only.

Flaps are only extended in the landing position, intermediate positions are only attainable by switching to landing and back when the desired position is reached.

SC50 Bombs, on the wing stations should be releasable single, in pairs or all, not only all at once.

For all planes with rear gunners, they don't react anymore when the player went to their position once, also they wear the players uniform then.
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  #324  
Old 10-15-2011, 05:30 PM
SNAFU SNAFU is offline
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Radio menu (TAB) for RAF planes break completly as soon as a certain amount of AI are created.

The dedicated server log shows no error, just the player receives this console output, if he hits TAB+4 a repeated times:



This bug limits the use of the radio for the RAF drastically. The Luftwaffe planes have no problem with the number of AIs, but the RAF. I now spend 2 weeks, all over 20-30 hours trying to find out why and isolated the problem down to the number of AIs - not the type, not the script not the objects simply the numbers, that`s what concluded from the endless hours testing.

Therefore RAF can´t use any custom menu created. Please consider this in your fixing of Radio commands.

I attached the files I used for the final determination, after I went countless times through my script trying to isolate the cause.

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  #325  
Old 10-15-2011, 08:22 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by robtek View Post
For all planes with rear gunners, they don't react anymore when the player went to their position once, also they wear the players uniform then.
I don't think this is a bug. I think it's a great add to realism. Altough I 'd like to see that gunner speaking more often (gallantly and pleasantly of course- What abt a good old joke from time to time ?)
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  #326  
Old 10-15-2011, 10:35 PM
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robtek robtek is offline
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Quote:
Originally Posted by TomcatViP View Post
I don't think this is a bug. I think it's a great add to realism. Altough I 'd like to see that gunner speaking more often (gallantly and pleasantly of course- What abt a good old joke from time to time ?)
It seems you didn't understand what i wanted to say.
If i go to the gunner of a Ju87, to see the success of my bomb attack and go back to piloting the plane, the gunner then wont react to any enemy on my six anymore.
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  #327  
Old 10-17-2011, 02:45 AM
28_Condor 28_Condor is offline
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S!

Please,

Improve Blenheim (the only red bomber) to work properly. For example, fix the problem on the bombay doors:

http://forum.1cpublishing.eu/showthr...429#post349429
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  #328  
Old 10-17-2011, 10:11 AM
AMVI_Superblu AMVI_Superblu is offline
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Default BF110 Fuel Tanks Bug

Don't know if has been reported already, if so i'm sorry for posting this again

Tested on BF110 C7 but probably the same on C4:

Case: Spawn with FUEL 50%

Fuel Tanks level indicator show Front Left / Front Right tanks as FULL and Rear Left / Rear Right tanks as EMPTY (correctly)

BUT, if you try to switch engine's feed from FRONT LEFT to FRONT RIGHT tank engines shutdown (if fuel tanks level indicator say right, this should keep engines running)
Otherwise, if you try to swith from FRONT LEFT to REAR LEFT engines keep running (if fuel tanks level indicator say right, this should cause engines shutdown)

S!
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  #329  
Old 10-17-2011, 10:26 AM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by AMVI_Superblu View Post
Don't know if has been reported already, if so i'm sorry for posting this again

Tested on BF110 C7 but probably the same on C4:

Case: Spawn with FUEL 50%

Fuel Tanks level indicator show Front Left / Front Right tanks as FULL and Rear Left / Rear Right tanks as EMPTY (correctly)

BUT, if you try to switch engine's feed from FRONT LEFT to FRONT RIGHT tank engines shutdown (if fuel tanks level indicator say right, this should keep engines running)
Otherwise, if you try to swith from FRONT LEFT to REAR LEFT engines keep running (if fuel tanks level indicator say right, this should cause engines shutdown)

S!
There is an inversion in tank selector and gauge display in the 2nd selectable tank (can't remember witch one)

Tank selection / Tank display
1 / 1
2 / 3
3 / 4
4 / 2

@Rob : I understood you. But I think the game is build that way and I like that perso.

Last edited by TomcatViP; 10-17-2011 at 10:29 AM.
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  #330  
Old 10-17-2011, 01:01 PM
AMVI_Superblu AMVI_Superblu is offline
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@TomcatVip

Yes, that's exactly what i noticed.
Thanks for better explaining the issue

S!
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